<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
	<RuntimeProperties>
		<CrashVersion>3</CrashVersion>
		<CrashGUID>UE4CC-Windows-6D4267574DE0A44B3299FE92FFB4E85E_0000</CrashGUID>
		<ProcessId>20880</ProcessId>
		<IsInternalBuild>false</IsInternalBuild>
		<IsPerforceBuild>false</IsPerforceBuild>
		<IsSourceDistribution>false</IsSourceDistribution>
		<IsEnsure>true</IsEnsure>
		<IsAssert>false</IsAssert>
		<CrashType>Ensure</CrashType>
		<SecondsSinceStart>7794</SecondsSinceStart>
		<GameName>UE4-FortniteGame</GameName>
		<ExecutableName>UE4Editor</ExecutableName>
		<BuildConfiguration>Development</BuildConfiguration>
		<GameSessionID />
		<Symbols>UE4-CL-0-Win64-Development</Symbols>
		<PlatformName>Windows</PlatformName>
		<PlatformNameIni>Windows</PlatformNameIni>
		<EngineMode>Editor</EngineMode>
		<EngineModeEx>Dirty</EngineModeEx>
		<DeploymentName />
		<EngineVersion>4.22.0-0+UE4</EngineVersion>
		<CommandLine>&quot;C:/Users/buildfarm/FNGameProj 4.22/FortniteGame.uproject&quot; -log</CommandLine>
		<LanguageLCID>1033</LanguageLCID>
		<AppDefaultLocale>en-DE</AppDefaultLocale>
		<BuildVersion>UE4-CL-0</BuildVersion>
		<IsUE4Release>true</IsUE4Release>
		<UserName>buildfarm</UserName>
		<BaseDir>C:/Users/buildfarm/Downloads/EngineS7/Engine/Windows/Engine/Binaries/Win64/</BaseDir>
		<RootDir>C:/Users/buildfarm/Downloads/EngineS7/Engine/Windows/</RootDir>
		<MachineId>A8732951491B4109F9BADE822721765D</MachineId>
		<LoginId>a8732951491b4109f9bade822721765d</LoginId>
		<EpicAccountId />
		<CallStack>UE4Editor_Core!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [c:\doublepump\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]
UE4Editor_UnrealEd!UTransBuffer::BeginInternal&lt;FTransaction&gt;() [c:\doublepump\engine\source\editor\unrealed\classes\editor\transbuffer.h:72]
UE4Editor_UnrealEd!UEditorEngine::BeginTransaction() [c:\doublepump\engine\source\editor\unrealed\private\editorserver.cpp:1096]
UE4Editor_DetailCustomizations!FComponentTransformDetails::OnSetTransform() [c:\doublepump\engine\source\editor\detailcustomizations\private\componenttransformdetails.cpp:1078]
UE4Editor_DetailCustomizations!FComponentTransformDetails::OnSetTransformAxis() [c:\doublepump\engine\source\editor\detailcustomizations\private\componenttransformdetails.cpp:1301]
UE4Editor_DetailCustomizations!TBaseSPMethodDelegateInstance&lt;0,FComponentTransformDetails,0,void __cdecl(float,enum ETextCommit::Type),enum ETransformField::Type,enum EAxisList::Type,bool&gt;::ExecuteIfSafe() [c:\doublepump\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_Slate!SNumericEntryBox&lt;float&gt;::SendChangesFromText() [c:\doublepump\engine\source\runtime\slate\public\widgets\input\snumericentrybox.h:467]
UE4Editor_Slate!TBaseSPMethodDelegateInstance&lt;0,SNumericEntryBox&lt;float&gt;,0,void __cdecl(FText const &amp;,enum ETextCommit::Type)&gt;::ExecuteIfSafe() [c:\doublepump\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_Slate!FSlateEditableTextLayout::HandleFocusLost() [c:\doublepump\engine\source\runtime\slate\private\widgets\text\slateeditabletextlayout.cpp:788]
UE4Editor_Slate!FSlateApplication::SetUserFocus() [c:\doublepump\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2918]
UE4Editor_Slate!FSlateApplication::ClearKeyboardFocus() [c:\doublepump\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2654]
UE4Editor_Kismet!SKismetInspector::ShowDetailsForObjects() [c:\doublepump\engine\source\editor\kismet\private\skismetinspector.cpp:488]
