#include "FortItemWrapPreviewActor.h"

void AFortItemWrapPreviewActor::StartLoadingNextPreviewActor(int32 SlotIndex) {
}



void AFortItemWrapPreviewActor::ApplyWrapToSkelMesh(USkeletalMeshComponent* MeshComp) {
}

AFortItemWrapPreviewActor::AFortItemWrapPreviewActor() {
    this->MyWrap = NULL;
}

