#include "CommonTagVisibilityWidget.h"


void UCommonTagVisibilityWidget::Initialize(ULocalPlayer* OwningLocalPlayer, APlayerController* OwningPlayerController) {
}

void UCommonTagVisibilityWidget::HandleOnHUDResetToDefaults() {
}

void UCommonTagVisibilityWidget::HandleOnHUDElementVisibilityChanged(const FGameplayTagContainer& HiddenHUDElementTags) {
}

UCommonTagVisibilityWidget::UCommonTagVisibilityWidget() {
}

