#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "GameplayMutatorObserverInterface.generated.h"

UINTERFACE()
class UGameplayMutatorObserverInterface : public UInterface {
    GENERATED_BODY()
};

class IGameplayMutatorObserverInterface : public IInterface {
    GENERATED_BODY()
public:
};

