#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ItemPerksListDetailWidget #include "Basic.hpp" #include "ItemPerksListDetailWidget_classes.hpp" #include "ItemPerksListDetailWidget_parameters.hpp" namespace SDK { // Function ItemPerksListDetailWidget.ItemPerksListDetailWidget_C.ExecuteUbergraph_ItemPerksListDetailWidget // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemPerksListDetailWidget_C::ExecuteUbergraph_ItemPerksListDetailWidget(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemPerksListDetailWidget_C", "ExecuteUbergraph_ItemPerksListDetailWidget"); Params::ItemPerksListDetailWidget_C_ExecuteUbergraph_ItemPerksListDetailWidget Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function ItemPerksListDetailWidget.ItemPerksListDetailWidget_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UItemPerksListDetailWidget_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemPerksListDetailWidget_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function ItemPerksListDetailWidget.ItemPerksListDetailWidget_C.HandlePostDifferentItemToDetailSet // (Event, Protected, BlueprintEvent) void UItemPerksListDetailWidget_C::HandlePostDifferentItemToDetailSet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemPerksListDetailWidget_C", "HandlePostDifferentItemToDetailSet"); UObject::ProcessEvent(Func, nullptr); } // Function ItemPerksListDetailWidget.ItemPerksListDetailWidget_C.SetState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EFortPerksWidgetState InState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UFortHero* InEvolutionOption (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemPerksListDetailWidget_C::SetState(EFortPerksWidgetState InState, class UFortHero* InEvolutionOption) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemPerksListDetailWidget_C", "SetState"); Params::ItemPerksListDetailWidget_C_SetState Parms{}; Parms.InState = InState; Parms.InEvolutionOption = InEvolutionOption; UObject::ProcessEvent(Func, &Parms); } }