#include "FortRewardNewQuestWidget.h"

bool UFortRewardNewQuestWidget::IsValidConversation(const UFortConversation* Conversation) {
    return false;
}

void UFortRewardNewQuestWidget::GetDataFromSentence(const FFortConversationSentence& Sentence, FText& Text, UTexture2D*& TalkingHeadTexture) {
}

UFortRewardNewQuestWidget::UFortRewardNewQuestWidget() {
}

