#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: ConfirmationWindow

#include "Basic.hpp"

#include "ConfirmationWindow_classes.hpp"
#include "ConfirmationWindow_parameters.hpp"


namespace SDK
{

// Function ConfirmationWindow.ConfirmationWindow_C.ExecuteUbergraph_ConfirmationWindow
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UConfirmationWindow_C::ExecuteUbergraph_ConfirmationWindow(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "ExecuteUbergraph_ConfirmationWindow");

	Params::ConfirmationWindow_C_ExecuteUbergraph_ConfirmationWindow Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ConfirmationWindow.ConfirmationWindow_C.OnActivated
// (Event, Protected, BlueprintEvent)

void UConfirmationWindow_C::OnActivated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "OnActivated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UConfirmationWindow_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "PreConstruct");

	Params::ConfirmationWindow_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ConfirmationWindow.ConfirmationWindow_C.OnBeginOutro
// (Event, Public, BlueprintEvent)

void UConfirmationWindow_C::OnBeginOutro()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "OnBeginOutro");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.OnBeginIntro
// (Event, Public, BlueprintEvent)

void UConfirmationWindow_C::OnBeginIntro()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "OnBeginIntro");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.HandleOutroEnded
// (BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::HandleOutroEnded()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "HandleOutroEnded");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.HandleIntroEnded
// (BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::HandleIntroEnded()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "HandleIntroEnded");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UConfirmationWindow_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.SetDescription
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDialogDescription_NUI       NewDescription                                         (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void UConfirmationWindow_C::SetDescription(const struct FFortDialogDescription_NUI& NewDescription)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "SetDescription");

	Params::ConfirmationWindow_C_SetDescription Parms{};

	Parms.NewDescription = std::move(NewDescription);

	UObject::ProcessEvent(Func, &Parms);
}


// Function ConfirmationWindow.ConfirmationWindow_C.Initialize
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::Initialize()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "Initialize");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.AddConfirmButtons
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::AddConfirmButtons()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "AddConfirmButtons");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.AddDeclineButton
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::AddDeclineButton()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "AddDeclineButton");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.DeclineActionClicked
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UConfirmationWindow_C::DeclineActionClicked(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "DeclineActionClicked");

	Params::ConfirmationWindow_C_DeclineActionClicked Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ConfirmationWindow.ConfirmationWindow_C.IsSimpleConfirmAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)

bool UConfirmationWindow_C::IsSimpleConfirmAction()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "IsSimpleConfirmAction");

	Params::ConfirmationWindow_C_IsSimpleConfirmAction Parms{};

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function ConfirmationWindow.ConfirmationWindow_C.ConfirmActionClicked
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UConfirmationWindow_C::ConfirmActionClicked(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "ConfirmActionClicked");

	Params::ConfirmationWindow_C_ConfirmActionClicked Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ConfirmationWindow.ConfirmationWindow_C.HasAnyConfirmAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)

bool UConfirmationWindow_C::HasAnyConfirmAction()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "HasAnyConfirmAction");

	Params::ConfirmationWindow_C_HasAnyConfirmAction Parms{};

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function ConfirmationWindow.ConfirmationWindow_C.AddSingleConfirmButton
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FConfirmationDialogAction        ConfirmDialogAction                                    (BlueprintVisible, BlueprintReadOnly, Parm)
// bool                                    UseInputAction                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UConfirmationWindow_C::AddSingleConfirmButton(const struct FConfirmationDialogAction& ConfirmDialogAction, bool UseInputAction)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "AddSingleConfirmButton");

	Params::ConfirmationWindow_C_AddSingleConfirmButton Parms{};

	Parms.ConfirmDialogAction = std::move(ConfirmDialogAction);
	Parms.UseInputAction = UseInputAction;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ConfirmationWindow.ConfirmationWindow_C.GetInputAction
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FName                             RowName                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    UseInputAction                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FDataTableRowHandle              ReturnValue                                            (Parm, OutParm, ReturnParm, NoDestructor)

struct FDataTableRowHandle UConfirmationWindow_C::GetInputAction(class FName RowName, bool UseInputAction)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "GetInputAction");

	Params::ConfirmationWindow_C_GetInputAction Parms{};

	Parms.RowName = RowName;
	Parms.UseInputAction = UseInputAction;

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function ConfirmationWindow.ConfirmationWindow_C.GetResultName
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UIconTextButton_C*                ConfirmButton                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             ResultName                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UConfirmationWindow_C::GetResultName(class UIconTextButton_C* ConfirmButton, class FName* ResultName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "GetResultName");

	Params::ConfirmationWindow_C_GetResultName Parms{};

	Parms.ConfirmButton = ConfirmButton;

	UObject::ProcessEvent(Func, &Parms);

	if (ResultName != nullptr)
		*ResultName = Parms.ResultName;
}


// Function ConfirmationWindow.ConfirmationWindow_C.KillCurrentConfirmation
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::KillCurrentConfirmation()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "KillCurrentConfirmation");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.Deinitialize
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::Deinitialize()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "Deinitialize");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.SetupMainIcon
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::SetupMainIcon()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "SetupMainIcon");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.SetupTitleAndDescription
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::SetupTitleAndDescription()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "SetupTitleAndDescription");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.SetupLeft
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::SetupLeft()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "SetupLeft");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.Set Hover Description
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button_to_Hover                                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UConfirmationWindow_C::Set_Hover_Description(class UCommonButton* Button_to_Hover)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "Set Hover Description");

	Params::ConfirmationWindow_C_Set_Hover_Description Parms{};

	Parms.Button_to_Hover = Button_to_Hover;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ConfirmationWindow.ConfirmationWindow_C.GetLatentActionWaitHandle
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortDialogExternalLatentActionHandleLatentActionHandle                                     (Parm, OutParm, NoDestructor)

void UConfirmationWindow_C::GetLatentActionWaitHandle(struct FFortDialogExternalLatentActionHandle* LatentActionHandle)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "GetLatentActionWaitHandle");

	Params::ConfirmationWindow_C_GetLatentActionWaitHandle Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (LatentActionHandle != nullptr)
		*LatentActionHandle = std::move(Parms.LatentActionHandle);
}


// Function ConfirmationWindow.ConfirmationWindow_C.StopWaitingForLatentAction
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::StopWaitingForLatentAction()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "StopWaitingForLatentAction");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.OnWaitForExternalLatentAction
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortDialogExternalLatentActionHandleLatentActionHandle                                     (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)

void UConfirmationWindow_C::OnWaitForExternalLatentAction(const struct FFortDialogExternalLatentActionHandle& LatentActionHandle)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "OnWaitForExternalLatentAction");

	Params::ConfirmationWindow_C_OnWaitForExternalLatentAction Parms{};

	Parms.LatentActionHandle = std::move(LatentActionHandle);

	UObject::ProcessEvent(Func, &Parms);
}


// Function ConfirmationWindow.ConfirmationWindow_C.ClickButtonIfBot
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::ClickButtonIfBot()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "ClickButtonIfBot");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.SetupNonInteractiveContent
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::SetupNonInteractiveContent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "SetupNonInteractiveContent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.SetupLeftAdditionalContent
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::SetupLeftAdditionalContent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "SetupLeftAdditionalContent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.SetupAdditionalContent
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::SetupAdditionalContent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "SetupAdditionalContent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.CloseConfirmation
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::CloseConfirmation()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "CloseConfirmation");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.CenterFirstButton
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::CenterFirstButton()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "CenterFirstButton");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ConfirmationWindow.ConfirmationWindow_C.TapToClose
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry                        MyGeometry                                             (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent                    MouseEvent                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply                      ReturnValue                                            (Parm, OutParm, ReturnParm)

struct FEventReply UConfirmationWindow_C::TapToClose(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "TapToClose");

	Params::ConfirmationWindow_C_TapToClose Parms{};

	Parms.MyGeometry = std::move(MyGeometry);
	Parms.MouseEvent = std::move(MouseEvent);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function ConfirmationWindow.ConfirmationWindow_C.PlayShowSound
// (Public, BlueprintCallable, BlueprintEvent)

void UConfirmationWindow_C::PlayShowSound()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ConfirmationWindow_C", "PlayShowSound");

	UObject::ProcessEvent(Func, nullptr);
}

}