UE4Editor_Kismet!FBlueprintEditor::OnSelectionUpdated() [c:\doublepump\engine\source\editor\kismet\private\blueprinteditor.cpp:959]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance&lt;0,FBlueprintEditor,0,void __cdecl(TArray&lt;TSharedPtr&lt;FSCSEditorTreeNode,0&gt;,FDefaultAllocator&gt; const &amp;)&gt;::ExecuteIfSafe() [c:\doublepump\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_Kismet!SSCSEditor::UpdateSelectionFromNodes() [c:\doublepump\engine\source\editor\kismet\private\sscseditor.cpp:5764]
UE4Editor_Kismet!SSCSEditor::OnTreeSelectionChanged() [c:\doublepump\engine\source\editor\kismet\private\sscseditor.cpp:5773]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance&lt;0,SSCSEditor,0,void __cdecl(TSharedPtr&lt;FSCSEditorTreeNode,0&gt;,enum ESelectInfo::Type)&gt;::ExecuteIfSafe() [c:\doublepump\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_Kismet!SListView&lt;TSharedPtr&lt;FSCSEditorTreeNode,0&gt; &gt;::Private_SignalSelectionChanged() [c:\doublepump\engine\source\runtime\slate\public\widgets\views\slistview.h:725]
UE4Editor_Kismet!FBlueprintEditor::ClearSelectionStateFor() [c:\doublepump\engine\source\editor\kismet\private\blueprinteditor.cpp:812]
UE4Editor_Kismet!FBlueprintEditor::HandleUndoTransaction() [c:\doublepump\engine\source\editor\kismet\private\blueprinteditor.cpp:2953]
UE4Editor_Kismet!FBlueprintEditor::PostUndo() [c:\doublepump\engine\source\editor\kismet\private\blueprinteditor.cpp:2967]
UE4Editor_UnrealEd!UEditorEngine::BroadcastPostUndoRedo() [c:\doublepump\engine\source\editor\unrealed\private\editorserver.cpp:5120]
UE4Editor_UnrealEd!UEditorEngine::HandleTransactorRedoUndo() [c:\doublepump\engine\source\editor\unrealed\private\editorserver.cpp:1195]
UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance&lt;0,UEditorEngine,void __cdecl(FTransactionContext const &amp;,bool)&gt;::ExecuteIfSafe() [c:\doublepump\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]
UE4Editor_UnrealEd!TBaseMulticastDelegate&lt;void,FTransactionContext const &amp;,bool&gt;::Broadcast() [c:\doublepump\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
UE4Editor_UnrealEd!UTransBuffer::Undo() [c:\doublepump\engine\source\editor\unrealed\private\editortransaction.cpp:1341]
UE4Editor_UnrealEd!UEditorEngine::UndoTransaction() [c:\doublepump\engine\source\editor\unrealed\private\editorserver.cpp:1410]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance&lt;0,FBlueprintEditor,0,void __cdecl(void)&gt;::ExecuteIfSafe() [c:\doublepump\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:355]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [c:\doublepump\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:217]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [c:\doublepump\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:161]
UE4Editor_UnrealEd!FBaseToolkit::ProcessCommandBindings() [c:\doublepump\engine\source\editor\unrealed\private\toolkits\basetoolkit.cpp:74]
UE4Editor_UnrealEd!SStandaloneAssetEditorToolkitHost::OnKeyDown() [c:\doublepump\engine\source\editor\unrealed\private\toolkits\sstandaloneasseteditortoolkithost.cpp:324]
