#pragma once
#include "CoreMinimal.h"
#include "FortGameplayEffectExecutionCalculation.h"
#include "FortAthenaExplosionImpulseExecutionCalculation.generated.h"

UCLASS(Blueprintable)
class UFortAthenaExplosionImpulseExecutionCalculation : public UFortGameplayEffectExecutionCalculation {
    GENERATED_BODY()
public:
    UFortAthenaExplosionImpulseExecutionCalculation();
};

