#include "FortReticle.h"

void UFortReticle::OnWeaponEquipped(AFortWeapon* NewWeapon, AFortWeapon* PrevWeapon) {
}

void UFortReticle::OnReticleColorChanged() {
}

void UFortReticle::OnPawnSet() {
}

void UFortReticle::OnContextualReticleChanged() {
}

UFortReticle::UFortReticle() {
    this->ReticleWeaponCooldownMI = NULL;
}

