#include "FortSettingsContext.h"

void UFortSettingsContext::YawInversionReset(bool bInChecked) {
}

void UFortSettingsContext::YawInversionChanged(bool bInChecked) {
}

void UFortSettingsContext::YawForMotionInversionReset(bool bInChecked) {
}

void UFortSettingsContext::YawForMotionInversionChanged(bool bInChecked) {
}

void UFortSettingsContext::WindowModeChanged(int32 NewMode) {
}

void UFortSettingsContext::ViewDistanceQualityChanged(int32 ButtonId) {
}

void UFortSettingsContext::UseVsyncChanged(bool IsChecked) {
}

void UFortSettingsContext::UpdateGammaSettings(float GammaValue) const {
}

void UFortSettingsContext::TouchVerticalSensitivityValueChanged(float NewValue) {
}

void UFortSettingsContext::TouchTargetingMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::TouchLookSensitivityChanged(float NewValue) {
}

void UFortSettingsContext::TouchDragScopedSensitivityValueChanged(float NewValue) {
}

void UFortSettingsContext::ThreeDResolutionChanged(float Resolution) {
}

void UFortSettingsContext::TextureQualityChanged(int32 ButtonId) {
}

void UFortSettingsContext::TargetingToggleChanged(bool bInChecked) {
}

void UFortSettingsContext::TargetingMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::TapInteractChanged(bool bInChecked) {
}

void UFortSettingsContext::SprintToggleChanged(bool bInChecked) {
}

void UFortSettingsContext::SprintCancelsReloadChanged(bool bInChecked) {
}

void UFortSettingsContext::SprintByDefaultChanged(bool bInChecked) {
}

void UFortSettingsContext::SoundFXVolumeChanged(float NewValue) {
}

void UFortSettingsContext::SliderSettingReset(ESettingType InSettingType, FText NameText, float PreviousValue, float NewValue) {
}

void UFortSettingsContext::SliderSettingChanged(ESettingType InSettingType, FText NameText, float PreviousValue, float NewValue) {
}

void UFortSettingsContext::ShowViewerCountChanged(bool bInChecked) {
}

void UFortSettingsContext::ShowGrassChanged(bool IsChecked) {
}

void UFortSettingsContext::ShowFPSChanged(bool IsChecked) {
}

void UFortSettingsContext::ShadowQualityChanged(int32 ButtonId) {
}

void UFortSettingsContext::SetVoiceChatPTTEnabled(bool bNewValue) {
}

void UFortSettingsContext::SetVoiceChatOutputDevice(int32 NewDevice) {
}

void UFortSettingsContext::SetVoiceChatInputDevice(int32 NewDevice) {
}

void UFortSettingsContext::SetVoiceChatEnabled(bool bNewValue) {
}

void UFortSettingsContext::SetVoiceChat3DEnabled(bool bNewValue) {
}

void UFortSettingsContext::SetVisualizeAudioSources(bool bEnable) {
}

void UFortSettingsContext::SetSubtitlesEnabled(bool bNewValue) {
}

void UFortSettingsContext::SetShowVoiceIndicators(bool bInChecked) {
}

void UFortSettingsContext::SetQuality(int32 NewQuality) {
}

void UFortSettingsContext::SetLockPrimaryInputMethodToMouse(bool bLock) {
}

void UFortSettingsContext::SetIgnoreGamepadInput(bool bIgnore) {
}

void UFortSettingsContext::SetColorBlindStrength(float InColorBlindStrength) {
}

void UFortSettingsContext::SetColorBlindMode(int32 InMode) {
}

void UFortSettingsContext::SetAutoJoinGameVoiceChannel(bool bInChecked) {
}

void UFortSettingsContext::SetAllowGameVolumeWhenMinimized(EFortAllowBackgroundAudioSetting NewValue) {
}

void UFortSettingsContext::SendSettingChanges() {
}

void UFortSettingsContext::ScopedMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::SafeZoneChanged(float NewValue) {
}

