#pragma once
#include "CoreMinimal.h"
#include "FortLinearColorCurveAnimationInfo.h"
#include "FortLinearColorCurveParamAnimationInfo.generated.h"

USTRUCT(BlueprintType)
struct FFortLinearColorCurveParamAnimationInfo : public FFortLinearColorCurveAnimationInfo {
    GENERATED_BODY()
public:
    FORTNITEGAME_API FFortLinearColorCurveParamAnimationInfo();
};

