#include "FortSuperTowerGrenadeProjectile.h"

void AFortSuperTowerGrenadeProjectile::DestroyActorsInGridCellLocation(UBuildingStructuralSupportSystem* BuildingStructuralSupportSystem, const FVector& CellLocation, bool bDestroyFloorsQuickly) {
}

void AFortSuperTowerGrenadeProjectile::ClearGridCells(const TArray<FVector>& GridCellsToClear, bool bDestroyFloorsQuickly, const FVector& BaseDestination, float AngleDeg) {
}

AFortSuperTowerGrenadeProjectile::AFortSuperTowerGrenadeProjectile() {
}

