#include "FortMobileInteractionComponent.h"

void UFortMobileInteractionComponent::TickLocation(float DeltaTime) {
}

void UFortMobileInteractionComponent::StopRadialTimer() {
}

void UFortMobileInteractionComponent::StartRadialTimer(float Duration) {
}

void UFortMobileInteractionComponent::SetVisibleStartTime() {
}

void UFortMobileInteractionComponent::SetUpdateLocationOnTick(bool bShouldUpdate) {
}

void UFortMobileInteractionComponent::SetRarityColor(FLinearColor InColor) {
}

void UFortMobileInteractionComponent::SetRadialStartTime(float StartTime) {
}

void UFortMobileInteractionComponent::SetRadialOpacity(float Opacity) {
}

void UFortMobileInteractionComponent::SetRadialDuration(float Duration) {
}

void UFortMobileInteractionComponent::SetIcon(EMobileInteractionIconTypes IconType) {
}

void UFortMobileInteractionComponent::SetExtents(FVector Extents) {
}

void UFortMobileInteractionComponent::SetCameraPush(float Offset) {
}

bool UFortMobileInteractionComponent::IsAvailable() const {
    return false;
}

UFortMobileInteractionComponent::UFortMobileInteractionComponent() {
    this->IconMID = NULL;
}

