#include "FortNiagaraGameplayLibrary.h"
/*
UFXSystemComponent* UFortNiagaraGameplayLibrary::SpawnFXSystemAttached(UFXSystemAsset* FXSystemAsset, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, FVector Scale, TEnumAsByte<EAttachLocation::Type> LocationType, bool bAutoDestroy, EPSCPoolMethod PoolingMethod) {
    return NULL;
}*/

UFortNiagaraGameplayLibrary::UFortNiagaraGameplayLibrary() {
}

