#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: ProfileStatsWeaponsSubScreen

#include "Basic.hpp"

#include "ProfileStatsWeaponsSubScreen_classes.hpp"
#include "ProfileStatsWeaponsSubScreen_parameters.hpp"


namespace SDK
{

// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.ExecuteUbergraph_ProfileStatsWeaponsSubScreen
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UProfileStatsWeaponsSubScreen_C::ExecuteUbergraph_ProfileStatsWeaponsSubScreen(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "ExecuteUbergraph_ProfileStatsWeaponsSubScreen");

	Params::ProfileStatsWeaponsSubScreen_C_ExecuteUbergraph_ProfileStatsWeaponsSubScreen Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.HandleStatViewChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAthenaBaseStatView*              StatView                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UProfileStatsWeaponsSubScreen_C::HandleStatViewChanged(class UAthenaBaseStatView* StatView)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "HandleStatViewChanged");

	Params::ProfileStatsWeaponsSubScreen_C_HandleStatViewChanged Parms{};

	Parms.StatView = StatView;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UProfileStatsWeaponsSubScreen_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ProfileStatsWeaponsSubScreen.ProfileStatsWeaponsSubScreen_C.HandleBack
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    PassThrough                                            (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UProfileStatsWeaponsSubScreen_C::HandleBack(bool* PassThrough)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ProfileStatsWeaponsSubScreen_C", "HandleBack");

	Params::ProfileStatsWeaponsSubScreen_C_HandleBack Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (PassThrough != nullptr)
		*PassThrough = Parms.PassThrough;
}

}

