#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AnimNotifyState_AttachAsset #include "Basic.hpp" #include "AnimNotifyState_AttachAsset_classes.hpp" #include "AnimNotifyState_AttachAsset_parameters.hpp" namespace SDK { // Function AnimNotifyState_AttachAsset.AnimNotifyState_AttachAsset_C.Received_NotifyBegin // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimSequenceBase* Param_Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float TotalDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UAnimNotifyState_AttachAsset_C::Received_NotifyBegin(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Param_Animation, float TotalDuration) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_AttachAsset_C", "Received_NotifyBegin"); Params::AnimNotifyState_AttachAsset_C_Received_NotifyBegin Parms{}; Parms.MeshComp = MeshComp; Parms.Param_Animation = Param_Animation; Parms.TotalDuration = TotalDuration; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function AnimNotifyState_AttachAsset.AnimNotifyState_AttachAsset_C.Received_NotifyEnd // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, Const) // Parameters: // class USkeletalMeshComponent* MeshComp (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UAnimSequenceBase* Param_Animation (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UAnimNotifyState_AttachAsset_C::Received_NotifyEnd(class USkeletalMeshComponent* MeshComp, class UAnimSequenceBase* Param_Animation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AnimNotifyState_AttachAsset_C", "Received_NotifyEnd"); Params::AnimNotifyState_AttachAsset_C_Received_NotifyEnd Parms{}; Parms.MeshComp = MeshComp; Parms.Param_Animation = Param_Animation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }