#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GCN_RiftSpawnFiend_Ice

#include "Basic.hpp"

#include "GCN_RiftSpawnFiend_Ice_classes.hpp"
#include "GCN_RiftSpawnFiend_Ice_parameters.hpp"


namespace SDK
{

// Function GCN_RiftSpawnFiend_Ice.GCN_RiftSpawnFiend_Ice_C.OnBurst
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class AActor*                           MyTarget                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents                                     (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*>          AudioComponents                                        (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// class UCameraShake*                     BurstCameraShakeInstance                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ADecalActor*                      BurstDecalInstance                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UGCN_RiftSpawnFiend_Ice_C::OnBurst(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance) const
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_RiftSpawnFiend_Ice_C", "OnBurst");

	Params::GCN_RiftSpawnFiend_Ice_C_OnBurst Parms{};

	Parms.MyTarget = MyTarget;
	Parms.Parameters = std::move(Parameters);
	Parms.ParticleComponents = std::move(ParticleComponents);
	Parms.AudioComponents = std::move(AudioComponents);
	Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
	Parms.BurstDecalInstance = BurstDecalInstance;

	UObject::ProcessEvent(Func, &Parms);
}

}

