#include "AthenaSpectatorPlayersLeftBase.h"






void UAthenaSpectatorPlayersLeftBase::OnGameStateSet(AFortGameState* InGameState) {
}

void UAthenaSpectatorPlayersLeftBase::OnBroadcastSpectatorInfoReplicated(AFortBroadcastSpectatorInfo* BroadcastSpectatorInfo) {
}

UAthenaSpectatorPlayersLeftBase::UAthenaSpectatorPlayersLeftBase() {
}

