#include "FortAISystem.h"

bool UFortAISystem::IsInCone2D(FVector ConeOrigin, FVector ConeDirection, float HalfAngle, FVector LocationToCheck) {
    return false;
}
/*
UFortAISystem::UFortAISystem() {
    this->InfluenceMap = NULL;
    this->BotManager = NULL;
}*/

