#include "FortInfluenceMap.h"

void UFortInfluenceMap::K2_GetInfluenceSourcePositions(UObject* WorldContext, TArray<FVector>& InfluenceSourcePositions) {
}

void UFortInfluenceMap::K2_AddInfluenceSource(UObject* WorldContext, const FVector& Position, const FString& SourceName, float Strength) {
}

UFortInfluenceMap::UFortInfluenceMap() {
    this->GraphData = NULL;
}

