#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: QuestsCountIconTabButton #include "Basic.hpp" #include "QuestsCountIconTabButton_classes.hpp" #include "QuestsCountIconTabButton_parameters.hpp" namespace SDK { // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.ExecuteUbergraph_QuestsCountIconTabButton // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UQuestsCountIconTabButton_C::ExecuteUbergraph_QuestsCountIconTabButton(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "ExecuteUbergraph_QuestsCountIconTabButton"); Params::QuestsCountIconTabButton_C_ExecuteUbergraph_QuestsCountIconTabButton Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnDisabled // (Event, Protected, BlueprintEvent) void UQuestsCountIconTabButton_C::BP_OnDisabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnDisabled"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnEnabled // (Event, Protected, BlueprintEvent) void UQuestsCountIconTabButton_C::BP_OnEnabled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnEnabled"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Handle Quest Count Updated // (BlueprintCallable, BlueprintEvent) void UQuestsCountIconTabButton_C::Handle_Quest_Count_Updated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "Handle Quest Count Updated"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnUnhovered // (Event, Protected, BlueprintEvent) void UQuestsCountIconTabButton_C::BP_OnUnhovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnUnhovered"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnHovered // (Event, Protected, BlueprintEvent) void UQuestsCountIconTabButton_C::BP_OnHovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnHovered"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UQuestsCountIconTabButton_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnDeselected // (Event, Protected, BlueprintEvent) void UQuestsCountIconTabButton_C::BP_OnDeselected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnDeselected"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnSelected // (Event, Protected, BlueprintEvent) void UQuestsCountIconTabButton_C::BP_OnSelected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnSelected"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.SetTabLabelInfo // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UQuestsCountIconTabButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "SetTabLabelInfo"); Params::QuestsCountIconTabButton_C_SetTabLabelInfo Parms{}; Parms.TabLabelInfo = std::move(TabLabelInfo); UObject::ProcessEvent(Func, &Parms); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UQuestsCountIconTabButton_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "PreConstruct"); Params::QuestsCountIconTabButton_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.OnCurrentTextStyleChanged // (Event, Protected, BlueprintEvent) void UQuestsCountIconTabButton_C::OnCurrentTextStyleChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "OnCurrentTextStyleChanged"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Set Text // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Param_ButtonText (BlueprintVisible, BlueprintReadOnly, Parm) void UQuestsCountIconTabButton_C::Set_Text(const class FText& Param_ButtonText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "Set Text"); Params::QuestsCountIconTabButton_C_Set_Text Parms{}; Parms.Param_ButtonText = std::move(Param_ButtonText); UObject::ProcessEvent(Func, &Parms); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Set Icon // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FSlateBrush Param_IconBrush (BlueprintVisible, BlueprintReadOnly, Parm) void UQuestsCountIconTabButton_C::Set_Icon(const struct FSlateBrush& Param_IconBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "Set Icon"); Params::QuestsCountIconTabButton_C_Set_Icon Parms{}; Parms.Param_IconBrush = std::move(Param_IconBrush); UObject::ProcessEvent(Func, &Parms); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.ShowText // (Public, BlueprintCallable, BlueprintEvent) void UQuestsCountIconTabButton_C::ShowText() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "ShowText"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.SetTutorialBorderStyle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* BorderStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UQuestsCountIconTabButton_C::SetTutorialBorderStyle(class UClass* BorderStyle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "SetTutorialBorderStyle"); Params::QuestsCountIconTabButton_C_SetTutorialBorderStyle Parms{}; Parms.BorderStyle = BorderStyle; UObject::ProcessEvent(Func, &Parms); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Update Text // (Public, BlueprintCallable, BlueprintEvent) void UQuestsCountIconTabButton_C::Update_Text() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "Update Text"); UObject::ProcessEvent(Func, nullptr); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Update Bang State // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Param_bBangEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 Count (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UQuestsCountIconTabButton_C::Update_Bang_State(bool Param_bBangEnabled, int32 Count) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "Update Bang State"); Params::QuestsCountIconTabButton_C_Update_Bang_State Parms{}; Parms.Param_bBangEnabled = Param_bBangEnabled; Parms.Count = Count; UObject::ProcessEvent(Func, &Parms); } // Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.SetTutorialNameID // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName InTutorialBangID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UQuestsCountIconTabButton_C::SetTutorialNameID(class FName InTutorialBangID) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("QuestsCountIconTabButton_C", "SetTutorialNameID"); Params::QuestsCountIconTabButton_C_SetTutorialNameID Parms{}; Parms.InTutorialBangID = InTutorialBangID; UObject::ProcessEvent(Func, &Parms); } }