UE4Editor_Slate!FEventRouter::Route&lt;FReply,FEventRouter::FBubblePolicy,FKeyEvent,&lt;lambda_21fddcfe5d8b6e57b707a8971995adc5&gt; &gt;() [c:\doublepump\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:270]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [c:\doublepump\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5072]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [c:\doublepump\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4980]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [c:\doublepump\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1677]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [c:\doublepump\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2292]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [c:\doublepump\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1522]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [c:\doublepump\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:772]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [c:\doublepump\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [c:\doublepump\engine\source\runtime\launch\private\launchengineloop.cpp:3806]
UE4Editor!GuardedMain() [c:\doublepump\engine\source\runtime\launch\private\launch.cpp:174]
UE4Editor!GuardedMainWrapper() [c:\doublepump\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [c:\doublepump\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll</CallStack>
		<PCallStack>UE4Editor-Core 0x0000000031130000 + 4e2976 UE4Editor-Core 0x0000000031130000 + 22c792 UE4Editor-Core 0x0000000031130000 + 24854a UE4Editor-UnrealEd 0x0000000012070000 + 4d43cd UE4Editor-UnrealEd 0x0000000012070000 + 47b79a UE4Editor-DetailCustomizations 0x000000000cfe0000 + 2a8e45 UE4Editor-DetailCustomizations 0x000000000cfe0000 + 2a9ab5 UE4Editor-DetailCustomizations 0x000000000cfe0000 + 254291 UE4Editor-Slate 0x0000000040dc0000 + 23b8d2 UE4Editor-Slate 0x0000000040dc0000 + 200ac9 UE4Editor-Slate 0x0000000040dc0000 + 29dc3e UE4Editor-Slate 0x0000000040dc0000 + baee3 UE4Editor-Slate 0x0000000040dc0000 + 54194 UE4Editor-Kismet 0x00000000307f0000 + 511654 UE4Editor-Kismet 0x00000000307f0000 + 167b12 UE4Editor-Kismet 0x00000000307f0000 + fa749 UE4Editor-Kismet 0x00000000307f0000 + 5169f3 UE4Editor-Kismet 0x00000000307f0000 + 4f81b0 UE4Editor-Kismet 0x00000000307f0000 + 499f44 UE4Editor-Kismet 0x00000000307f0000 + 4fecca UE4Editor-Kismet 0x00000000307f0000 + 99ed0 UE4Editor-Kismet 0x00000000307f0000 + 1271ae UE4Editor-Kismet 0x00000000307f0000 + 17449d UE4Editor-UnrealEd 0x0000000012070000 + 47bdcd UE4Editor-UnrealEd 0x0000000012070000 + 4a5f96 UE4Editor-UnrealEd 0x0000000012070000 + 48cd5c UE4Editor-UnrealEd 0x0000000012070000 + 4f96c7 UE4Editor-UnrealEd 0x0000000012070000 + 54366f UE4Editor-UnrealEd 0x0000000012070000 + 4d1bcf UE4Editor-Kismet 0x00000000307f0000 + fb498 UE4Editor-Slate 0x0000000040dc0000 + 55161 UE4Editor-Slate 0x0000000040dc0000 + 95cee UE4Editor-UnrealEd 0x0000000012070000 + d2c82e UE4Editor-UnrealEd 0x0000000012070000 + d17808 UE4Editor-Slate 0x0000000040dc0000 + 16e7b UE4Editor-Slate 0x0000000040dc0000 + 979e5 UE4Editor-Slate 0x0000000040dc0000 + 8aa86 UE4Editor-ApplicationCore 0x000000004abe0000 + 1e362 UE4Editor-ApplicationCore 0x000000004abe0000 + 10a20 UE4Editor-ApplicationCore 0x000000004abe0000 + 208fc UE4Editor-ApplicationCore 0x000000004abe0000 + cbc9 USER32 0x0000000085480000 + ef5c USER32 0x0000000085480000 + e684 UE4Editor-ApplicationCore 0x000000004abe0000 + 21e26 UE4Editor 0x00000000f1520000 + 5677 UE4Editor 0x00000000f1520000 + 15450 UE4Editor 0x00000000f1520000 + 154ca UE4Editor 0x00000000f1520000 + 24bca UE4Editor 0x00000000f1520000 + 26902 KERNEL32 0x0000000084b90000 + 17374 ntdll 0x0000000086b30000 + 4cc91</PCallStack>
		<SourceContext>   57       
   58       	virtual void Serialize( FArchive&amp; Ar ) override;
   59       	virtual void FinishDestroy() override;
   60       
   61       	//~ End UObject Interface.
