#pragma once

#include "FortEditorTool_MakeAssetBase.h"
#include "Object.h"
#include "FortEditorTool_MakeItemAssetBase.generated.h"

UCLASS()
class FORTNITEEDITOR_API UFortEditorTool_MakeItemAssetBase : public UFortEditorTool_MakeAssetBase
{
	GENERATED_BODY()
public:
	
};
