#include "FortAnimNotifyState_AbilityDecisionWindow.h"

UFortAnimNotifyState_AbilityDecisionWindow::UFortAnimNotifyState_AbilityDecisionWindow() {
    this->DefaultNextSection = TEXT("Default");
    this->PrimaryInputStrikeAngle = 0.00f;
    this->SecondaryInputStrikeAngle = 0.00f;
    this->ComboCounter = 0;
}

