#pragma once
#include "CoreMinimal.h"
#include "FortLinearColorAnimationInfo.h"
#include "FortLinearColorParamAnimationInfo.generated.h"

USTRUCT(BlueprintType)
struct FFortLinearColorParamAnimationInfo : public FFortLinearColorAnimationInfo {
    GENERATED_BODY()
public:
    FORTNITEGAME_API FFortLinearColorParamAnimationInfo();
};

