#pragma once
#include "CoreMinimal.h"
#include "FortGameplayAbility_Action.h"
#include "FortGameplayAbility_Jump.generated.h"

UCLASS(Blueprintable)
class UFortGameplayAbility_Jump : public UFortGameplayAbility_Action {
    GENERATED_BODY()
public:
    UFortGameplayAbility_Jump();
};

