#include "FortMissionForceSuccessParams.h"

void UFortMissionForceSuccessParams::SetParams(float _FractionCompleted, UFortMissionForceSuccessParams*& ThisParam) {
}

void UFortMissionForceSuccessParams::BreakParams(float& _FractionCompleted) {
}

UFortMissionForceSuccessParams::UFortMissionForceSuccessParams() {
    this->FractionCompleted = 0.00f;
}

