#include "FortPlayerSurveyStatsPrecacher.h"

void UFortPlayerSurveyStatsPrecacher::HandleGamePhaseChanged(EAthenaGamePhase GamePhase) {
}

UFortPlayerSurveyStatsPrecacher::UFortPlayerSurveyStatsPrecacher() {
    this->GameInstance = NULL;
    this->GameStateAthena = NULL;
}

