#include "AsyncAction_FortPlayerSurveyDispatcherDisplaySurveys.h"

void UAsyncAction_FortPlayerSurveyDispatcherDisplaySurveys::HandleAllSurveysFinished(UObject* Source) {
}

UAsyncAction_FortPlayerSurveyDispatcherDisplaySurveys* UAsyncAction_FortPlayerSurveyDispatcherDisplaySurveys::DisplaySurveys(UFortPlayerSurveyDispatcher* NewDispatcher, int32 SurveyCount) {
    return NULL;
}

UAsyncAction_FortPlayerSurveyDispatcherDisplaySurveys::UAsyncAction_FortPlayerSurveyDispatcherDisplaySurveys() {
    this->Dispatcher = NULL;
}

