#pragma once
#include "CoreMinimal.h"
#include "CustomDynamicColorSwatch.h"
#include "CustomHairColorSwatch.generated.h"

UCLASS(Blueprintable)
class FORTNITEGAME_API UCustomHairColorSwatch : public UCustomDynamicColorSwatch {
    GENERATED_BODY()
public:
    UCustomHairColorSwatch();
};

