#include "FortPlayerSpawnPad.h"

void AFortPlayerSpawnPad::PrestreamChestTextures() {
}

void AFortPlayerSpawnPad::InitializeChestProgression() {
}

int32 AFortPlayerSpawnPad::GetRewardedChestIndex() const {
    return 0;
}

void AFortPlayerSpawnPad::GetPossessedPlayerPawnsByID(TArray<AFortPlayerPawn*>& SortedPlayerPawns) const {
}

void AFortPlayerSpawnPad::ChestProgressionUpdate(FVector PrimaryChestOffset, FVector ChestOffset) {
}

AFortPlayerSpawnPad::AFortPlayerSpawnPad() {
}