   62       
   63       protected:
   64       	
   65       	/** Implementation of the begin function. Used to create a specific transaction type */
   66       	template&lt;typename TTransaction&gt;
   67       	int32 BeginInternal( const TCHAR* SessionContext, const FText&amp; Description )
   68       	{
   69       		int32 Result = INDEX_NONE;
   70       		CheckState();
   71 ***** 		if (ensure(!GIsTransacting))
   72       		{
   73       			Result = ActiveCount;
   74       			if (ActiveCount++ == 0)
   75       			{
   76       				// Redo removal handling
   77       				if (UndoCount &gt; 0)
   78       				{
   79       					RemovedTransactions.Reserve(UndoCount);
   80       
   81       					for (int32 i = UndoBuffer.Num() - UndoCount; i &lt; UndoBuffer.Num(); ++i)
   82       					{
   83       						RemovedTransactions.Add(UndoBuffer[i]);
   84       					}
   85       
   86       					UndoBuffer.RemoveAt(UndoBuffer.Num() - UndoCount, UndoCount, false);</SourceContext>
		<UserDescription>Sent in the unattended mode</UserDescription>
		<UserActivityHint>Layout=&quot;Inspector&quot; Label=&quot;Details&quot; Content=SKismetInspector</UserActivityHint>
		<ErrorMessage>Ensure condition failed: !GIsTransacting [File:C:\doublepump\Engine\Source\Editor\UnrealEd\Classes\Editor/TransBuffer.h] [Line: 72]</ErrorMessage>
		<CrashDumpMode>0</CrashDumpMode>
		<CrashReporterMessage>We are very sorry that this crash occurred. Our goal is to prevent crashes like this from occurring in the future. Please help us track down and fix this crash by providing detailed information about what you were doing so that we may reproduce the crash and fix it quickly. You can also get help at &lt;a id=&quot;browser&quot; href=&quot;http://fortnitehelp.epicgames.com&quot; style=&quot;Hyperlink&quot;&gt;Fortnite Help&lt;/&gt;. Thanks for your help in improving Fortnite.</CrashReporterMessage>
		<Misc.NumberOfCores>8</Misc.NumberOfCores>
		<Misc.NumberOfCoresIncludingHyperthreads>16</Misc.NumberOfCoresIncludingHyperthreads>
		<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
		<Misc.CPUVendor>GenuineIntel</Misc.CPUVendor>
		<Misc.CPUBrand>Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz</Misc.CPUBrand>
		<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 2060</Misc.PrimaryGPUBrand>
		<Misc.OSVersionMajor>Windows 10</Misc.OSVersionMajor>
		<Misc.OSVersionMinor />
		<GameStateName />
		<MemoryStats.TotalPhysical>68622962688</MemoryStats.TotalPhysical>
		<MemoryStats.TotalVirtual>140737488224256</MemoryStats.TotalVirtual>
		<MemoryStats.PageSize>4096</MemoryStats.PageSize>
		<MemoryStats.TotalPhysicalGB>64</MemoryStats.TotalPhysicalGB>
		<MemoryStats.AvailablePhysical>33179447296</MemoryStats.AvailablePhysical>
		<MemoryStats.AvailableVirtual>140706425380864</MemoryStats.AvailableVirtual>
		<MemoryStats.UsedPhysical>20745359360</MemoryStats.UsedPhysical>
		<MemoryStats.PeakUsedPhysical>21243437056</MemoryStats.PeakUsedPhysical>
		<MemoryStats.UsedVirtual>23952715776</MemoryStats.UsedVirtual>
		<MemoryStats.PeakUsedVirtual>23952715776</MemoryStats.PeakUsedVirtual>
		<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
		<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
		<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
		<TimeOfCrash>639124434631600000</TimeOfCrash>
		<bAllowToBeContacted>1</bAllowToBeContacted>
		<PlatformFullName>Win64 [Windows 10  64b]</PlatformFullName>
		<CrashReportClientVersion>1.0</CrashReportClientVersion>
		<Modules>C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuin53.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuuc53.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icuio53.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\iculx53.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icule53.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\ThirdParty\ICU\icu4c-53_1\Win64\VS2015\icudt53.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor.exe
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-UATHelper.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-SequencerWidgets.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-SceneOutliner.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-CollectionManager.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-FoliageEdit.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-LandscapeEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-MeshPaintMode.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-GeometryMode.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-TextureAlignMode.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-BspMode.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-SequenceRecorderSections.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-AutomationWorker.dll
