#include "FortAsyncAction_CreateWidgetAsync.h"

UFortAsyncAction_CreateWidgetAsync* UFortAsyncAction_CreateWidgetAsync::CreateWidgetAsync(UObject* WorldContextObject, TSoftClassPtr<UUserWidget> UserWidgetSoftClass, APlayerController* OwningPlayer, bool bSuspendInputUntilComplete) {
    return NULL;
}

UFortAsyncAction_CreateWidgetAsync::UFortAsyncAction_CreateWidgetAsync() {
}

