#include "FortRewardNotificationWidget.h"

void UFortRewardNotificationWidget::SetPrimaryActionText(FText Text) {
}

void UFortRewardNotificationWidget::SetPrimaryActionHidden() {
}

void UFortRewardNotificationWidget::SetPrimaryActionEnabled(bool bEnabled) {
}

void UFortRewardNotificationWidget::ResetAllRewardData() {
}









void UFortRewardNotificationWidget::IsPrimaryActionHidden(bool& bHidden) {
}

void UFortRewardNotificationWidget::IsPrimaryActionEnabled(bool& bEnabled) {
}


void UFortRewardNotificationWidget::AddQuestData(UFortQuestItem* Quest) {
}

void UFortRewardNotificationWidget::AddMissionData() {
}

void UFortRewardNotificationWidget::AddMissionAlertData() {
}

void UFortRewardNotificationWidget::AddItemCacheRewardData(UFortItem* ItemCache) {
}

void UFortRewardNotificationWidget::AddGiftBoxData() {
}

void UFortRewardNotificationWidget::AddExpeditionData(UFortExpeditionItem* ExpeditionItem) {
}

void UFortRewardNotificationWidget::AddEpicQuestData(UFortQuestItem* Quest) {
}

void UFortRewardNotificationWidget::AddDifficultyIncreaseRewardData() {
}

void UFortRewardNotificationWidget::AddCollectionBookData(const FFortCollectionBookRewards& CollectionBookRewards) {
}

UFortRewardNotificationWidget::UFortRewardNotificationWidget() {
    this->OverlayMain = NULL;
}