void UFortSettingsContext::RotatorSettingReset(ESettingType InSettingType, FText NameText, int32 PreviousValue, int32 NewValue) {
}

void UFortSettingsContext::RotatorSettingChanged(ESettingType InSettingType, FText NameText, int32 PreviousValue, int32 NewValue) {
}

void UFortSettingsContext::ResolutionChanged(int32 NewResolution) {
}

void UFortSettingsContext::ResetGamepadMoveStickDeadZone() {
}

void UFortSettingsContext::ResetGamepadLookStickDeadZone() {
}

void UFortSettingsContext::RegionReset() {
}

void UFortSettingsContext::RegionChanged(int32 NewRegion) {
}

void UFortSettingsContext::PowerSaverModeChanged(bool bInChecked) {
}

void UFortSettingsContext::PostProcessQualityChanged(int32 ButtonId) {
}

void UFortSettingsContext::PitchInversionReset(bool bInChecked) {
}

void UFortSettingsContext::PitchInversionChanged(bool bInChecked) {
}

void UFortSettingsContext::PitchForMotionInversionReset(bool bInChecked) {
}

void UFortSettingsContext::PitchForMotionInversionChanged(bool bInChecked) {
}

void UFortSettingsContext::PitchForAircraftSecondaryInversionReset(bool bInChecked) {
}

void UFortSettingsContext::PitchForAircraftSecondaryInversionChanged(bool bInChecked) {
}

void UFortSettingsContext::PitchForAircraftPrimaryInversionReset(bool bInChecked) {
}

void UFortSettingsContext::PitchForAircraftPrimaryInversionChanged(bool bInChecked) {
}

void UFortSettingsContext::PeripheralLightingChanged(bool bInChecked) {
}

void UFortSettingsContext::OnUseTapToShootChanged(bool bInChecked) {
}

void UFortSettingsContext::OnTurboBuildReset(bool bInChecked) {
}

void UFortSettingsContext::OnTurboBuildChanged(bool bInChecked) {
}

void UFortSettingsContext::OnShowGlobalChatEnabledChanged(bool bInChecked) {
}

void UFortSettingsContext::OnShadowPlayHighlightsChanged(bool bInChecked) {
}

void UFortSettingsContext::OnReplayRecordingPreferenceChanged(bool bInChecked) {
}

void UFortSettingsContext::OnQualitySelectorReset() {
}

void UFortSettingsContext::OnQualitySelectorChanged(int32 ValueRef) {
}

void UFortSettingsContext::OnPlaceDangerMarkerWhenTargetingChanged(bool bInChecked) {
}

void UFortSettingsContext::OnLargeTeamsReplayRecordingPreferenceChanged(bool bInChecked) {
}

void UFortSettingsContext::OnHUDScaleChanged(float bInHUDScale) {
}

void UFortSettingsContext::OnGamepadAutoRunChanged(bool bInChecked) {
}

void UFortSettingsContext::OnForceFeedbackChanged(bool bInChecked) {
}

void UFortSettingsContext::OnFocusOnFirstBuildingPieceWhenQuickbarSwappedChangedAthena(bool bInChecked) {
}

void UFortSettingsContext::OnFocusOnFirstBuildingPieceWhenQuickbarSwappedChanged(bool bInChecked) {
}

void UFortSettingsContext::OnEnableTryBuildOnFocusChanged(bool bInChecked) {
}

void UFortSettingsContext::OnEditModeAimAssistChanged(bool bInChecked) {
}

void UFortSettingsContext::OnEditButtonHoldTimeChanged(float NewValue) {
}

void UFortSettingsContext::OnCrossplayPreferenceChanged(bool bInChecked) {
}

void UFortSettingsContext::OnCreativeTurboDeleteReset(bool bInChecked) {
}

void UFortSettingsContext::OnCreativeTurboDeleteChanged(bool bInChecked) {
}

void UFortSettingsContext::OnCreativeModeReplayRecordingPreferenceChanged(bool bInChecked) {
}

void UFortSettingsContext::OnAutoSortConsumablesToRightChanged(bool bInChecked) {
}