C:\Users\buildfarm\FNGameProj 4.22\Plugins\EnginePlugins\Media\NotForLicensees\IbmStreamingMedia\Binaries\Win64\UE4Editor-IbmStreamingMediaFactory.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UE4Editor-AudioCaptureEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\MovieScene\MatineeToLevelSequence\Binaries\Win64\UE4Editor-MatineeToLevelSequence.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-PlacementMode.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UE4Editor-LevelSequenceEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4Editor-WmfMediaEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaFactory.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UE4Editor-WebMMediaEditor.dll
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C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UE4Editor-MediaCompositingEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UE4Editor-ImgMediaEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaFactory.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UE4Editor-AvfMediaEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaFactory.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UE4Editor-AndroidMediaEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapCameraPreviewFactory.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaFactory.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Lumin\MagicLeapMedia\Binaries\Win64\UE4Editor-MagicLeapMediaEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Experimental\ControlRig\Binaries\Win64\UE4Editor-ControlRigEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UE4Editor-CharacterAI.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Plugins\2D\Paper2D\Binaries\Win64\UE4Editor-SmartSnapping.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-SessionServices.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-SessionMessages.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-ViewportSnapping.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-SkeletalMeshEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-ClothPainter.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-LogVisualizer.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-IntroTutorials.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\Lumin\UE4Editor-LuminPlatformEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\IOS\UE4Editor-IOSPlatformEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5PlatformEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\Android\UE4Editor-AndroidPlatformEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-WindowsPlatformEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\Lumin\UE4Editor-LuminRuntimeSettings.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\IOS\UE4Editor-IOSRuntimeSettings.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\Android\UE4Editor-AndroidRuntimeSettings.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-TimeManagementEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-InputBindingEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-MergeActors.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-LocalizationService.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-LocalizationDashboard.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-DeviceProfileEditor.dll
C:\Users\buildfarm\Downloads\EngineS7\Engine\Windows\Engine\Binaries\Win64\UE4Editor-UndoHistory.dll
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		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Purchase Flow&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem PS4 (for dedicated servers)&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem Live (dedicated server)&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Oodle network compression&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Windows DualShock&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Epic Art Pipeline Plugin&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Epic CMS UI Framework&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;1.1.1&quot;, &quot;FriendlyName&quot;: &quot;Epic Gameplay Stats&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Fortnite Facial Animation System&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Launcher Social Plugin&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Mesh Network Plugin&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;NetUI&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1&quot;, &quot;FriendlyName&quot;: &quot;UACBase&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Crashlytics&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Fortnite Install Bundle Manager&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Fortnite Early Startup Patcher&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Live Stream Voice Plugin&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;RHI Panic Sentinel&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ScreenCapture&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SocialUMG&quot; }</Plugin>
		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Subtitles Widgets&quot; }</Plugin>
	</EnabledPlugins>
</FGenericCrashContext>
