#include "FortAIFunctionLibrary.h"

void UFortAIFunctionLibrary::MakeNoiseEventAtLocation(AActor* NoiseMaker, float MaxRange, const FVector& NoiseLocation) {
}

void UFortAIFunctionLibrary::MakeNoiseEvent(AActor* NoiseMaker, float MaxRange) {
}

UFortAIFunctionLibrary::UFortAIFunctionLibrary() {
}

