#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: TopBar

#include "Basic.hpp"

#include "TopBar_classes.hpp"
#include "TopBar_parameters.hpp"


namespace SDK
{

// Function TopBar.TopBar_C.MainMenuStateChanged__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    Open                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UTopBar_C::MainMenuStateChanged__DelegateSignature(bool Open)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "MainMenuStateChanged__DelegateSignature");

	Params::TopBar_C_MainMenuStateChanged__DelegateSignature Parms{};

	Parms.Open = Open;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.OpenAccountPicker__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)

void UTopBar_C::OpenAccountPicker__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "OpenAccountPicker__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.ExecuteUbergraph_TopBar
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::ExecuteUbergraph_TopBar(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "ExecuteUbergraph_TopBar");

	Params::TopBar_C_ExecuteUbergraph_TopBar Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UTopBar_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.BndEvt__MainMenuButton_K2Node_ComponentBoundEvent_70_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::BndEvt__MainMenuButton_K2Node_ComponentBoundEvent_70_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BndEvt__MainMenuButton_K2Node_ComponentBoundEvent_70_CommonButtonClicked__DelegateSignature");

	Params::TopBar_C_BndEvt__MainMenuButton_K2Node_ComponentBoundEvent_70_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.SetActiveInvitesCount
// (Event, Protected, BlueprintEvent)
// Parameters:
// int32                                   NewActiveInvitesCount                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::SetActiveInvitesCount(int32 NewActiveInvitesCount)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "SetActiveInvitesCount");

	Params::TopBar_C_SetActiveInvitesCount Parms{};

	Parms.NewActiveInvitesCount = NewActiveInvitesCount;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.SetOnlineFriendsCount
// (Event, Protected, BlueprintEvent)
// Parameters:
// int32                                   NewOnlineFriendsCount                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::SetOnlineFriendsCount(int32 NewOnlineFriendsCount)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "SetOnlineFriendsCount");

	Params::TopBar_C_SetOnlineFriendsCount Parms{};

	Parms.NewOnlineFriendsCount = NewOnlineFriendsCount;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.BndEvt__SocialPanel_K2Node_ComponentBoundEvent_0_SocialPanelCloseRequested__DelegateSignature
// (BlueprintEvent)

void UTopBar_C::BndEvt__SocialPanel_K2Node_ComponentBoundEvent_0_SocialPanelCloseRequested__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BndEvt__SocialPanel_K2Node_ComponentBoundEvent_0_SocialPanelCloseRequested__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.BndEvt__MainMenu_K2Node_ComponentBoundEvent_5_OnRequestShowPlayerReportWidget__DelegateSignature
// (BlueprintEvent)

void UTopBar_C::BndEvt__MainMenu_K2Node_ComponentBoundEvent_5_OnRequestShowPlayerReportWidget__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BndEvt__MainMenu_K2Node_ComponentBoundEvent_5_OnRequestShowPlayerReportWidget__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.BndEvt__MainMenu_K2Node_ComponentBoundEvent_0_OnRequestShowSocialWidget__DelegateSignature
// (BlueprintEvent)

void UTopBar_C::BndEvt__MainMenu_K2Node_ComponentBoundEvent_0_OnRequestShowSocialWidget__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BndEvt__MainMenu_K2Node_ComponentBoundEvent_0_OnRequestShowSocialWidget__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.ManualToggleMainMenu
// (BlueprintCallable, BlueprintEvent)

void UTopBar_C::ManualToggleMainMenu()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "ManualToggleMainMenu");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.AddIconToScreen
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UCommonLazyImage*                 Image                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::AddIconToScreen(class UCommonLazyImage* Image)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "AddIconToScreen");

	Params::TopBar_C_AddIconToScreen Parms{};

	Parms.Image = Image;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.On Power Increased
// (BlueprintCallable, BlueprintEvent)

void UTopBar_C::On_Power_Increased()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "On Power Increased");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.ShowSocialConfirmation
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText                             MESSAGE                                                (BlueprintVisible, BlueprintReadOnly, Parm)

void UTopBar_C::ShowSocialConfirmation(const class FText& MESSAGE)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "ShowSocialConfirmation");

	Params::TopBar_C_ShowSocialConfirmation Parms{};

	Parms.MESSAGE = std::move(MESSAGE);

