#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: VaultWeaponPlacementHelper

#include "Basic.hpp"

#include "VaultWeaponPlacementHelper_classes.hpp"
#include "VaultWeaponPlacementHelper_parameters.hpp"


namespace SDK
{

// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.NewEventDispatcher_0__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)

void AVaultWeaponPlacementHelper_C::NewEventDispatcher_0__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "NewEventDispatcher_0__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.ExecuteUbergraph_VaultWeaponPlacementHelper
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::ExecuteUbergraph_VaultWeaponPlacementHelper(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "ExecuteUbergraph_VaultWeaponPlacementHelper");

	Params::VaultWeaponPlacementHelper_C_ExecuteUbergraph_VaultWeaponPlacementHelper Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.ItemRez
// (BlueprintCallable, BlueprintEvent)

void AVaultWeaponPlacementHelper_C::ItemRez()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "ItemRez");

	UObject::ProcessEvent(Func, nullptr);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void AVaultWeaponPlacementHelper_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void AVaultWeaponPlacementHelper_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.OnLobbyPlayerHovered
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   PlayerIndex                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::OnLobbyPlayerHovered(int32 PlayerIndex)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "OnLobbyPlayerHovered");

	Params::VaultWeaponPlacementHelper_C_OnLobbyPlayerHovered Parms{};

	Parms.PlayerIndex = PlayerIndex;

	UObject::ProcessEvent(Func, &Parms);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.OnLobbyPlayerSelected
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   PlayerIndex                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::OnLobbyPlayerSelected(int32 PlayerIndex)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "OnLobbyPlayerSelected");

	Params::VaultWeaponPlacementHelper_C_OnLobbyPlayerSelected Parms{};

	Parms.PlayerIndex = PlayerIndex;

	UObject::ProcessEvent(Func, &Parms);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.InitializeContextEvents
// (Public, BlueprintCallable, BlueprintEvent)

void AVaultWeaponPlacementHelper_C::InitializeContextEvents()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "InitializeContextEvents");

	UObject::ProcessEvent(Func, nullptr);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.Initialize
// (Public, BlueprintCallable, BlueprintEvent)

void AVaultWeaponPlacementHelper_C::Initialize()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "Initialize");

	UObject::ProcessEvent(Func, nullptr);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.OnLobbyStarted
// (Public, BlueprintCallable, BlueprintEvent)

void AVaultWeaponPlacementHelper_C::OnLobbyStarted()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "OnLobbyStarted");

	UObject::ProcessEvent(Func, nullptr);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.OnFrontEndCameraChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFrontEndCamera                         NewCamera                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFrontEndCamera                         OldCamera                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::OnFrontEndCameraChanged(EFrontEndCamera NewCamera, EFrontEndCamera OldCamera)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "OnFrontEndCameraChanged");

	Params::VaultWeaponPlacementHelper_C_OnFrontEndCameraChanged Parms{};

	Parms.NewCamera = NewCamera;
	Parms.OldCamera = OldCamera;

	UObject::ProcessEvent(Func, &Parms);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.OnTeamMemberAdded
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo              TeamMemberInfo                                         (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::OnTeamMemberAdded(const struct FFortTeamMemberInfo& TeamMemberInfo)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "OnTeamMemberAdded");

	Params::VaultWeaponPlacementHelper_C_OnTeamMemberAdded Parms{};

	Parms.TeamMemberInfo = std::move(TeamMemberInfo);

	UObject::ProcessEvent(Func, &Parms);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.OnTeamMemberRemoved
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   TeamMemberInfo                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::OnTeamMemberRemoved(int32 TeamMemberInfo)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "OnTeamMemberRemoved");

	Params::VaultWeaponPlacementHelper_C_OnTeamMemberRemoved Parms{};

	Parms.TeamMemberInfo = TeamMemberInfo;

	UObject::ProcessEvent(Func, &Parms);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.OnTeamMemberStateChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo              TeamMemberInfo                                         (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::OnTeamMemberStateChanged(const struct FFortTeamMemberInfo& TeamMemberInfo)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "OnTeamMemberStateChanged");

	Params::VaultWeaponPlacementHelper_C_OnTeamMemberStateChanged Parms{};

	Parms.TeamMemberInfo = std::move(TeamMemberInfo);

	UObject::ProcessEvent(Func, &Parms);
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.GetFrontendAnimInstance
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFrontendAnimInstance*            AsFrontend_Anim_Instance                               (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::GetFrontendAnimInstance(class UFrontendAnimInstance** AsFrontend_Anim_Instance)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "GetFrontendAnimInstance");

	Params::VaultWeaponPlacementHelper_C_GetFrontendAnimInstance Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (AsFrontend_Anim_Instance != nullptr)
		*AsFrontend_Anim_Instance = Parms.AsFrontend_Anim_Instance;
}


// Function VaultWeaponPlacementHelper.VaultWeaponPlacementHelper_C.OnLobbyPlayerUnhovered
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   PlayerIndex                                            (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AVaultWeaponPlacementHelper_C::OnLobbyPlayerUnhovered(int32 PlayerIndex)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("VaultWeaponPlacementHelper_C", "OnLobbyPlayerUnhovered");

	Params::VaultWeaponPlacementHelper_C_OnLobbyPlayerUnhovered Parms{};

	Parms.PlayerIndex = PlayerIndex;

	UObject::ProcessEvent(Func, &Parms);
}

}

