#include "KeepEventWaveData.h"

FKeepEventWaveData::FKeepEventWaveData() {
    this->EncounterTemplate = NULL;
    this->SpawnGroupProgressionInfo = NULL;
    this->WarmupTime = 0.00f;
    this->EncounterTime = 0.00f;
    this->DifficultyLevel = 0;
    this->AliveMultiplier = 0.00f;
    this->EnemySpawnBits1 = 0;
    this->EnemySpawnBits2 = 0;
}

