#include "ManorPortal.h"

void AManorPortal::UnlockPortal(AFortPlayerController* Player) {
}

void AManorPortal::OpenUnlockMenu(AFortPlayerController* Player) {
}

bool AManorPortal::IsProfileValidToReadPortalAvailability(AFortPlayerController* Player) {
    return false;
}

bool AManorPortal::IsPortalUnlocked(AFortPlayerController* Player) {
    return false;
}

int32 AManorPortal::GetPlayerCurrencyAmount(AFortPlayerController* Player) {
    return 0;
}

int32 AManorPortal::GetCurrencyCost(AFortPlayerController* Player) {
    return 0;
}


AManorPortal::AManorPortal() {
}

