#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: RenderToTextureFunctionLibrary #include "Basic.hpp" #include "RenderToTextureFunctionLibrary_classes.hpp" #include "RenderToTextureFunctionLibrary_parameters.hpp" namespace SDK { // Function RenderToTextureFunctionLibrary.RenderToTextureFunctionLibrary_C.Array to HLSL Int Array // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // EIntTypes Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString Variable_Name (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash) // TArray Int (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Int2 (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Int3 (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Int4 (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FString String (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash) void URenderToTextureFunctionLibrary_C::Array_to_HLSL_Int_Array(EIntTypes Type, class FString& Variable_Name, TArray& Int, TArray& Int2, TArray& Int3, TArray& Int4, class UObject* __WorldContext, class FString* String) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RenderToTextureFunctionLibrary_C", "Array to HLSL Int Array"); Params::RenderToTextureFunctionLibrary_C_Array_to_HLSL_Int_Array Parms{}; Parms.Type = Type; Parms.Variable_Name = std::move(Variable_Name); Parms.Int = std::move(Int); Parms.Int2 = std::move(Int2); Parms.Int3 = std::move(Int3); Parms.Int4 = std::move(Int4); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); Variable_Name = std::move(Parms.Variable_Name); Int = std::move(Parms.Int); Int2 = std::move(Parms.Int2); Int3 = std::move(Parms.Int3); Int4 = std::move(Parms.Int4); if (String != nullptr) *String = std::move(Parms.String); } // Function RenderToTextureFunctionLibrary.RenderToTextureFunctionLibrary_C.Set Canvas Material Scale and Position // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FVector2D Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D Position (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Scale (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D Screen_Position (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D Screen_Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void URenderToTextureFunctionLibrary_C::Set_Canvas_Material_Scale_and_Position(const struct FVector2D& Size, const struct FVector2D& Position, float Scale, class UObject* __WorldContext, struct FVector2D* Screen_Position, struct FVector2D* Screen_Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("RenderToTextureFunctionLibrary_C", "Set Canvas Material Scale and Position"); Params::RenderToTextureFunctionLibrary_C_Set_Canvas_Material_Scale_and_Position Parms{}; Parms.Size = std::move(Size); Parms.Position = std::move(Position); Parms.Scale = Scale; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Screen_Position != nullptr) *Screen_Position = std::move(Parms.Screen_Position); if (Screen_Size != nullptr) *Screen_Size = std::move(Parms.Screen_Size); } }