#include "FortPlaysetGrenadeInputComponent.h"

void UFortPlaysetGrenadeInputComponent::PushPlaysetGrenadeInputMode(APlayerController* PlayerController) {
}

void UFortPlaysetGrenadeInputComponent::PopPlaysetGrenadeInputMode(APlayerController* PlayerController) {
}

UFortPlaysetGrenadeInputComponent::UFortPlaysetGrenadeInputComponent() {
    this->PlaysetGrenadeInputComponent = NULL;
}

