#include "SeasonPassLevelPanel.h"

void USeasonPassLevelPanel::Setup(UFortSeasonPassLevelInfo* Info) {
}



UFortSeasonPassLevelInfo* USeasonPassLevelPanel::GetLevelInfo() const {
    return NULL;
}

USeasonPassLevelPanel::USeasonPassLevelPanel() {
    this->LevelInfo = NULL;
}

