#include "FortSquadSlotItemDetailElementWidget.h"

void UFortSquadSlotItemDetailElementWidget::SetIdOfSquadSlotToManageBP(const FName& SquadId, const int32 SquadSlotIndex) {
}

bool UFortSquadSlotItemDetailElementWidget::IsSquadSlotLockedBP() const {
    return false;
}


UFortItem* UFortSquadSlotItemDetailElementWidget::GetItemInSquadSlotBP(const ULocalPlayer* LocalPlayer) const {
    return NULL;
}

void UFortSquadSlotItemDetailElementWidget::GetIdOfSquadSlotToManageBP(FName& OutSquadId, int32& OutSquadSlotIndex) const {
}

UFortSquadSlotItemDetailElementWidget::UFortSquadSlotItemDetailElementWidget() {
}

