#include "FortAthenaMutator_TDM.h"

void AFortAthenaMutator_TDM::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
}

void AFortAthenaMutator_TDM::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) {
}

AFortAthenaMutator_TDM::AFortAthenaMutator_TDM() {
    this->bIsTwoTeamTDM = false;
}

