#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: B_SoundIndicator_01

#include "Basic.hpp"

#include "B_SoundIndicator_01_classes.hpp"
#include "B_SoundIndicator_01_parameters.hpp"


namespace SDK
{

// Function B_SoundIndicator_01.B_SoundIndicator_01_C.ExecuteUbergraph_B_SoundIndicator_01
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AB_SoundIndicator_01_C::ExecuteUbergraph_B_SoundIndicator_01(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("B_SoundIndicator_01_C", "ExecuteUbergraph_B_SoundIndicator_01");

	Params::B_SoundIndicator_01_C_ExecuteUbergraph_B_SoundIndicator_01 Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function B_SoundIndicator_01.B_SoundIndicator_01_C.OnEffectActivated
// (Event, Public, BlueprintEvent)

void AB_SoundIndicator_01_C::OnEffectActivated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("B_SoundIndicator_01_C", "OnEffectActivated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function B_SoundIndicator_01.B_SoundIndicator_01_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void AB_SoundIndicator_01_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("B_SoundIndicator_01_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function B_SoundIndicator_01.B_SoundIndicator_01_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void AB_SoundIndicator_01_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("B_SoundIndicator_01_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function B_SoundIndicator_01.B_SoundIndicator_01_C.UpdateEmitterStates
// (Public, BlueprintCallable, BlueprintEvent)

void AB_SoundIndicator_01_C::UpdateEmitterStates()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("B_SoundIndicator_01_C", "UpdateEmitterStates");

	UObject::ProcessEvent(Func, nullptr);
}


// Function B_SoundIndicator_01.B_SoundIndicator_01_C.GetWeaponCurve
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FRuntimeFloatCurve               ReturnValue                                            (Parm, OutParm, ReturnParm)

struct FRuntimeFloatCurve AB_SoundIndicator_01_C::GetWeaponCurve()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("B_SoundIndicator_01_C", "GetWeaponCurve");

	Params::B_SoundIndicator_01_C_GetWeaponCurve Parms{};

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function B_SoundIndicator_01.B_SoundIndicator_01_C.CalculateFiringAngle
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// float                                   DotResult                                              (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AB_SoundIndicator_01_C::CalculateFiringAngle(float* DotResult)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("B_SoundIndicator_01_C", "CalculateFiringAngle");

	Params::B_SoundIndicator_01_C_CalculateFiringAngle Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (DotResult != nullptr)
		*DotResult = Parms.DotResult;
}

}

