#include "AnalyticsBlueprintLibrary.h"

bool UAnalyticsBlueprintLibrary::StartSessionWithAttributes(const TArray<FAnalyticsEventAttr>& Attributes) {
    return false;
}

bool UAnalyticsBlueprintLibrary::StartSession() {
    return false;
}

void UAnalyticsBlueprintLibrary::SetUserId(const FString& UserId) {
}

void UAnalyticsBlueprintLibrary::SetSessionId(const FString& SessionId) {
}

void UAnalyticsBlueprintLibrary::SetLocation(const FString& Location) {
}

void UAnalyticsBlueprintLibrary::SetGender(const FString& Gender) {
}

void UAnalyticsBlueprintLibrary::SetBuildInfo(const FString& BuildInfo) {
}

void UAnalyticsBlueprintLibrary::SetAge(int32 Age) {
}

void UAnalyticsBlueprintLibrary::RecordSimpleItemPurchaseWithAttributes(const FString& ItemId, int32 ItemQuantity, const TArray<FAnalyticsEventAttr>& Attributes) {
}

void UAnalyticsBlueprintLibrary::RecordSimpleItemPurchase(const FString& ItemId, int32 ItemQuantity) {
}

void UAnalyticsBlueprintLibrary::RecordSimpleCurrencyPurchaseWithAttributes(const FString& GameCurrencyType, int32 GameCurrencyAmount, const TArray<FAnalyticsEventAttr>& Attributes) {
}

void UAnalyticsBlueprintLibrary::RecordSimpleCurrencyPurchase(const FString& GameCurrencyType, int32 GameCurrencyAmount) {
}

void UAnalyticsBlueprintLibrary::RecordProgressWithFullHierarchyAndAttributes(const FString& ProgressType, const TArray<FString>& ProgressNames, const TArray<FAnalyticsEventAttr>& Attributes) {
}

void UAnalyticsBlueprintLibrary::RecordProgressWithAttributes(const FString& ProgressType, const FString& ProgressName, const TArray<FAnalyticsEventAttr>& Attributes) {
}

void UAnalyticsBlueprintLibrary::RecordProgress(const FString& ProgressType, const FString& ProgressName) {
}

void UAnalyticsBlueprintLibrary::RecordItemPurchase(const FString& ItemId, const FString& Currency, int32 PerItemCost, int32 ItemQuantity) {
}

void UAnalyticsBlueprintLibrary::RecordEventWithAttributes(const FString& EventName, const TArray<FAnalyticsEventAttr>& Attributes) {
}

void UAnalyticsBlueprintLibrary::RecordEventWithAttribute(const FString& EventName, const FString& AttributeName, const FString& AttributeValue) {
}

void UAnalyticsBlueprintLibrary::RecordEvent(const FString& EventName) {
}

void UAnalyticsBlueprintLibrary::RecordErrorWithAttributes(const FString& Error, const TArray<FAnalyticsEventAttr>& Attributes) {
}

void UAnalyticsBlueprintLibrary::RecordError(const FString& Error) {
}

void UAnalyticsBlueprintLibrary::RecordCurrencyPurchase(const FString& GameCurrencyType, int32 GameCurrencyAmount, const FString& RealCurrencyType, float RealMoneyCost, const FString& PaymentProvider) {
}

void UAnalyticsBlueprintLibrary::RecordCurrencyGivenWithAttributes(const FString& GameCurrencyType, int32 GameCurrencyAmount, const TArray<FAnalyticsEventAttr>& Attributes) {
}

void UAnalyticsBlueprintLibrary::RecordCurrencyGiven(const FString& GameCurrencyType, int32 GameCurrencyAmount) {
}

FAnalyticsEventAttr UAnalyticsBlueprintLibrary::MakeEventAttribute(const FString& AttributeName, const FString& AttributeValue) {
    return FAnalyticsEventAttr{};
}

FString UAnalyticsBlueprintLibrary::GetUserId() {
    return TEXT("");
}

FString UAnalyticsBlueprintLibrary::GetSessionId() {
    return TEXT("");
}

void UAnalyticsBlueprintLibrary::FlushEvents() {
}

void UAnalyticsBlueprintLibrary::EndSession() {
}

UAnalyticsBlueprintLibrary::UAnalyticsBlueprintLibrary() {
}

