#pragma once
#include "CoreMinimal.h"
#include "FortGameModeBase.h"
#include "FortGameModeArtAutomation.generated.h"

UCLASS(Blueprintable, MinimalAPI, NonTransient)
class AFortGameModeArtAutomation : public AFortGameModeBase {
    GENERATED_BODY()
public:
    AFortGameModeArtAutomation();
};

