#include "FortGameplayCueForceFeedbackInfo.h"

FFortGameplayCueForceFeedbackInfo::FFortGameplayCueForceFeedbackInfo() {
    this->ForceFeedbackEffect = NULL;
    this->EffectRadius = 0.00f;
    this->FarForceFeedbackEffect = NULL;
    this->FarEffectRadius = 0.00f;
    this->bAlwaysPlayOnTarget = false;
}

