#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: CreativeGameOptionMutatorKnobs

#include "Basic.hpp"

#include "CreativeGameOptionMutatorKnobs_classes.hpp"
#include "CreativeGameOptionMutatorKnobs_parameters.hpp"


namespace SDK
{

// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnAccept__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)

void UCreativeGameOptionMutatorKnobs_C::OnAccept__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnAccept__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnCancel__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)

void UCreativeGameOptionMutatorKnobs_C::OnCancel__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnCancel__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.ExecuteUbergraph_CreativeGameOptionMutatorKnobs
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UCreativeGameOptionMutatorKnobs_C::ExecuteUbergraph_CreativeGameOptionMutatorKnobs(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "ExecuteUbergraph_CreativeGameOptionMutatorKnobs");

	Params::CreativeGameOptionMutatorKnobs_C_ExecuteUbergraph_CreativeGameOptionMutatorKnobs Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UObject*                          Item                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    bIsHovered                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UCreativeGameOptionMutatorKnobs_C::BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature(class UObject* Item, bool bIsHovered)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature");

	Params::CreativeGameOptionMutatorKnobs_C_BndEvt__OptionsList_K2Node_ComponentBoundEvent_0_OnItemIsHoveredChangedDynamic__DelegateSignature Parms{};

	Parms.Item = Item;
	Parms.bIsHovered = bIsHovered;

	UObject::ProcessEvent(Func, &Parms);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.HandleNoOptionsLoaded
// (Event, Public, BlueprintCallable, BlueprintEvent)

void UCreativeGameOptionMutatorKnobs_C::HandleNoOptionsLoaded()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "HandleNoOptionsLoaded");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnAnimationFinished
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// class UWidgetAnimation*                 Animation                                              (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UCreativeGameOptionMutatorKnobs_C::OnAnimationFinished(const class UWidgetAnimation* Animation)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnAnimationFinished");

	Params::CreativeGameOptionMutatorKnobs_C_OnAnimationFinished Parms{};

	Parms.Animation = Animation;

	UObject::ProcessEvent(Func, &Parms);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.AnimateIn
// (BlueprintCallable, BlueprintEvent)

void UCreativeGameOptionMutatorKnobs_C::AnimateIn()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "AnimateIn");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.HandleCancelClicked
// (Event, Public, BlueprintEvent)

void UCreativeGameOptionMutatorKnobs_C::HandleCancelClicked()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "HandleCancelClicked");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UCreativeGameOptionMutatorKnobs_C::BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");

	Params::CreativeGameOptionMutatorKnobs_C_BndEvt__AcceptButton_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.Close
// (BlueprintCallable, BlueprintEvent)

void UCreativeGameOptionMutatorKnobs_C::Close()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "Close");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnInputModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool                                    bUsingGamepad                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UCreativeGameOptionMutatorKnobs_C::OnInputModeChanged(bool bUsingGamepad)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnInputModeChanged");

	Params::CreativeGameOptionMutatorKnobs_C_OnInputModeChanged Parms{};

	Parms.bUsingGamepad = bUsingGamepad;

	UObject::ProcessEvent(Func, &Parms);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UCreativeGameOptionMutatorKnobs_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnActivated
// (Event, Protected, BlueprintEvent)

void UCreativeGameOptionMutatorKnobs_C::OnActivated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnActivated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CreativeGameOptionMutatorKnobs.CreativeGameOptionMutatorKnobs_C.OnFocusReceived
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry                        MyGeometry                                             (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FFocusEvent                      InFocusEvent                                           (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FEventReply                      ReturnValue                                            (Parm, OutParm, ReturnParm)

struct FEventReply UCreativeGameOptionMutatorKnobs_C::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CreativeGameOptionMutatorKnobs_C", "OnFocusReceived");

	Params::CreativeGameOptionMutatorKnobs_C_OnFocusReceived Parms{};

	Parms.MyGeometry = std::move(MyGeometry);
	Parms.InFocusEvent = std::move(InFocusEvent);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}

}