void UFortSettingsContext::OnAutoPickupWeaponsConsolePCChanged(bool bInChecked) {
}

void UFortSettingsContext::OnAutoPickupWeaponsChanged(bool bInChecked) {
}

void UFortSettingsContext::OnAutoOpenDoorsChanged(bool bInChecked) {
}

void UFortSettingsContext::OnAutoChangeMaterialReset(bool bInChecked) {
}

void UFortSettingsContext::OnAutoChangeMaterialChanged(bool bInChecked) {
}

void UFortSettingsContext::OnAimAssistReset(bool bInChecked) {
}

void UFortSettingsContext::OnAimAssistChanged(bool bInChecked) {
}

void UFortSettingsContext::MusicVolumeChanged(float NewValue) {
}

void UFortSettingsContext::MouseSensitivityYChanged(float NewValue) {
}

void UFortSettingsContext::MouseSensitivityXChanged(float NewValue) {
}

void UFortSettingsContext::MouseSensitivityMultiplierForAircraftChanged(float NewValue) {
}

void UFortSettingsContext::MotionTargetingMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::MotionScopedMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::MotionHarvestingToolMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::MotionControlEnabledValueChanged(bool NewValue) {
}

void UFortSettingsContext::MotionBlurChanged(bool IsChecked) {
}

void UFortSettingsContext::MotionAxisValueChanged(int32 NewValue) {
}

void UFortSettingsContext::MobileFPSModeChanged(int32 FPSMode) {
}

void UFortSettingsContext::LanguageReset() {
}

void UFortSettingsContext::LanguageChanged(int32 NewMode) {
}

bool UFortSettingsContext::Is60FPSSupportedForCurrentScalability() const {
    return false;
}

void UFortSettingsContext::HideOtherPlayerNamesChanged(bool bInChecked) {
}

void UFortSettingsContext::HiddenMatchmakingDelayMaxReset() {
}

void UFortSettingsContext::HiddenMatchmakingDelayMaxChanged(int32 InValue) {
}

void UFortSettingsContext::GyroSensitivityValueChanged(float NewValue) {
}

bool UFortSettingsContext::GetYawInversionState() const {
    return false;
}

bool UFortSettingsContext::GetYawForMotionInversionState() const {
    return false;
}

TArray<FText> UFortSettingsContext::GetWindowModeNames() {
    return TArray<FText>();
}

bool UFortSettingsContext::GetVoiceChatPTTEnabled() const {
    return false;
}

int32 UFortSettingsContext::GetVoiceChatOutputDevice() {
    return 0;
}

int32 UFortSettingsContext::GetVoiceChatInputDevice() {
    return 0;
}

bool UFortSettingsContext::GetVoiceChatEnabled() const {
    return false;
}

bool UFortSettingsContext::GetVoiceChat3DEnabled() const {
    return false;
}

bool UFortSettingsContext::GetVisualizeAudioSources() const {
    return false;
}

int32 UFortSettingsContext::GetViewDistanceQuality() {
    return 0;
}

TArray<FText> UFortSettingsContext::GetViewDistanceNames() {
    return TArray<FText>();
}

bool UFortSettingsContext::GetUseVsync() {
    return false;
}

bool UFortSettingsContext::GetUseTapToShoot() const {
    return false;
}

bool UFortSettingsContext::GetTurboBuild() const {
    return false;
}

float UFortSettingsContext::GetTouchVerticalSensitivityValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetTouchTargetingMultiplierValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetTouchLookSensitivityValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetTouchDragScopedSensitivityValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetThreeDResolution() {
    return 0.0f;
}

int32 UFortSettingsContext::GetTextureQuality() {
    return 0;
}

bool UFortSettingsContext::GetTargetingToggleState() const {
    return false;
}

float UFortSettingsContext::GetTargetingMultiplierValue() const {
    return 0.0f;
}

bool UFortSettingsContext::GetTapInteractState() const {
    return false;
}

bool UFortSettingsContext::GetSubtitlesEnabled() const {
    return false;
}

bool UFortSettingsContext::GetSprintToggleState() const {
    return false;
}

bool UFortSettingsContext::GetSprintCancelsReloadState() const {
    return false;
}

