#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GC_Melee_Edged_Sword_LeapAttack_Launch

#include "Basic.hpp"

#include "FortniteGame_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass GC_Melee_Edged_Sword_LeapAttack_Launch.GC_Melee_Edged_Sword_LeapAttack_Launch_C
// 0x0000 (0x01A0 - 0x01A0)
class UGC_Melee_Edged_Sword_LeapAttack_Launch_C final : public UFortGameplayCueNotify_Burst
{
public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"GC_Melee_Edged_Sword_LeapAttack_Launch_C">();
	}
	static class UGC_Melee_Edged_Sword_LeapAttack_Launch_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UGC_Melee_Edged_Sword_LeapAttack_Launch_C>();
	}
};
static_assert(alignof(UGC_Melee_Edged_Sword_LeapAttack_Launch_C) == 0x000008, "Wrong alignment on UGC_Melee_Edged_Sword_LeapAttack_Launch_C");
static_assert(sizeof(UGC_Melee_Edged_Sword_LeapAttack_Launch_C) == 0x0001A0, "Wrong size on UGC_Melee_Edged_Sword_LeapAttack_Launch_C");

}

