#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: StoreWeaponMaster_BP

#include "Basic.hpp"

#include "StoreWeaponMaster_BP_classes.hpp"
#include "StoreWeaponMaster_BP_parameters.hpp"


namespace SDK
{

// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ExecuteUbergraph_StoreWeaponMaster_BP
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AStoreWeaponMaster_BP_C::ExecuteUbergraph_StoreWeaponMaster_BP(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ExecuteUbergraph_StoreWeaponMaster_BP");

	Params::StoreWeaponMaster_BP_C_ExecuteUbergraph_StoreWeaponMaster_BP Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AStoreWeaponMaster_BP_C::ReceiveTick(float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ReceiveTick");

	Params::StoreWeaponMaster_BP_C_ReceiveTick Parms{};

	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);
}


// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.OnLoaded_F90E39F1410BE83EB4E318A6426EF786
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject*                          Loaded                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AStoreWeaponMaster_BP_C::OnLoaded_F90E39F1410BE83EB4E318A6426EF786(class UObject* Loaded)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("StoreWeaponMaster_BP_C", "OnLoaded_F90E39F1410BE83EB4E318A6426EF786");

	Params::StoreWeaponMaster_BP_C_OnLoaded_F90E39F1410BE83EB4E318A6426EF786 Parms{};

	Parms.Loaded = Loaded;

	UObject::ProcessEvent(Func, &Parms);
}


// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void AStoreWeaponMaster_BP_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("StoreWeaponMaster_BP_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function StoreWeaponMaster_BP.StoreWeaponMaster_BP_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void AStoreWeaponMaster_BP_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("StoreWeaponMaster_BP_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}

}

