#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GCN_QuestSpawn_MiniMapIcon #include "Basic.hpp" #include "GCN_QuestSpawn_MiniMapIcon_classes.hpp" #include "GCN_QuestSpawn_MiniMapIcon_parameters.hpp" namespace SDK { // Function GCN_QuestSpawn_MiniMapIcon.GCN_QuestSpawn_MiniMapIcon_C.ExecuteUbergraph_GCN_QuestSpawn_MiniMapIcon // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AGCN_QuestSpawn_MiniMapIcon_C::ExecuteUbergraph_GCN_QuestSpawn_MiniMapIcon(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCN_QuestSpawn_MiniMapIcon_C", "ExecuteUbergraph_GCN_QuestSpawn_MiniMapIcon"); Params::GCN_QuestSpawn_MiniMapIcon_C_ExecuteUbergraph_GCN_QuestSpawn_MiniMapIcon Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function GCN_QuestSpawn_MiniMapIcon.GCN_QuestSpawn_MiniMapIcon_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) void AGCN_QuestSpawn_MiniMapIcon_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCN_QuestSpawn_MiniMapIcon_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function GCN_QuestSpawn_MiniMapIcon.GCN_QuestSpawn_MiniMapIcon_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AGCN_QuestSpawn_MiniMapIcon_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCN_QuestSpawn_MiniMapIcon_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function GCN_QuestSpawn_MiniMapIcon.GCN_QuestSpawn_MiniMapIcon_C.HideMiniBossGCN // (Public, BlueprintCallable, BlueprintEvent) void AGCN_QuestSpawn_MiniMapIcon_C::HideMiniBossGCN() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCN_QuestSpawn_MiniMapIcon_C", "HideMiniBossGCN"); UObject::ProcessEvent(Func, nullptr); } // Function GCN_QuestSpawn_MiniMapIcon.GCN_QuestSpawn_MiniMapIcon_C.OnRemove // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool AGCN_QuestSpawn_MiniMapIcon_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GCN_QuestSpawn_MiniMapIcon_C", "OnRemove"); Params::GCN_QuestSpawn_MiniMapIcon_C_OnRemove Parms{}; Parms.MyTarget = MyTarget; Parms.Parameters = std::move(Parameters); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }