#include "AshtonWidgetBase.h"

void UAshtonWidgetBase::UpdateAllUI(bool bFirstUpdate) {
}

void UAshtonWidgetBase::OnVillainRespawnsRemainingChanged() {
}


void UAshtonWidgetBase::OnStoneListChanged() {
}




UAshtonWidgetBase::UAshtonWidgetBase() {
    this->AshtonMutatorRef = NULL;
}

