#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: MinigameMode_PirateShip

#include "Basic.hpp"

#include "MinigameMode_PirateShip_classes.hpp"
#include "MinigameMode_PirateShip_parameters.hpp"


namespace SDK
{

// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.ExecuteUbergraph_MinigameMode_PirateShip
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AMinigameMode_PirateShip_C::ExecuteUbergraph_MinigameMode_PirateShip(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("MinigameMode_PirateShip_C", "ExecuteUbergraph_MinigameMode_PirateShip");

	Params::MinigameMode_PirateShip_C_ExecuteUbergraph_MinigameMode_PirateShip Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.GiveStartingWeapon
// (Public, BlueprintCallable, BlueprintEvent)

void AMinigameMode_PirateShip_C::GiveStartingWeapon()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("MinigameMode_PirateShip_C", "GiveStartingWeapon");

	UObject::ProcessEvent(Func, nullptr);
}


// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void AMinigameMode_PirateShip_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("MinigameMode_PirateShip_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function MinigameMode_PirateShip.MinigameMode_PirateShip_C.GetStartQueryForPlayer
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class APlayerState*                     Player                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagQuery                ReturnValue                                            (Parm, OutParm, ReturnParm)

struct FGameplayTagQuery AMinigameMode_PirateShip_C::GetStartQueryForPlayer(class APlayerState* Player)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("MinigameMode_PirateShip_C", "GetStartQueryForPlayer");

	Params::MinigameMode_PirateShip_C_GetStartQueryForPlayer Parms{};

	Parms.Player = Player;

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}

}

