#include "FortAsyncAction_LoadCurrentSubgameProfiles.h"

UFortAsyncAction_LoadCurrentSubgameProfiles* UFortAsyncAction_LoadCurrentSubgameProfiles::LoadCurrentSubgameProfiles(AFortPlayerController* NewPlayerController) {
    return NULL;
}

UFortAsyncAction_LoadCurrentSubgameProfiles::UFortAsyncAction_LoadCurrentSubgameProfiles() {
    this->PlayerController = NULL;
}

