#include "FortWeaponRangedMountedCannon.h"

void AFortWeaponRangedMountedCannon::ServerFireActorInCannon_Implementation(const FVector LaunchDir) {
}
bool AFortWeaponRangedMountedCannon::ServerFireActorInCannon_Validate(const FVector LaunchDir) {
    return true;
}

AFortWeaponRangedMountedCannon::AFortWeaponRangedMountedCannon() {
}

