#include "FortRewardNotificationSubWidget.h"


void UFortRewardNotificationSubWidget::TransitionOut() {
}


void UFortRewardNotificationSubWidget::TransitionIn() {
}

void UFortRewardNotificationSubWidget::SetPrimaryActionText(FText Text) {
}

void UFortRewardNotificationSubWidget::SetPrimaryActionHidden() {
}

void UFortRewardNotificationSubWidget::SetPrimaryActionEnabled(bool bEnabled) {
}

void UFortRewardNotificationSubWidget::SetInputActionHandlerState(UDataTable* DataTable, FName RowName, EInputActionState State) {
}

void UFortRewardNotificationSubWidget::RemoveInputActionHandler(FDataTableRowHandle InputActionRow) {
}

void UFortRewardNotificationSubWidget::RemoveAllInputActionHandlers() {
}








void UFortRewardNotificationSubWidget::IsPrimaryActionHidden(bool& bHidden) {
}

void UFortRewardNotificationSubWidget::IsPrimaryActionEnabled(bool& bEnabled) {
}

void UFortRewardNotificationSubWidget::InspectItem(UFortItem* ItemToInspect) {
}

void UFortRewardNotificationSubWidget::Init(UFortRewardNotificationWidget* MainWidget) {
}

void UFortRewardNotificationSubWidget::AddInputActionHandler(UDataTable* DataTable, FName RowName, FCommonActionCommited CommittedEvent) {
}

UFortRewardNotificationSubWidget::UFortRewardNotificationSubWidget() {
}

