#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: FXStaticMeshComponent #include "Basic.hpp" #include "FXStaticMeshComponent_classes.hpp" #include "FXStaticMeshComponent_parameters.hpp" namespace SDK { // Function FXStaticMeshComponent.FXStaticMeshComponent_C.ApplyBuildingHitEffect // (Public, BlueprintCallable, BlueprintEvent) void UFXStaticMeshComponent_C::ApplyBuildingHitEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXStaticMeshComponent_C", "ApplyBuildingHitEffect"); UObject::ProcessEvent(Func, nullptr); } // Function FXStaticMeshComponent.FXStaticMeshComponent_C.ApplyEffect // (Protected, BlueprintCallable, BlueprintEvent) // Parameters: // class UMaterialInterface* Source_Material (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float FadeInTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Duration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float FadeOutTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFXStaticMeshComponent_C::ApplyEffect(class UMaterialInterface* Source_Material, float FadeInTime, float Duration, float FadeOutTimer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXStaticMeshComponent_C", "ApplyEffect"); Params::FXStaticMeshComponent_C_ApplyEffect Parms{}; Parms.Source_Material = Source_Material; Parms.FadeInTime = FadeInTime; Parms.Duration = Duration; Parms.FadeOutTimer = FadeOutTimer; UObject::ProcessEvent(Func, &Parms); } // Function FXStaticMeshComponent.FXStaticMeshComponent_C.ApplyAwakenEffect // (Public, BlueprintCallable, BlueprintEvent) void UFXStaticMeshComponent_C::ApplyAwakenEffect() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FXStaticMeshComponent_C", "ApplyAwakenEffect"); UObject::ProcessEvent(Func, nullptr); } }