#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: FriendLinkButton #include "Basic.hpp" #include "FriendLinkButton_classes.hpp" #include "FriendLinkButton_parameters.hpp" namespace SDK { // Function FriendLinkButton.FriendLinkButton_C.ExecuteUbergraph_FriendLinkButton // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFriendLinkButton_C::ExecuteUbergraph_FriendLinkButton(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FriendLinkButton_C", "ExecuteUbergraph_FriendLinkButton"); Params::FriendLinkButton_C_ExecuteUbergraph_FriendLinkButton Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function FriendLinkButton.FriendLinkButton_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UFriendLinkButton_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FriendLinkButton_C", "PreConstruct"); Params::FriendLinkButton_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function FriendLinkButton.FriendLinkButton_C.BP_OnClicked // (Event, Protected, BlueprintEvent) void UFriendLinkButton_C::BP_OnClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FriendLinkButton_C", "BP_OnClicked"); UObject::ProcessEvent(Func, nullptr); } // Function FriendLinkButton.FriendLinkButton_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UFriendLinkButton_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FriendLinkButton_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } }