#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GCN_Athena_DanceStun

#include "Basic.hpp"

#include "GCN_Athena_DanceStun_classes.hpp"
#include "GCN_Athena_DanceStun_parameters.hpp"


namespace SDK
{

// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.ExecuteUbergraph_GCN_Athena_DanceStun
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AGCN_Athena_DanceStun_C::ExecuteUbergraph_GCN_Athena_DanceStun(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "ExecuteUbergraph_GCN_Athena_DanceStun");

	Params::GCN_Athena_DanceStun_C_ExecuteUbergraph_GCN_Athena_DanceStun Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.AnimateOut
// (BlueprintCallable, BlueprintEvent)

void AGCN_Athena_DanceStun_C::AnimateOut()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "AnimateOut");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.AnimateIn
// (BlueprintCallable, BlueprintEvent)

void AGCN_Athena_DanceStun_C::AnimateIn()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "AnimateIn");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AGCN_Athena_DanceStun_C::ReceiveTick(float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "ReceiveTick");

	Params::GCN_Athena_DanceStun_C_ReceiveTick Parms{};

	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OutroAnim__UpdateFunc
// (BlueprintEvent)

void AGCN_Athena_DanceStun_C::OutroAnim__UpdateFunc()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OutroAnim__UpdateFunc");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OutroAnim__FinishedFunc
// (BlueprintEvent)

void AGCN_Athena_DanceStun_C::OutroAnim__FinishedFunc()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OutroAnim__FinishedFunc");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.IntroAnim__UpdateFunc
// (BlueprintEvent)

void AGCN_Athena_DanceStun_C::IntroAnim__UpdateFunc()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "IntroAnim__UpdateFunc");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.IntroAnim__FinishedFunc
// (BlueprintEvent)

void AGCN_Athena_DanceStun_C::IntroAnim__FinishedFunc()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "IntroAnim__FinishedFunc");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void AGCN_Athena_DanceStun_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OnActive
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           MyTarget                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)

bool AGCN_Athena_DanceStun_C::OnActive(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OnActive");

	Params::GCN_Athena_DanceStun_C_OnActive Parms{};

	Parms.MyTarget = MyTarget;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function GCN_Athena_DanceStun.GCN_Athena_DanceStun_C.OnRemove
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           MyTarget                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)

bool AGCN_Athena_DanceStun_C::OnRemove(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCN_Athena_DanceStun_C", "OnRemove");

	Params::GCN_Athena_DanceStun_C_OnRemove Parms{};

	Parms.MyTarget = MyTarget;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}

}

