#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: QuestsCountIconTabButton

#include "Basic.hpp"

#include "QuestsCountIconTabButton_classes.hpp"
#include "QuestsCountIconTabButton_parameters.hpp"


namespace SDK
{

// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.ExecuteUbergraph_QuestsCountIconTabButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestsCountIconTabButton_C::ExecuteUbergraph_QuestsCountIconTabButton(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "ExecuteUbergraph_QuestsCountIconTabButton");

	Params::QuestsCountIconTabButton_C_ExecuteUbergraph_QuestsCountIconTabButton Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnDisabled
// (Event, Protected, BlueprintEvent)

void UQuestsCountIconTabButton_C::BP_OnDisabled()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnDisabled");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnEnabled
// (Event, Protected, BlueprintEvent)

void UQuestsCountIconTabButton_C::BP_OnEnabled()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnEnabled");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Handle Quest Count Updated
// (BlueprintCallable, BlueprintEvent)

void UQuestsCountIconTabButton_C::Handle_Quest_Count_Updated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "Handle Quest Count Updated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)

void UQuestsCountIconTabButton_C::BP_OnUnhovered()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnUnhovered");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)

void UQuestsCountIconTabButton_C::BP_OnHovered()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnHovered");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UQuestsCountIconTabButton_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnDeselected
// (Event, Protected, BlueprintEvent)

void UQuestsCountIconTabButton_C::BP_OnDeselected()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnDeselected");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.BP_OnSelected
// (Event, Protected, BlueprintEvent)

void UQuestsCountIconTabButton_C::BP_OnSelected()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "BP_OnSelected");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.SetTabLabelInfo
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortTabButtonLabelInfo          TabLabelInfo                                           (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)

void UQuestsCountIconTabButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "SetTabLabelInfo");

	Params::QuestsCountIconTabButton_C_SetTabLabelInfo Parms{};

	Parms.TabLabelInfo = std::move(TabLabelInfo);

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UQuestsCountIconTabButton_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "PreConstruct");

	Params::QuestsCountIconTabButton_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.OnCurrentTextStyleChanged
// (Event, Protected, BlueprintEvent)

void UQuestsCountIconTabButton_C::OnCurrentTextStyleChanged()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "OnCurrentTextStyleChanged");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Set Text
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText                             Param_ButtonText                                       (BlueprintVisible, BlueprintReadOnly, Parm)

void UQuestsCountIconTabButton_C::Set_Text(const class FText& Param_ButtonText)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "Set Text");

	Params::QuestsCountIconTabButton_C_Set_Text Parms{};

	Parms.Param_ButtonText = std::move(Param_ButtonText);

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Set Icon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSlateBrush                      Param_IconBrush                                        (BlueprintVisible, BlueprintReadOnly, Parm)

void UQuestsCountIconTabButton_C::Set_Icon(const struct FSlateBrush& Param_IconBrush)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "Set Icon");

	Params::QuestsCountIconTabButton_C_Set_Icon Parms{};

	Parms.Param_IconBrush = std::move(Param_IconBrush);

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.ShowText
// (Public, BlueprintCallable, BlueprintEvent)

void UQuestsCountIconTabButton_C::ShowText()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "ShowText");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.SetTutorialBorderStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass*                           BorderStyle                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestsCountIconTabButton_C::SetTutorialBorderStyle(class UClass* BorderStyle)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "SetTutorialBorderStyle");

	Params::QuestsCountIconTabButton_C_SetTutorialBorderStyle Parms{};

	Parms.BorderStyle = BorderStyle;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Update Text
// (Public, BlueprintCallable, BlueprintEvent)

void UQuestsCountIconTabButton_C::Update_Text()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "Update Text");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.Update Bang State
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    Param_bBangEnabled                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32                                   Count                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestsCountIconTabButton_C::Update_Bang_State(bool Param_bBangEnabled, int32 Count)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "Update Bang State");

	Params::QuestsCountIconTabButton_C_Update_Bang_State Parms{};

	Parms.Param_bBangEnabled = Param_bBangEnabled;
	Parms.Count = Count;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestsCountIconTabButton.QuestsCountIconTabButton_C.SetTutorialNameID
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName                             InTutorialBangID                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestsCountIconTabButton_C::SetTutorialNameID(class FName InTutorialBangID)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestsCountIconTabButton_C", "SetTutorialNameID");

	Params::QuestsCountIconTabButton_C_SetTutorialNameID Parms{};

	Parms.InTutorialBangID = InTutorialBangID;

	UObject::ProcessEvent(Func, &Parms);
}

}