bool UFortSettingsContext::GetSprintByDefaultState() const {
    return false;
}

float UFortSettingsContext::GetSoundFXVolumeValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetSliderSettingValue(ESettingType InSettingType) {
    return 0.0f;
}

bool UFortSettingsContext::GetShowVoiceIndicators() const {
    return false;
}

bool UFortSettingsContext::GetShowViewerCountEnabled() const {
    return false;
}

bool UFortSettingsContext::GetShowHeroHeadAccessories() const {
    return false;
}

bool UFortSettingsContext::GetShowHeroBackpack() const {
    return false;
}

bool UFortSettingsContext::GetShowGrass() {
    return false;
}

bool UFortSettingsContext::GetShowGlobalChatEnabled() const {
    return false;
}

bool UFortSettingsContext::GetShowFPS() {
    return false;
}

int32 UFortSettingsContext::GetShadowQuality() {
    return 0;
}

bool UFortSettingsContext::GetShadowPlayHighlightsEnabled() const {
    return false;
}

float UFortSettingsContext::GetSettingValueInRange(float Value, ESettingType InSettingType, ESettingTab InSettingTab) {
    return 0.0f;
}

TArray<FText> UFortSettingsContext::GetSettingDisplayNames(ESettingType InSettingType) {
    return TArray<FText>();
}

float UFortSettingsContext::GetScopedMultiplierValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetSafeZoneValue() {
    return 0.0f;
}

int32 UFortSettingsContext::GetRotatorSettingValue(ESettingType InSettingType) {
    return 0;
}

int32 UFortSettingsContext::GetResolution() const {
    return 0;
}

bool UFortSettingsContext::GetReplayRecordingEnabled() const {
    return false;
}

TArray<FText> UFortSettingsContext::GetRegionDisplayNames() {
    return TArray<FText>();
}

TArray<FText> UFortSettingsContext::GetQualityOffNames() {
    return TArray<FText>();
}

TArray<FText> UFortSettingsContext::GetQualityNames() {
    return TArray<FText>();
}

TArray<FText> UFortSettingsContext::GetQualityLowNames() {
    return TArray<FText>();
}

int32 UFortSettingsContext::GetQuality() const {
    return 0;
}

bool UFortSettingsContext::GetPowerSaverMode() const {
    return false;
}

int32 UFortSettingsContext::GetPostProcessQuality() {
    return 0;
}

TArray<FText> UFortSettingsContext::GetPossibleLanguages() {
    return TArray<FText>();
}

bool UFortSettingsContext::GetPlaceDangerMarkerWhenTargeting() const {
    return false;
}

bool UFortSettingsContext::GetPitchInversionState() const {
    return false;
}

bool UFortSettingsContext::GetPitchForMotionInversionState() const {
    return false;
}

bool UFortSettingsContext::GetPitchForAircraftSecondaryInversionState() const {
    return false;
}

bool UFortSettingsContext::GetPitchForAircraftPrimaryInversionState() const {
    return false;
}

bool UFortSettingsContext::GetPeripheralLightingEnabled() const {
    return false;
}

int32 UFortSettingsContext::GetOverallQualityLevel() {
    return 0;
}

float UFortSettingsContext::GetMusicVolumeValue() const {
    return 0.0f;
}

FVector2D UFortSettingsContext::GetMouseSensitivityValue() const {
    return FVector2D{};
}

float UFortSettingsContext::GetMouseSensitivityMultiplierForAircraft() const {
    return 0.0f;
}

float UFortSettingsContext::GetMotionTargetingMultiplierValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetMotionScopedMultiplierValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetMotionHarvestingToolMultiplierValue() const {
    return 0.0f;
}

bool UFortSettingsContext::GetMotionControlsEnabledValue() const {
    return false;
}

bool UFortSettingsContext::GetMotionBlur() {
    return false;
}

int32 UFortSettingsContext::GetMotionAxisValue() const {
    return 0;
}

TArray<FText> UFortSettingsContext::GetMotionAxisNames() {
    return TArray<FText>();
}

