#include "FortAITask_ExecuteAbility.h"

void UFortAITask_ExecuteAbility::OnInjectedHitResultDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
}


