#pragma once
#include "CoreMinimal.h"
#include "FortGameplayAbility.h"
#include "FortGameplayAbility_EyeOfTheStorm.generated.h"

UCLASS(Blueprintable)
class UFortGameplayAbility_EyeOfTheStorm : public UFortGameplayAbility {
    GENERATED_BODY()
public:
    UFortGameplayAbility_EyeOfTheStorm();
};

