#include "BuildingGameplayActorAbilityDeliveryBucket.h"

FBuildingGameplayActorAbilityDeliveryBucket::FBuildingGameplayActorAbilityDeliveryBucket() {
    this->bEnabled = false;
    this->bEnabledByDefault = false;
    this->bHasGEsToApplyOnTouch = false;
    this->bHasGEsToApplyOnPulseTimer = false;
    this->bHasPersistentEffects = false;
}

