#include "FortLobbyBeaconClientRM.h"

void AFortLobbyBeaconClientRM::UpdateNewlyJoinedPlayer() {
}

void AFortLobbyBeaconClientRM::SetLocalReadyStatus(bool bIsReady) {
}

void AFortLobbyBeaconClientRM::ServerUpdateReadyStatus_Implementation(bool bIsReady) {
}
bool AFortLobbyBeaconClientRM::ServerUpdateReadyStatus_Validate(bool bIsReady) {
    return true;
}

void AFortLobbyBeaconClientRM::ServerUpdateNewlyJoinedPlayerInternal_Implementation() {
}
bool AFortLobbyBeaconClientRM::ServerUpdateNewlyJoinedPlayerInternal_Validate() {
    return true;
}

void AFortLobbyBeaconClientRM::ClientBroadcastLobbyPlayerPadTop_Implementation(const FUniqueNetIdRepl& ReadiedPlayer, bool bIsReadiedUp) const {
}

AFortLobbyBeaconClientRM::AFortLobbyBeaconClientRM() {
}

