#include "FortPlayerSurveyCheatManager.h"

void UFortPlayerSurveyCheatManager::TriggerCMSPlayerSurveys(EFortPlayerSurveyTrigger Trigger, bool bRunSurveyNow) {
}

void UFortPlayerSurveyCheatManager::TestPlayerSurvey(UFortPlayerSurveyBase* Survey) {
}

void UFortPlayerSurveyCheatManager::TestLocalPlayerSurvey(const TSoftObjectPtr<UFortPlayerSurveyLocalSurveyAsset>& Asset) {
}

void UFortPlayerSurveyCheatManager::TestCMSPlayerSurvey(const FString& SurveyID) {
}

void UFortPlayerSurveyCheatManager::ScheduleCMSPlayerSurvey(const FString& SurveyID, bool bRunSurveyNow) {
}

void UFortPlayerSurveyCheatManager::ListCMSPlayerSurveys() {
}

void UFortPlayerSurveyCheatManager::HandleTestSurveyFinished(UObject* Source, EFortPlayerSurveyFinishReason Reason) {
}

void UFortPlayerSurveyCheatManager::HandleSurveyAnswerChanged(UObject* Source, int32 Index) {
}

void UFortPlayerSurveyCheatManager::EnableCMSPlayerSurvey(const FString& SurveyID) {
}

UFortPlayerSurveyCheatManager::UFortPlayerSurveyCheatManager() {
}

