#include "AthenaBroadcastFollowedPlayerInfoBase.h"




void UAthenaBroadcastFollowedPlayerInfoBase::OnFollowedPlayerChanged(AFortPlayerControllerSpectating* SpectatingPC, AFortPlayerState* FollowedPlayerState) {
}


UAthenaBroadcastFollowedPlayerInfoBase::UAthenaBroadcastFollowedPlayerInfoBase() {
}

