#include "FortAsyncAction_SetUIState.h"

UFortAsyncAction_SetUIState* UFortAsyncAction_SetUIState::SetUIState(UObject* InWorldContextObject, EFortUIState DesiredState) {
    return NULL;
}

UFortAsyncAction_SetUIState::UFortAsyncAction_SetUIState() {
    this->WorldContextObject = NULL;
}

