#include "FortAbilityTask_SetNextMontageSectionAndWait.h"

UFortAbilityTask_SetNextMontageSectionAndWait* UFortAbilityTask_SetNextMontageSectionAndWait::SetNextMontageSectionAndWait(UGameplayAbility* OwningAbility, UAnimMontage* PlayingMontage, FName NextMontageSection) {
    return NULL;
}

void UFortAbilityTask_SetNextMontageSectionAndWait::OnMontageBlendingOut(UAnimMontage* Montage, bool bInterrupted) {
}

UFortAbilityTask_SetNextMontageSectionAndWait::UFortAbilityTask_SetNextMontageSectionAndWait() {
}

