#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: ItemInspectEvolveRarityIngredientsList

#include "Basic.hpp"

#include "ItemInspectEvolveRarityIngredientsList_classes.hpp"
#include "ItemInspectEvolveRarityIngredientsList_parameters.hpp"


namespace SDK
{

// Function ItemInspectEvolveRarityIngredientsList.ItemInspectEvolveRarityIngredientsList_C.SetIngredients
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem*                        Item                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FFortItemQuantityPair>    InIngredients                                          (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)

void UItemInspectEvolveRarityIngredientsList_C::SetIngredients(class UFortItem* Item, TArray<struct FFortItemQuantityPair>& InIngredients)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ItemInspectEvolveRarityIngredientsList_C", "SetIngredients");

	Params::ItemInspectEvolveRarityIngredientsList_C_SetIngredients Parms{};

	Parms.Item = Item;
	Parms.InIngredients = std::move(InIngredients);

	UObject::ProcessEvent(Func, &Parms);

	InIngredients = std::move(Parms.InIngredients);
}


// Function ItemInspectEvolveRarityIngredientsList.ItemInspectEvolveRarityIngredientsList_C.ClearIngredients
// (Public, BlueprintCallable, BlueprintEvent)

void UItemInspectEvolveRarityIngredientsList_C::ClearIngredients()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ItemInspectEvolveRarityIngredientsList_C", "ClearIngredients");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ItemInspectEvolveRarityIngredientsList.ItemInspectEvolveRarityIngredientsList_C.Add XP Cost to Upgrade
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem*                        Target                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UItemInspectEvolveRarityIngredientsList_C::Add_XP_Cost_to_Upgrade(class UFortItem* Target)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ItemInspectEvolveRarityIngredientsList_C", "Add XP Cost to Upgrade");

	Params::ItemInspectEvolveRarityIngredientsList_C_Add_XP_Cost_to_Upgrade Parms{};

	Parms.Target = Target;

	UObject::ProcessEvent(Func, &Parms);
}

}

