#pragma once
#include "CoreMinimal.h"
#include "EFortBangType.generated.h"

UENUM(BlueprintType)
enum class EFortBangType : uint8 {
    Invalid,
    Custom,
    PlayTab,
    HeroesTab,
    VaultTab,
    StoreTab,
    FriendsButton,
    PartyInviteButton,
    SubGameAccessChanged,
    DailyRewardsButton,
    QuestsButton,
    CompletedExpeditions,
    MainMenu,
    HelpMenu,
    VaultSchematics,
    VaultLeadSurvivors,
    VaultSurvivors,
    VaultHeroes,
    VaultDefenders,
    VaultResources,
    VaultMelee,
    VaultRanged,
    VaultConsumables,
    VaultIngredients,
    VaultTraps,
    BattlePassTab,
    CosmeticsTab,
    CosmeticsOutfit,
    CosmeticGlider,
    CosmeticContrail,
    CosmeticBattleBus,
    CosmeticVehicle,
    CosmeticItemWrap,
    CosmeticCallingCard,
    CosmeticMapMarker,
    CosmeticMusicPack,
    CosmeticPetSkin,
    CosmeticLoadingScreen,
    CosmeticBackpack,
    CosmeticHat,
    CosmeticPickaxe,
    CosmeticDance,
    AthenaDirectedAcquisitionTab,
    PlayerBanners,
    STWCommand,
    STWCommand_Heroes,
    STWCommand_Heroes_Manage,
    STWCommand_Heroes_HeroLoadout,
    STWCommand_Heroes_Defenders,
    STWCommand_Heroes_Expeditions,
    STWCommand_Survivors,
    STWCommand_Survivors_Manage,
    STWCommand_Survivors_Squads,
    STWCommand_Upgrades,
    STWCommand_Research,
    STWCommand_AccountXP,
    STWArmory,
    STWArmory_Schematics,
    STWArmory_Backpack,
    STWArmory_Storage,
    STWArmory_CollectionBook,
    STWArmory_Transform,
    STWArmory_Resources,
};

