#pragma once
#include "CoreMinimal.h"
#include "FortNavArea.h"
#include "FortNavArea_WoodenWall.generated.h"

UCLASS(Blueprintable)
class FORTNITEGAME_API UFortNavArea_WoodenWall : public UFortNavArea {
    GENERATED_BODY()
public:
    UFortNavArea_WoodenWall();
};

