#pragma once
#include "CoreMinimal.h"
#include "FortGamePvPBase.h"
#include "FortGamePvPBaseDestruction.generated.h"

UCLASS(Blueprintable, NonTransient)
class FORTNITEGAME_API AFortGamePvPBaseDestruction : public AFortGamePvPBase {
    GENERATED_BODY()
public:
    AFortGamePvPBaseDestruction();
};

