#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: Mansion_Deco_Statue_02

#include "Basic.hpp"

#include "FortniteGame_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass Mansion_Deco_Statue_02.Mansion_Deco_Statue_02_C
// 0x0000 (0x0C30 - 0x0C30)
class AMansion_Deco_Statue_02_C final : public ABuildingProp
{
public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"Mansion_Deco_Statue_02_C">();
	}
	static class AMansion_Deco_Statue_02_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<AMansion_Deco_Statue_02_C>();
	}
};
static_assert(alignof(AMansion_Deco_Statue_02_C) == 0x000008, "Wrong alignment on AMansion_Deco_Statue_02_C");
static_assert(sizeof(AMansion_Deco_Statue_02_C) == 0x000C30, "Wrong size on AMansion_Deco_Statue_02_C");

}