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.BndEvt__BP_FortLiveStreamGrantWindowExpires_K2Node_ComponentBoundEvent_108_StreamTimerExpired__DelegateSignature
// (BlueprintEvent)

void UTopBar_C::BndEvt__BP_FortLiveStreamGrantWindowExpires_K2Node_ComponentBoundEvent_108_StreamTimerExpired__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BndEvt__BP_FortLiveStreamGrantWindowExpires_K2Node_ComponentBoundEvent_108_StreamTimerExpired__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.BndEvt__BP_FortLiveStreamGrantWindowExpires_K2Node_ComponentBoundEvent_101_StreamTimerStarted__DelegateSignature
// (BlueprintEvent)

void UTopBar_C::BndEvt__BP_FortLiveStreamGrantWindowExpires_K2Node_ComponentBoundEvent_101_StreamTimerStarted__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BndEvt__BP_FortLiveStreamGrantWindowExpires_K2Node_ComponentBoundEvent_101_StreamTimerStarted__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.OnAnimationFinished
// (BlueprintCosmetic, Event, Protected, BlueprintEvent)
// Parameters:
// class UWidgetAnimation*                 Animation                                              (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::OnAnimationFinished(const class UWidgetAnimation* Animation)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "OnAnimationFinished");

	Params::TopBar_C_OnAnimationFinished Parms{};

	Parms.Animation = Animation;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UTopBar_C::Destruct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "Destruct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UTopBar_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "PreConstruct");

	Params::TopBar_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.BndEvt__Social_K2Node_ComponentBoundEvent_64_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::BndEvt__Social_K2Node_ComponentBoundEvent_64_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BndEvt__Social_K2Node_ComponentBoundEvent_64_CommonButtonClicked__DelegateSignature");

	Params::TopBar_C_BndEvt__Social_K2Node_ComponentBoundEvent_64_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.BndEvt__MainMenu_K2Node_ComponentBoundEvent_48_OnRequestShowFeedbackWidget__DelegateSignature
// (BlueprintEvent)

void UTopBar_C::BndEvt__MainMenu_K2Node_ComponentBoundEvent_48_OnRequestShowFeedbackWidget__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BndEvt__MainMenu_K2Node_ComponentBoundEvent_48_OnRequestShowFeedbackWidget__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.Hidden
// (BlueprintCallable, BlueprintEvent)

void UTopBar_C::Hidden()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "Hidden");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.OnActivated
// (Event, Protected, BlueprintEvent)

void UTopBar_C::OnActivated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "OnActivated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.OnBeginOutro
// (Event, Public, BlueprintEvent)

void UTopBar_C::OnBeginOutro()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "OnBeginOutro");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.OnBeginIntro
// (Event, Public, BlueprintEvent)

void UTopBar_C::OnBeginIntro()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "OnBeginIntro");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.DialogResult_32D813B145A5E184B01A15AABE16B774
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult                       Result                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             ResultName                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::DialogResult_32D813B145A5E184B01A15AABE16B774(EFortDialogResult Result, class FName ResultName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "DialogResult_32D813B145A5E184B01A15AABE16B774");

	Params::TopBar_C_DialogResult_32D813B145A5E184B01A15AABE16B774 Parms{};

	Parms.Result = Result;
	Parms.ResultName = ResultName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.OpenMainMenu
// (Private, BlueprintCallable, BlueprintEvent)

void UTopBar_C::OpenMainMenu()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "OpenMainMenu");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.CloseMainMenu
// (Private, BlueprintCallable, BlueprintEvent)

void UTopBar_C::CloseMainMenu()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "CloseMainMenu");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.BindPanelControl
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)

void UTopBar_C::BindPanelControl()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BindPanelControl");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.HandleCloseAction
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    PassThrough                                            (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UTopBar_C::HandleCloseAction(bool* PassThrough)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "HandleCloseAction");

	Params::TopBar_C_HandleCloseAction Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (PassThrough != nullptr)
		*PassThrough = Parms.PassThrough;
}


// Function TopBar.TopBar_C.CreateWidgets
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::CreateWidgets()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "CreateWidgets");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.ForceMenuOpen
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::ForceMenuOpen()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "ForceMenuOpen");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.BindNavigationDelegates
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::BindNavigationDelegates()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BindNavigationDelegates");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.UnbindNavigationDelegates
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::UnbindNavigationDelegates()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "UnbindNavigationDelegates");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.HandleFeatureSwitchOp
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortUIFeature                          Feature                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::HandleFeatureSwitchOp(EFortUIFeature Feature)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "HandleFeatureSwitchOp");

	Params::TopBar_C_HandleFeatureSwitchOp Parms{};

