#include "FortAsyncAction_CheckForStwMfaReward.h"

UFortAsyncAction_CheckForStwMfaReward* UFortAsyncAction_CheckForStwMfaReward::CheckForStwMfaReward(AFortPlayerController* NewPlayerController) {
    return NULL;
}

UFortAsyncAction_CheckForStwMfaReward::UFortAsyncAction_CheckForStwMfaReward() {
    this->PlayerController = NULL;
}

