#include "FortLobbyBeaconClientPvP.h"

void AFortLobbyBeaconClientPvP::ServerReadyUp_Implementation() {
}
bool AFortLobbyBeaconClientPvP::ServerReadyUp_Validate() {
    return true;
}

AFortLobbyBeaconClientPvP::AFortLobbyBeaconClientPvP() {
}