TArray<FText> UFortSettingsContext::GetMobileFPSTypeNames() {
    return TArray<FText>();
}

int32 UFortSettingsContext::GetMobileFPSMode() {
    return 0;
}

int32 UFortSettingsContext::GetMaxQualityLevel() const {
    return 0;
}

bool UFortSettingsContext::GetLockPrimaryInputMethodToMouse() const {
    return false;
}

bool UFortSettingsContext::GetLargeTeamsReplayRecordingEnabled() const {
    return false;
}

bool UFortSettingsContext::GetIgnoreGamepadInput() const {
    return false;
}

float UFortSettingsContext::GetHUDScale() const {
    return 0.0f;
}

bool UFortSettingsContext::GetHideOtherPlayerNames() const {
    return false;
}

int32 UFortSettingsContext::GetHiddenMatchmakingDelayMax() const {
    return 0;
}

float UFortSettingsContext::GetGyroSensitivityValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetGammaSettings() const {
    return 0.0f;
}

float UFortSettingsContext::GetGamepadTargetingMultiplierValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetGamepadScopedMultiplierValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetGamepadMoveStickDeadZone() const {
    return 0.0f;
}

float UFortSettingsContext::GetGamepadLookStickDeadZone() const {
    return 0.0f;
}

FVector2D UFortSettingsContext::GetGamepadLookSensitivityValue() const {
    return FVector2D{};
}

float UFortSettingsContext::GetGamepadEditModeMultiplierValue() const {
    return 0.0f;
}

float UFortSettingsContext::GetGamepadBuildingMultiplierValue() const {
    return 0.0f;
}

bool UFortSettingsContext::GetGamepadAutoRunState() const {
    return false;
}

TArray<FText> UFortSettingsContext::GetFPSNames() {
    return TArray<FText>();
}

bool UFortSettingsContext::GetForceFeedbackState() const {
    return false;
}

bool UFortSettingsContext::GetFocusOnFirstBuildingPieceWhenQuickbarSwappedStateAthena() const {
    return false;
}

bool UFortSettingsContext::GetFocusOnFirstBuildingPieceWhenQuickbarSwappedState() const {
    return false;
}

bool UFortSettingsContext::GetFirstPersonCameraState() const {
    return false;
}

bool UFortSettingsContext::GetEnableTryBuildOnFocus() const {
    return false;
}

int32 UFortSettingsContext::GetEffectsQuality() {
    return 0;
}

bool UFortSettingsContext::GetEditModeAimAssistState() const {
    return false;
}

float UFortSettingsContext::GetEditButtonHoldTimeValue() const {
    return 0.0f;
}

TArray<FText> UFortSettingsContext::GetDisplayResolutionNames() {
    return TArray<FText>();
}

float UFortSettingsContext::GetDialogVolumeValue() const {
    return 0.0f;
}

int32 UFortSettingsContext::GetCurrentRegion() {
    return 0;
}

int32 UFortSettingsContext::GetCurrentLanguage() {
    return 0;
}

int32 UFortSettingsContext::GetCurrentFPS() {
    return 0;
}

int32 UFortSettingsContext::GetCurrentDisplayResolution() {
    return 0;
}

bool UFortSettingsContext::GetCrossplayPreference() const {
    return false;
}

bool UFortSettingsContext::GetCreativeTurboDelete() const {
    return false;
}

bool UFortSettingsContext::GetCreativeModeReplayRecordingEnabled() const {
    return false;
}

bool UFortSettingsContext::GetConsoleUnlockedFPSState() const {
    return false;
}

float UFortSettingsContext::GetColorBlindStrength() const {
    return 0.0f;
}

TArray<FText> UFortSettingsContext::GetColorBlindModeNames() const {
    return TArray<FText>();
}

