#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: ChangeSubgameButton

#include "Basic.hpp"

#include "ChangeSubgameButton_classes.hpp"
#include "ChangeSubgameButton_parameters.hpp"


namespace SDK
{

// Function ChangeSubgameButton.ChangeSubgameButton_C.OnClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)

void UChangeSubgameButton_C::OnClicked__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ChangeSubgameButton_C", "OnClicked__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ChangeSubgameButton.ChangeSubgameButton_C.ExecuteUbergraph_ChangeSubgameButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UChangeSubgameButton_C::ExecuteUbergraph_ChangeSubgameButton(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ChangeSubgameButton_C", "ExecuteUbergraph_ChangeSubgameButton");

	Params::ChangeSubgameButton_C_ExecuteUbergraph_ChangeSubgameButton Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ChangeSubgameButton.ChangeSubgameButton_C.OnMouseEnter
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry                        MyGeometry                                             (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent                    MouseEvent                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)

void UChangeSubgameButton_C::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ChangeSubgameButton_C", "OnMouseEnter");

	Params::ChangeSubgameButton_C_OnMouseEnter Parms{};

	Parms.MyGeometry = std::move(MyGeometry);
	Parms.MouseEvent = std::move(MouseEvent);

	UObject::ProcessEvent(Func, &Parms);
}


// Function ChangeSubgameButton.ChangeSubgameButton_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UChangeSubgameButton_C::Destruct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ChangeSubgameButton_C", "Destruct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ChangeSubgameButton.ChangeSubgameButton_C.BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UChangeSubgameButton_C::BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ChangeSubgameButton_C", "BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature");

	Params::ChangeSubgameButton_C_BndEvt__Leave_K2Node_ComponentBoundEvent_90_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ChangeSubgameButton.ChangeSubgameButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UChangeSubgameButton_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ChangeSubgameButton_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ChangeSubgameButton.ChangeSubgameButton_C.DialogResult_3A1F478D47C301F9F1E029927174E059
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult                       Result                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             ResultName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UChangeSubgameButton_C::DialogResult_3A1F478D47C301F9F1E029927174E059(EFortDialogResult Result, class FName ResultName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ChangeSubgameButton_C", "DialogResult_3A1F478D47C301F9F1E029927174E059");

	Params::ChangeSubgameButton_C_DialogResult_3A1F478D47C301F9F1E029927174E059 Parms{};

	Parms.Result = Result;
	Parms.ResultName = ResultName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function ChangeSubgameButton.ChangeSubgameButton_C.Change Main Menu Music State
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    Set_Lobby_Music_State                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UChangeSubgameButton_C::Change_Main_Menu_Music_State(bool Set_Lobby_Music_State)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ChangeSubgameButton_C", "Change Main Menu Music State");

	Params::ChangeSubgameButton_C_Change_Main_Menu_Music_State Parms{};

	Parms.Set_Lobby_Music_State = Set_Lobby_Music_State;

	UObject::ProcessEvent(Func, &Parms);
}

}

