#include "FortNewPlayerHasBegunPlayParams.h"

void UFortNewPlayerHasBegunPlayParams::SetParams(AFortPlayerController* _NewPlayerPC, UFortNewPlayerHasBegunPlayParams*& ThisParam) {
}

void UFortNewPlayerHasBegunPlayParams::BreakParams(AFortPlayerController*& _NewPlayerPC) {
}

UFortNewPlayerHasBegunPlayParams::UFortNewPlayerHasBegunPlayParams() {
    this->NewPlayerPC = NULL;
}

