#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GCL_SpookyMist_Wobble

#include "Basic.hpp"

#include "GCL_SpookyMist_Wobble_classes.hpp"
#include "GCL_SpookyMist_Wobble_parameters.hpp"


namespace SDK
{

// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.ExecuteUbergraph_GCL_SpookyMist_Wobble
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AGCL_SpookyMist_Wobble_C::ExecuteUbergraph_GCL_SpookyMist_Wobble(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "ExecuteUbergraph_GCL_SpookyMist_Wobble");

	Params::GCL_SpookyMist_Wobble_C_ExecuteUbergraph_GCL_SpookyMist_Wobble Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.WiggleActors
// (BlueprintCallable, BlueprintEvent)

void AGCL_SpookyMist_Wobble_C::WiggleActors()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "WiggleActors");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void AGCL_SpookyMist_Wobble_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void AGCL_SpookyMist_Wobble_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.OnRemove
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           MyTarget                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)

bool AGCL_SpookyMist_Wobble_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "OnRemove");

	Params::GCL_SpookyMist_Wobble_C_OnRemove Parms{};

	Parms.MyTarget = MyTarget;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.OnActive
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           MyTarget                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)

bool AGCL_SpookyMist_Wobble_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "OnActive");

	Params::GCL_SpookyMist_Wobble_C_OnActive Parms{};

	Parms.MyTarget = MyTarget;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function GCL_SpookyMist_Wobble.GCL_SpookyMist_Wobble_C.WhileActive
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           MyTarget                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)

bool AGCL_SpookyMist_Wobble_C::WhileActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_SpookyMist_Wobble_C", "WhileActive");

	Params::GCL_SpookyMist_Wobble_C_WhileActive Parms{};

	Parms.MyTarget = MyTarget;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}

}