int32 UFortSettingsContext::GetColorBlindMode() const {
    return 0;
}

float UFortSettingsContext::GetCinematicsVolume() const {
    return 0.0f;
}

float UFortSettingsContext::GetChatVolumeValue() const {
    return 0.0f;
}

void UFortSettingsContext::GetAvailableVoiceChatOutputDevices() {
}

void UFortSettingsContext::GetAvailableVoiceChatInputDevices() {
}

bool UFortSettingsContext::GetAutoSortConsumablesToRight() const {
    return false;
}

bool UFortSettingsContext::GetAutoPickupWeaponsConsolePC() const {
    return false;
}

bool UFortSettingsContext::GetAutoPickupWeapons() const {
    return false;
}

bool UFortSettingsContext::GetAutoOpenDoors() const {
    return false;
}

bool UFortSettingsContext::GetAutoJoinGameVoiceChannel() const {
    return false;
}

bool UFortSettingsContext::GetAutoEquipState() const {
    return false;
}

bool UFortSettingsContext::GetAutoChangeMaterial() const {
    return false;
}

int32 UFortSettingsContext::GetAntiAliasingQuality() {
    return 0;
}

bool UFortSettingsContext::GetAnonymousModeEnabled() const {
    return false;
}

bool UFortSettingsContext::GetAnonymousCharacterModeEnabled() const {
    return false;
}

bool UFortSettingsContext::GetAllowVideoPlayback() {
    return false;
}

bool UFortSettingsContext::GetAllowMultithreadedRendering() {
    return false;
}

bool UFortSettingsContext::GetAllowLowPower() {
    return false;
}

EFortAllowBackgroundAudioSetting UFortSettingsContext::GetAllowGameVolumeWhenMinimized() const {
    return EFortAllowBackgroundAudioSetting::Off;
}

bool UFortSettingsContext::GetAllowDynamicResolution() {
    return false;
}

bool UFortSettingsContext::GetAimAssistState() const {
    return false;
}

void UFortSettingsContext::GamepadTargetingMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::GamepadScopedMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::GamepadMoveStickDeadZoneChanged(const float NewValue) const {
}

void UFortSettingsContext::GamepadLookStickDeadZoneChanged(const float NewValue) const {
}

void UFortSettingsContext::GamepadLookSensitivityYChanged(float NewValue) {
}

void UFortSettingsContext::GamepadLookSensitivityXChanged(float NewValue) {
}

void UFortSettingsContext::GamepadEditModeMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::GamepadBuildingMultiplierValueChanged(float NewValue) {
}

void UFortSettingsContext::FrameRateLimitChanged(int32 FrameRateLimit) {
}

void UFortSettingsContext::FirstPersonCameraChanged(bool bInChecked) {
}

void UFortSettingsContext::EffectsQualityChanged(int32 ButtonId) {
}

void UFortSettingsContext::DialogVolumeChanged(float NewValue) {
}

void UFortSettingsContext::ConsoleUnlockedFPSChanged(bool bInChecked) {
}

void UFortSettingsContext::CinematicsVolumeChanged(float NewValue) {
}

void UFortSettingsContext::ChatVolumeChanged(float NewValue) {
}

void UFortSettingsContext::AutoEquipChanged(bool bInChecked) {
}

void UFortSettingsContext::AntiAliasingQualityChanged(int32 ButtonId) {
}

void UFortSettingsContext::AnonymousModeChanged(bool bInChecked) {
}

void UFortSettingsContext::AnonymousCharacterModeChanged(bool bInChecked) {
}

void UFortSettingsContext::AllowVideoPlaybackChanged(bool IsChecked) {
}

void UFortSettingsContext::AllowMultithreadedRenderingChanged(bool IsChecked) {
}

void UFortSettingsContext::AllowLowPowerChanged(bool IsChecked) {
}

void UFortSettingsContext::AllowDynamicResolutionChanged(bool IsChecked) {
}

UFortSettingsContext::UFortSettingsContext() {
    this->OptionsMenuData = NULL;
    this->CreativeOptionsMenuData = NULL;
    this->MinGammaValue = 0.00f;
    this->MaxGammaValue = 0.00f;
}