	Parms.Feature = Feature;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.HandleSwitchProfileAction
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    PassThrough                                            (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UTopBar_C::HandleSwitchProfileAction(bool* PassThrough)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "HandleSwitchProfileAction");

	Params::TopBar_C_HandleSwitchProfileAction Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (PassThrough != nullptr)
		*PassThrough = Parms.PassThrough;
}


// Function TopBar.TopBar_C.BindSwitchProfileAction
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UTopBar_C::BindSwitchProfileAction()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "BindSwitchProfileAction");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.HandleAccountPickerResult
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   ControllerIndex                                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    UserSwitched                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UTopBar_C::HandleAccountPickerResult(int32 ControllerIndex, bool UserSwitched)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "HandleAccountPickerResult");

	Params::TopBar_C_HandleAccountPickerResult Parms{};

	Parms.ControllerIndex = ControllerIndex;
	Parms.UserSwitched = UserSwitched;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.HandleActiveInvitesCountChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   ActiveInvitesCount                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTopBar_C::HandleActiveInvitesCountChanged(int32 ActiveInvitesCount)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "HandleActiveInvitesCountChanged");

	Params::TopBar_C_HandleActiveInvitesCountChanged Parms{};

	Parms.ActiveInvitesCount = ActiveInvitesCount;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.GetFriendsTooltipWidget
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UWidget*                          ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

class UWidget* UTopBar_C::GetFriendsTooltipWidget()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "GetFriendsTooltipWidget");

	Params::TopBar_C_GetFriendsTooltipWidget Parms{};

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function TopBar.TopBar_C.GetMainMenuTooltipWidget
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UWidget*                          ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

class UWidget* UTopBar_C::GetMainMenuTooltipWidget()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "GetMainMenuTooltipWidget");

	Params::TopBar_C_GetMainMenuTooltipWidget Parms{};

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function TopBar.TopBar_C.ForceMenuClosed
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::ForceMenuClosed()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "ForceMenuClosed");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.UpdateMTXButton
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UTopBar_C::UpdateMTXButton()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "UpdateMTXButton");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.FireOpenAnalyticsEvent
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UTopBar_C::FireOpenAnalyticsEvent()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "FireOpenAnalyticsEvent");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.OpenSocialMenu
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UTopBar_C::OpenSocialMenu()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "OpenSocialMenu");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.ConfigureVisibleItemsForSubGame
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::ConfigureVisibleItemsForSubGame()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "ConfigureVisibleItemsForSubGame");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.Set Header Visibility
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    Param_Visibility                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UTopBar_C::Set_Header_Visibility(bool Param_Visibility)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "Set Header Visibility");

	Params::TopBar_C_Set_Header_Visibility Parms{};

	Parms.Param_Visibility = Param_Visibility;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TopBar.TopBar_C.CloseSocialMenu
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::CloseSocialMenu()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "CloseSocialMenu");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.HandleMainMenuAnimComplete
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::HandleMainMenuAnimComplete()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "HandleMainMenuAnimComplete");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.HandleSocialPanelAnimComplete
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::HandleSocialPanelAnimComplete()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "HandleSocialPanelAnimComplete");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.On_TouchZone_MouseButtonDown_0
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry                        MyGeometry                                             (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent                    MouseEvent                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply                      ReturnValue                                            (Parm, OutParm, ReturnParm)

struct FEventReply UTopBar_C::On_TouchZone_MouseButtonDown_0(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "On_TouchZone_MouseButtonDown_0");

	Params::TopBar_C_On_TouchZone_MouseButtonDown_0 Parms{};

	Parms.MyGeometry = std::move(MyGeometry);
	Parms.MouseEvent = std::move(MouseEvent);

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function TopBar.TopBar_C.OnCloseRequested
// (Public, BlueprintCallable, BlueprintEvent)

void UTopBar_C::OnCloseRequested()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "OnCloseRequested");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.InitializeInput
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UTopBar_C::InitializeInput()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "InitializeInput");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TopBar.TopBar_C.ManualMenuToggle
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    PassThrough                                            (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UTopBar_C::ManualMenuToggle(bool* PassThrough)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "ManualMenuToggle");

	Params::TopBar_C_ManualMenuToggle Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (PassThrough != nullptr)
		*PassThrough = Parms.PassThrough;
}


// Function TopBar.TopBar_C.UninitializeInput
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UTopBar_C::UninitializeInput()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TopBar_C", "UninitializeInput");

	UObject::ProcessEvent(Func, nullptr);
}

}

