#pragma once
#include "CoreMinimal.h"
#include "FortCreativeItemListPanelData.h"
#include "FortPlaysetInventoryPanelData.generated.h"

UCLASS(Blueprintable)
class UFortPlaysetInventoryPanelData : public UFortCreativeItemListPanelData {
    GENERATED_BODY()
public:
    UFortPlaysetInventoryPanelData();
};

