#include "CreativePerformanceHUDBase.h"


void UCreativePerformanceHUDBase::OnPerformanceMetricsUpdated(const FVolumePerformanceMetrics& VolumePerformanceMetrics) {
}

void UCreativePerformanceHUDBase::OnClientExitVolume(APlayerState* ClientState, AFortVolume* Volume) {
}

void UCreativePerformanceHUDBase::OnClientEnterVolume(APlayerState* ClientState, AFortVolume* Volume) {
}


void UCreativePerformanceHUDBase::HandleVolumeStateChanged(EVolumeState NewState, AFortVolume* Volume) {
}

void UCreativePerformanceHUDBase::HandleGameStateInitialized(AFortGameState* GameState) {
}

void UCreativePerformanceHUDBase::BindVolumeEvents() {
}

UCreativePerformanceHUDBase::UCreativePerformanceHUDBase() {
}

