#pragma once
#include "CoreMinimal.h"
#include "FortPlayerStateZone.h"
#include "FortPlayerStateDeployableBase.generated.h"

UCLASS(Blueprintable)
class FORTNITEGAME_API AFortPlayerStateDeployableBase : public AFortPlayerStateZone {
    GENERATED_BODY()
public:
    AFortPlayerStateDeployableBase();
};

