#include "AthenaEventMatchStatusScreenBase.h"





















void UAthenaEventMatchStatusScreenBase::OnPlayerKillScoreChanged(UAthenaRemotePlayerViewData* InPlayerData, int32 InKillScore) {
}


void UAthenaEventMatchStatusScreenBase::OnPlayerDeadStateChanged(UAthenaRemotePlayerViewData* InPlayerData, bool bInIsDead) {
}

UAthenaEventMatchStatusScreenBase::UAthenaEventMatchStatusScreenBase() {
}

