#include "BattleMapEdge.h"

void ABattleMapEdge::OnResizedBattleNode(ABattleMapNode* Node, float NewScaling) {
}

void ABattleMapEdge::OnNextNextSet(ABattleMapNode* NextNextNode) {
}

ABattleMapEdge::ABattleMapEdge() {
    this->SplineMeshComponent = NULL;
}

