#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: PBWA_W1_QuarterWallS

#include "Basic.hpp"

#include "PBWA_W1_QuarterWallS_classes.hpp"
#include "PBWA_W1_QuarterWallS_parameters.hpp"


namespace SDK
{

// Function PBWA_W1_QuarterWallS.PBWA_W1_QuarterWallS_C.ExecuteUbergraph_PBWA_W1_QuarterWallS
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APBWA_W1_QuarterWallS_C::ExecuteUbergraph_PBWA_W1_QuarterWallS(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PBWA_W1_QuarterWallS_C", "ExecuteUbergraph_PBWA_W1_QuarterWallS");

	Params::PBWA_W1_QuarterWallS_C_ExecuteUbergraph_PBWA_W1_QuarterWallS Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PBWA_W1_QuarterWallS.PBWA_W1_QuarterWallS_C.GameplayCue.Abilities.Activation.Generic.BannerWallBuff2
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APBWA_W1_QuarterWallS_C::GameplayCue_Abilities_Activation_Generic_BannerWallBuff2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PBWA_W1_QuarterWallS_C", "GameplayCue.Abilities.Activation.Generic.BannerWallBuff2");

	Params::PBWA_W1_QuarterWallS_C_GameplayCue_Abilities_Activation_Generic_BannerWallBuff2 Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PBWA_W1_QuarterWallS.PBWA_W1_QuarterWallS_C.GameplayCue.Abilities.Activation.Generic.BannerWallBuff1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APBWA_W1_QuarterWallS_C::GameplayCue_Abilities_Activation_Generic_BannerWallBuff1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PBWA_W1_QuarterWallS_C", "GameplayCue.Abilities.Activation.Generic.BannerWallBuff1");

	Params::PBWA_W1_QuarterWallS_C_GameplayCue_Abilities_Activation_Generic_BannerWallBuff1 Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PBWA_W1_QuarterWallS.PBWA_W1_QuarterWallS_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void APBWA_W1_QuarterWallS_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PBWA_W1_QuarterWallS_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}

}

