#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GCN_Athena_Event_S8Leadup1

#include "Basic.hpp"

#include "GCN_Athena_Event_S8Leadup1_classes.hpp"
#include "GCN_Athena_Event_S8Leadup1_parameters.hpp"


namespace SDK
{

// Function GCN_Athena_Event_S8Leadup1.GCN_Athena_Event_S8Leadup1_C.ExecuteUbergraph_GCN_Athena_Event_S8Leadup1
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UGCN_Athena_Event_S8Leadup1_C::ExecuteUbergraph_GCN_Athena_Event_S8Leadup1(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_Event_S8Leadup1_C", "ExecuteUbergraph_GCN_Athena_Event_S8Leadup1");

	Params::GCN_Athena_Event_S8Leadup1_C_ExecuteUbergraph_GCN_Athena_Event_S8Leadup1 Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GCN_Athena_Event_S8Leadup1.GCN_Athena_Event_S8Leadup1_C.SpawnParticles
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    Indoors                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector                          Location                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UGCN_Athena_Event_S8Leadup1_C::SpawnParticles(bool Indoors, const struct FVector& Location)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_Event_S8Leadup1_C", "SpawnParticles");

	Params::GCN_Athena_Event_S8Leadup1_C_SpawnParticles Parms{};

	Parms.Indoors = Indoors;
	Parms.Location = std::move(Location);

	UObject::ProcessEvent(Func, &Parms);
}


// Function GCN_Athena_Event_S8Leadup1.GCN_Athena_Event_S8Leadup1_C.OnBurst
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// class AActor*                           MyTarget                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// TArray<class UParticleSystemComponent*> ParticleComponents                                     (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UAudioComponent*>          AudioComponents                                        (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// class UCameraShake*                     BurstCameraShakeInstance                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class ADecalActor*                      BurstDecalInstance                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UGCN_Athena_Event_S8Leadup1_C::OnBurst(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters, const TArray<class UParticleSystemComponent*>& ParticleComponents, const TArray<class UAudioComponent*>& AudioComponents, class UCameraShake* BurstCameraShakeInstance, class ADecalActor* BurstDecalInstance) const
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_Event_S8Leadup1_C", "OnBurst");

	Params::GCN_Athena_Event_S8Leadup1_C_OnBurst Parms{};

	Parms.MyTarget = MyTarget;
	Parms.Parameters = std::move(Parameters);
	Parms.ParticleComponents = std::move(ParticleComponents);
	Parms.AudioComponents = std::move(AudioComponents);
	Parms.BurstCameraShakeInstance = BurstCameraShakeInstance;
	Parms.BurstDecalInstance = BurstDecalInstance;

	UObject::ProcessEvent(Func, &Parms);
}

}

