#include "FortAnimInput_JackalVehicle.h"

FFortAnimInput_JackalVehicle::FFortAnimInput_JackalVehicle() {
    this->bIsUsingJackalVehicle = false;
    this->bIsSteeringLeft = false;
    this->bIsSteeringRight = false;
    this->SteerAngleDeadZoneDegrees = 0.00f;
    this->SteerAngle = 0.00f;
    this->LeanYaw = 0.00f;
    this->QuantizedSteerAngle = 0.00f;
    this->SteerAlpha = 0.00f;
    this->RunForwardAlpha = 0.00f;
    this->SlopePitchDegreeAngle = 0.00f;
    this->SlopeRollDegreeAngle = 0.00f;
    this->DistanceFromGround = 0.00f;
    this->PivotPlayRate = 0.00f;
    this->bIsReversing = false;
    this->bIsBraking = false;
    this->bIsMoving = false;
    this->bIsMovingForward = false;
    this->bIsSprinting = false;
    this->bInAir = false;
    this->bIsFalling = false;
    this->bIsJumping = false;
    this->bIsRelaxed = false;
    this->bIsBoosting = false;
    this->bHasReachedJumpChargeStartThreshold = false;
    this->bHasReachedJumpChargeMidThreshold = false;
    this->bHasReachedJumpChargeFullThreshold = false;
    this->bAdjustRootForFemaleRider = false;
    this->bIsPlayingEmoteOnHoverboard = false;
    this->bShouldApplyAdditive = false;
    this->bPlayPivotOnGroundAndNotBoosting = false;
    this->bIsOnLowerHill = false;
    this->bLowerBodyIdleToLoopTransition = false;
    this->bInterruptHoverboardFullybody = false;
    this->bEnterFullBodyHoverboardState = false;
    this->bDefaultToJumpStartTransition = false;
    this->bLocomotionPoseToJumpTransition = false;
    this->bBoostingToBoostingJumpTransition = false;
    this->bJumpToLocomotionPoseTransition = false;
    this->bJumpApexToJumpFallTransition = false;
    this->bIdleToMovementStartTransition = false;
    this->bIdleToMovementLoopTransition = false;
    this->bMovementLoopToMovementStopTransition = false;
    this->bMovementLoopToPivotTransition = false;
    this->bMovementLoopToIdleTransition = false;
    this->bIdleAdditiveToCollisionNTransition = false;
    this->bSplitBodyToHoverboardBRTransition = false;
    this->bHoverboardBRToSplitBodyTransition = false;
    this->bHoverboardBRMovementToJumpChargeTransition = false;
    this->bIdlesToJackalVehicleTransition = false;
    this->bPlayAdditiveLeans = false;
    this->bPlayBalloonLeans = false;
    this->bPlayJumpTrickVertical = false;
    this->bPlayJumpTrick = false;
    this->bPlayMovingFast = false;
    this->bPlayHipAdjustmentAdditive = false;
    this->bPlayDriveSouth = false;
    this->bPlayHeadAimOffset = false;
    this->bPlaySlopeAimOffset = false;
    this->JumpCombatAdditiveWeight = 0.00f;
    this->MeleeTwistIdle = 0.00f;
    this->MeleeTwistLocomotionLoop = 0.00f;
    this->SteerYaw = 0.00f;
    this->bShouldAttachFeetToHoverboard = false;
    this->StoppedThreshold = 0.00f;
    this->MovingForwardThreshold = 0.00f;
    this->MovingFowardFastThreshold = 0.00f;
    this->DefaultToJumpStartTransitionThreshold = 0.00f;
    this->JumpTrickAngularVelocityThreshold = 0.00f;
    this->JumpDistanceFromGroundThreshold = 0.00f;
    this->VelocityStartThreshold = 0.00f;
    this->MovingFastThreshold = 0.00f;
    this->RelaxedSpeedThreshold = 0.00f;
    this->JumpChargeStartThreshold = 0.00f;
    this->JumpChargeMidThreshold = 0.00f;
    this->JumpChargeFullThreshold = 0.00f;
    this->RotatingAngularVelocityThreshold = 0.00f;
    this->IdleToLoopTransitionSpeedThreshold = 0.00f;
    this->IdleToMovementLoopTransitionThreshold = 0.00f;
    this->MeleeTwistIdleMultiplier = 0.00f;
    this->MeleeTwistLocomotionLoopMultiplier = 0.00f;
    this->LeanYawForMaxPivotPlayRate = 0.00f;
    this->SteerAlphaForMaxPivotPlayRate = 0.00f;
}

