#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: TabGameOptionsHud

#include "Basic.hpp"

#include "TabGameOptionsHud_classes.hpp"
#include "TabGameOptionsHud_parameters.hpp"


namespace SDK
{

// Function TabGameOptionsHud.TabGameOptionsHud_C.ExecuteUbergraph_TabGameOptionsHud
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTabGameOptionsHud_C::ExecuteUbergraph_TabGameOptionsHud(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TabGameOptionsHud_C", "ExecuteUbergraph_TabGameOptionsHud");

	Params::TabGameOptionsHud_C_ExecuteUbergraph_TabGameOptionsHud Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TabGameOptionsHud.TabGameOptionsHud_C.BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_37_OnListViewItemWidgetCreated__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UUserWidget*                      Widget                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTabGameOptionsHud_C::BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_37_OnListViewItemWidgetCreated__DelegateSignature(class UUserWidget* Widget)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TabGameOptionsHud_C", "BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_37_OnListViewItemWidgetCreated__DelegateSignature");

	Params::TabGameOptionsHud_C_BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_37_OnListViewItemWidgetCreated__DelegateSignature Parms{};

	Parms.Widget = Widget;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TabGameOptionsHud.TabGameOptionsHud_C.BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UObject*                          Item                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUserWidget*                      Widget                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UTabGameOptionsHud_C::BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature(class UObject* Item, class UUserWidget* Widget)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TabGameOptionsHud_C", "BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature");

	Params::TabGameOptionsHud_C_BndEvt__HUDCommonListView_K2Node_ComponentBoundEvent_5_OnListViewItemScrolledIntoView__DelegateSignature Parms{};

	Parms.Item = Item;
	Parms.Widget = Widget;

	UObject::ProcessEvent(Func, &Parms);
}


// Function TabGameOptionsHud.TabGameOptionsHud_C.CenterOnTab
// (Event, Protected, BlueprintCallable, BlueprintEvent)

void UTabGameOptionsHud_C::CenterOnTab()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TabGameOptionsHud_C", "CenterOnTab");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TabGameOptionsHud.TabGameOptionsHud_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UTabGameOptionsHud_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TabGameOptionsHud_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function TabGameOptionsHud.TabGameOptionsHud_C.HUD Changed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   Selected_Index                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTag                     Gameplay_Tag                                           (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor, HasGetValueTypeHash)

void UTabGameOptionsHud_C::HUD_Changed(int32 Selected_Index, const struct FGameplayTag& Gameplay_Tag)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TabGameOptionsHud_C", "HUD Changed");

	Params::TabGameOptionsHud_C_HUD_Changed Parms{};

	Parms.Selected_Index = Selected_Index;
	Parms.Gameplay_Tag = std::move(Gameplay_Tag);

	UObject::ProcessEvent(Func, &Parms);
}


// Function TabGameOptionsHud.TabGameOptionsHud_C.UpdateOptionsTab
// (Event, Protected, BlueprintCallable, BlueprintEvent)

void UTabGameOptionsHud_C::UpdateOptionsTab()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("TabGameOptionsHud_C", "UpdateOptionsTab");

	UObject::ProcessEvent(Func, nullptr);
}

}

