#include "FortAthenaMutator_SkyCap.h"

void AFortAthenaMutator_SkyCap::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
}

AFortAthenaMutator_SkyCap::AFortAthenaMutator_SkyCap() {
    this->SkyCapClass = NULL;
    this->SkyCap = NULL;
}

