#include "FortAlterationFunctionLibrary.h"

UParticleSystem* UFortAlterationFunctionLibrary::GetAlterationImpactPhysicalSurfaceEffects(TEnumAsByte<EPhysicalSurface> HitSurface, const FFortCosmeticModification& CosmeticMod) {
    return NULL;
}

UFortAlterationFunctionLibrary::UFortAlterationFunctionLibrary() {
}

