#include "CustomCharacterPartAnimInstance_BananaHead.h"

UCustomCharacterPartAnimInstance_BananaHead::UCustomCharacterPartAnimInstance_BananaHead() {
    this->ADSRigidBodyAlpha = 0.00f;
    this->ADSFlapAlpha = 0.00f;
    this->DisableFaceOverride = 0.00f;
}

