#pragma once
#include "CoreMinimal.h"
#include "FortClientPilot_GameplayBase.h"
#include "FortClientPilot_GameplayAthena.generated.h"

UCLASS(Blueprintable)
class UFortClientPilot_GameplayAthena : public UFortClientPilot_GameplayBase {
    GENERATED_BODY()
public:
    UFortClientPilot_GameplayAthena();
};

