#include "FortGameplayAbility_CeilingFallingTrap.h"

UFortGameplayAbility_CeilingFallingTrap::UFortGameplayAbility_CeilingFallingTrap() {
    this->TrapProjectileClass = NULL;
    this->TrapCostClass = NULL;
    this->ProjectileSpawnDelay = 0.03f;
}

