#include "FortAsyncAction_WaitForClientAnnouncement.h"

UFortAsyncAction_WaitForClientAnnouncement* UFortAsyncAction_WaitForClientAnnouncement::WaitForClientAnnouncement(UObject* InWorldContextObject, AFortClientAnnouncement* AnnouncementToWaitFor) {
    return NULL;
}

UFortAsyncAction_WaitForClientAnnouncement::UFortAsyncAction_WaitForClientAnnouncement() {
}

