#include "FortAsyncAction_CosmeticAdaptiveStatWatcher.h"

UFortAsyncAction_CosmeticAdaptiveStatWatcher* UFortAsyncAction_CosmeticAdaptiveStatWatcher::WatchCosmeticStat(AFortPlayerPawn* Pawn, FFortStatManagerTag StatTag, int32 DefaultValue) {
    return NULL;
}

UFortAsyncAction_CosmeticAdaptiveStatWatcher::UFortAsyncAction_CosmeticAdaptiveStatWatcher() {
    this->MyPawn = NULL;
}

