#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: BP_SpectatorPC

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "FortniteGame_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass BP_SpectatorPC.BP_SpectatorPC_C
// 0x0010 (0x25B8 - 0x25A8)
class ABP_SpectatorPC_C final : public AFortPlayerControllerSpectating
{
public:
	uint8                                         Pad_25A8[0x8];                                     // 0x25A8(0x0008)(Fixing Size After Last Property [ Dumper-7 ])
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x25B0(0x0008)(ZeroConstructor, Transient, DuplicateTransient)

public:
	void ExecuteUbergraph_BP_SpectatorPC(int32 EntryPoint);
	void ReceiveBeginPlay();
	void UserConstructionScript();

public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"BP_SpectatorPC_C">();
	}
	static class ABP_SpectatorPC_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ABP_SpectatorPC_C>();
	}
};
static_assert(alignof(ABP_SpectatorPC_C) == 0x000008, "Wrong alignment on ABP_SpectatorPC_C");
static_assert(sizeof(ABP_SpectatorPC_C) == 0x0025B8, "Wrong size on ABP_SpectatorPC_C");
static_assert(offsetof(ABP_SpectatorPC_C, UberGraphFrame) == 0x0025B0, "Member 'ABP_SpectatorPC_C::UberGraphFrame' has a wrong offset!");

}

