#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: AbilityFunctions

#include "Basic.hpp"

#include "Engine_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass AbilityFunctions.AbilityFunctions_C
// 0x0000 (0x0028 - 0x0028)
class UAbilityFunctions_C final : public UBlueprintFunctionLibrary
{
public:
	static void DoNOTUseMinusBuildArrayOfHitActors(const struct FGameplayAbilityTargetDataHandle& TargetData, class UObject* __WorldContext, TArray<class AActor*>* HitActors);
	static void SetArrayOfHitActors(const struct FGameplayAbilityTargetDataHandle& TargetData, TArray<class AActor*>& ArrayToSet, class UObject* __WorldContext);
	static void ConvertRangeToTiles(float InRange, class UObject* __WorldContext, float* OutTile);
	static void GetProjectedTeleportLocation(class AActor* Actor, float MovementDistance, class UObject* __WorldContext, struct FVector* TargetLocation);
	static void GetRangeFromGameplayEffectContainerSpec(const struct FFortGameplayEffectContainerSpec& GE_Container_Spec, int32 Target_Selection_List_Index, float At_Level, class UObject* __WorldContext, float* Range);
	static void GetAngleBetweenTwoVectors(const struct FVector& VectorA, const struct FVector& VectorB, class UObject* __WorldContext, float* Angle__Degrees_);
	static void GetTotalGameplayEffectCount(TArray<class UClass*>& EffectsToCount, class UAbilitySystemComponent* AbilitySystemComponent, class UObject* __WorldContext, int32* FinalEffectCount);
	static void GetRangeFromGameplayEffectContainer(const struct FFortGameplayEffectContainer& GE_Container, int32 Target_Selection_List_Index, float At_Level, class UObject* __WorldContext, float* Range);
	static void EvaluatePerkTierBalanceValue(const struct FScalableFloat& T01_Balance_Value, const struct FScalableFloat& T02_Balance_Value, bool Owns_T02, bool Should_Override_T01, class UObject* __WorldContext, struct FScalableFloat* Balance_Value);
	static void GetPawnFromPlayerStateZone(class AActor* InActor, class UObject* __WorldContext, class AFortPlayerPawn** OutPawn, bool* PawnReturned);
	static void GetDistanceBetweenActors(class AActor* Actor1, class AActor* Actor2, class UObject* __WorldContext, float* Distance);
	static void ApplySlowFall(float SlowFallDuration, class UFortGameplayAbility* SelfGameplayAbilityReference, class UClass* GameplayEffect, class UObject* __WorldContext, struct FActiveGameplayEffectHandle* EffectSpecHandle);

	static bool ShouldHammerHitsHealRespondToEvent(const struct FGameplayEventData& Payload, class UObject* __WorldContext);
	static bool ShouldSwordHitsHealRespondToEvent(const struct FGameplayEventData& Payload, class UObject* __WorldContext);

public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"AbilityFunctions_C">();
	}
	static class UAbilityFunctions_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<UAbilityFunctions_C>();
	}
};
static_assert(alignof(UAbilityFunctions_C) == 0x000008, "Wrong alignment on UAbilityFunctions_C");
static_assert(sizeof(UAbilityFunctions_C) == 0x000028, "Wrong size on UAbilityFunctions_C");

}

