#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: CheckPlayerBanStatus

#include "Basic.hpp"

#include "CheckPlayerBanStatus_classes.hpp"
#include "CheckPlayerBanStatus_parameters.hpp"


namespace SDK
{

// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.ExecuteUbergraph_CheckPlayerBanStatus
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void ACheckPlayerBanStatus_C::ExecuteUbergraph_CheckPlayerBanStatus(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CheckPlayerBanStatus_C", "ExecuteUbergraph_CheckPlayerBanStatus");

	Params::CheckPlayerBanStatus_C_ExecuteUbergraph_CheckPlayerBanStatus Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.Execute
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortScriptedActionParams        Params_0                                               (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)

void ACheckPlayerBanStatus_C::Execute(const struct FFortScriptedActionParams& Params_0)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CheckPlayerBanStatus_C", "Execute");

	Params::CheckPlayerBanStatus_C_Execute Parms{};

	Parms.Params_0 = std::move(Params_0);

	UObject::ProcessEvent(Func, &Parms);
}


// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void ACheckPlayerBanStatus_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CheckPlayerBanStatus_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.ShowBan
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void ACheckPlayerBanStatus_C::ShowBan()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CheckPlayerBanStatus_C", "ShowBan");

	UObject::ProcessEvent(Func, nullptr);
}


// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.OnActionCompleted
// (Public, BlueprintCallable, BlueprintEvent)

void ACheckPlayerBanStatus_C::OnActionCompleted()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("CheckPlayerBanStatus_C", "OnActionCompleted");

	UObject::ProcessEvent(Func, nullptr);
}

}

