#pragma once
#include "CoreMinimal.h"
#include "FortPlayerStateZone.h"
#include "FortPlayerStateFOB.generated.h"

UCLASS(Blueprintable)
class FORTNITEGAME_API AFortPlayerStateFOB : public AFortPlayerStateZone {
    GENERATED_BODY()
public:
    AFortPlayerStateFOB();
};

