#include "FortAsyncAction_EnsureClientQuestLogin.h"

UFortAsyncAction_EnsureClientQuestLogin* UFortAsyncAction_EnsureClientQuestLogin::SendEnsureClientQuestLogin(UFortQuestManager* NewQuestManager) {
    return NULL;
}

UFortAsyncAction_EnsureClientQuestLogin::UFortAsyncAction_EnsureClientQuestLogin() {
    this->QuestManager = NULL;
}

