#include "FortItemGlobalData.h"

UFortItemGlobalData::UFortItemGlobalData() {
    this->RarityToMaxLevel[0] = 50;
    this->RarityToMaxLevel[1] = 50;
    this->RarityToMaxLevel[2] = 50;
    this->RarityToMaxLevel[3] = 50;
    this->RarityToMaxLevel[4] = 50;
    this->RarityToMaxLevel[5] = 50;
    this->RarityToMaxLevel[6] = 50;
    this->RarityToMaxLevel[7] = 50;
}

