#include "FortPlayerReconnectedParams.h"

void UFortPlayerReconnectedParams::SetParams(AFortPlayerController* _ReconnectedPlayerPC, UFortPlayerReconnectedParams*& ThisParam) {
}

void UFortPlayerReconnectedParams::BreakParams(AFortPlayerController*& _ReconnectedPlayerPC) {
}

UFortPlayerReconnectedParams::UFortPlayerReconnectedParams() {
    this->ReconnectedPlayerPC = NULL;
}

