#include "FortHeroSupportPerkIndicator.h"

void UFortHeroSupportPerkIndicator::SetSupportTypeToRepresent(const EFortSupportBonusType NewSupportTypeToRepresent) {
}

void UFortHeroSupportPerkIndicator::SetItemToRepresent(const UFortItem* NewItemToRepresent) {
}

UFortHeroSupportPerkIndicator::UFortHeroSupportPerkIndicator() {
    this->SupportTypeToRepresent = EFortSupportBonusType::Normal;
}

