#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: PlayerReportingCategoryDropdown

#include "Basic.hpp"

#include "PlayerReportingCategoryDropdown_classes.hpp"
#include "PlayerReportingCategoryDropdown_parameters.hpp"


namespace SDK
{

// Function PlayerReportingCategoryDropdown.PlayerReportingCategoryDropdown_C.ExecuteUbergraph_PlayerReportingCategoryDropdown
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UPlayerReportingCategoryDropdown_C::ExecuteUbergraph_PlayerReportingCategoryDropdown(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerReportingCategoryDropdown_C", "ExecuteUbergraph_PlayerReportingCategoryDropdown");

	Params::PlayerReportingCategoryDropdown_C_ExecuteUbergraph_PlayerReportingCategoryDropdown Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerReportingCategoryDropdown.PlayerReportingCategoryDropdown_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UPlayerReportingCategoryDropdown_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerReportingCategoryDropdown_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerReportingCategoryDropdown.PlayerReportingCategoryDropdown_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UPlayerReportingCategoryDropdown_C::Destruct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerReportingCategoryDropdown_C", "Destruct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerReportingCategoryDropdown.PlayerReportingCategoryDropdown_C.OnActivated
// (Event, Protected, BlueprintEvent)

void UPlayerReportingCategoryDropdown_C::OnActivated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerReportingCategoryDropdown_C", "OnActivated");

	UObject::ProcessEvent(Func, nullptr);
}

}

