#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: CheckForUnfloweringUITutorials #include "Basic.hpp" #include "CheckForUnfloweringUITutorials_classes.hpp" #include "CheckForUnfloweringUITutorials_parameters.hpp" namespace SDK { // Function CheckForUnfloweringUITutorials.CheckForUnfloweringUITutorials_C.ExecuteUbergraph_CheckForUnfloweringUITutorials // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACheckForUnfloweringUITutorials_C::ExecuteUbergraph_CheckForUnfloweringUITutorials(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckForUnfloweringUITutorials_C", "ExecuteUbergraph_CheckForUnfloweringUITutorials"); Params::CheckForUnfloweringUITutorials_C_ExecuteUbergraph_CheckForUnfloweringUITutorials Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function CheckForUnfloweringUITutorials.CheckForUnfloweringUITutorials_C.Execute // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void ACheckForUnfloweringUITutorials_C::Execute(const struct FFortScriptedActionParams& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckForUnfloweringUITutorials_C", "Execute"); Params::CheckForUnfloweringUITutorials_C_Execute Parms{}; Parms.Params_0 = std::move(Params_0); UObject::ProcessEvent(Func, &Parms); } // Function CheckForUnfloweringUITutorials.CheckForUnfloweringUITutorials_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void ACheckForUnfloweringUITutorials_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckForUnfloweringUITutorials_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function CheckForUnfloweringUITutorials.CheckForUnfloweringUITutorials_C.CanRunTutorialQuests // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void ACheckForUnfloweringUITutorials_C::CanRunTutorialQuests(bool* Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckForUnfloweringUITutorials_C", "CanRunTutorialQuests"); Params::CheckForUnfloweringUITutorials_C_CanRunTutorialQuests Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } }