#include "FortBodyPartOverridePreviewActor.h"


void AFortBodyPartOverridePreviewActor::ApplyMyCosmeticItemToHero(AFortPlayerPawn* PawnToModify, AFortPlayerController* FortPC) {
}

AFortBodyPartOverridePreviewActor::AFortBodyPartOverridePreviewActor() {
    this->MyCosmeticItem = NULL;
}

