#include "FortQuestTrackerSubEntry.h"




void UFortQuestTrackerSubEntry::NotifyCompletionAnimationFinished() {
}

void UFortQuestTrackerSubEntry::HandleQuestsUpdated() {
}

UFortQuestTrackerSubEntry::UFortQuestTrackerSubEntry() {
    this->TrackedObjective = NULL;
    this->bConfigureAsHUD = false;
}

