#include "FortAsyncAction_TimeOfDayManagerReady.h"

UFortAsyncAction_TimeOfDayManagerReady* UFortAsyncAction_TimeOfDayManagerReady::GetTimeOfDayManagerReady(UObject* WorldContextObject) {
    return NULL;
}

UFortAsyncAction_TimeOfDayManagerReady::UFortAsyncAction_TimeOfDayManagerReady() {
}

