#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "FortBTTask_Sleep.generated.h"

UCLASS(Blueprintable)
class FORTNITEGAME_API UFortBTTask_Sleep : public UBTTaskNode {
    GENERATED_BODY()
public:
    UFortBTTask_Sleep();
};

