#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: FortnitePartyHeroSelect_Camera

#include "Basic.hpp"

#include "FortnitePartyHeroSelect_Camera_classes.hpp"
#include "FortnitePartyHeroSelect_Camera_parameters.hpp"


namespace SDK
{

// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.ExecuteUbergraph_FortnitePartyHeroSelect_Camera
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AFortnitePartyHeroSelect_Camera_C::ExecuteUbergraph_FortnitePartyHeroSelect_Camera(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "ExecuteUbergraph_FortnitePartyHeroSelect_Camera");

	Params::FortnitePartyHeroSelect_Camera_C_ExecuteUbergraph_FortnitePartyHeroSelect_Camera Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.OnActivated
// (Event, Public, BlueprintEvent)

void AFortnitePartyHeroSelect_Camera_C::OnActivated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "OnActivated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaSeconds                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AFortnitePartyHeroSelect_Camera_C::ReceiveTick(float DeltaSeconds)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "ReceiveTick");

	Params::FortnitePartyHeroSelect_Camera_C_ReceiveTick Parms{};

	Parms.DeltaSeconds = DeltaSeconds;

	UObject::ProcessEvent(Func, &Parms);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.OnDeactivated
// (Event, Public, BlueprintEvent)

void AFortnitePartyHeroSelect_Camera_C::OnDeactivated()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "OnDeactivated");

	UObject::ProcessEvent(Func, nullptr);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.InpActEvt_RightMouseButton_K2Node_InputKeyEvent_0
// (BlueprintEvent)
// Parameters:
// struct FKey                             Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void AFortnitePartyHeroSelect_Camera_C::InpActEvt_RightMouseButton_K2Node_InputKeyEvent_0(const struct FKey& Key)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "InpActEvt_RightMouseButton_K2Node_InputKeyEvent_0");

	Params::FortnitePartyHeroSelect_Camera_C_InpActEvt_RightMouseButton_K2Node_InputKeyEvent_0 Parms{};

	Parms.Key = std::move(Key);

	UObject::ProcessEvent(Func, &Parms);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.InpActEvt_RightMouseButton_K2Node_InputKeyEvent_1
// (BlueprintEvent)
// Parameters:
// struct FKey                             Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void AFortnitePartyHeroSelect_Camera_C::InpActEvt_RightMouseButton_K2Node_InputKeyEvent_1(const struct FKey& Key)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "InpActEvt_RightMouseButton_K2Node_InputKeyEvent_1");

	Params::FortnitePartyHeroSelect_Camera_C_InpActEvt_RightMouseButton_K2Node_InputKeyEvent_1 Parms{};

	Parms.Key = std::move(Key);

	UObject::ProcessEvent(Func, &Parms);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2
// (BlueprintEvent)
// Parameters:
// struct FKey                             Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void AFortnitePartyHeroSelect_Camera_C::InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2(const struct FKey& Key)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2");

	Params::FortnitePartyHeroSelect_Camera_C_InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_2 Parms{};

	Parms.Key = std::move(Key);

	UObject::ProcessEvent(Func, &Parms);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3
// (BlueprintEvent)
// Parameters:
// struct FKey                             Key                                                    (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void AFortnitePartyHeroSelect_Camera_C::InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3(const struct FKey& Key)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3");

	Params::FortnitePartyHeroSelect_Camera_C_InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_3 Parms{};

	Parms.Key = std::move(Key);

	UObject::ProcessEvent(Func, &Parms);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void AFortnitePartyHeroSelect_Camera_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.HandleMouseRelease
// (Public, BlueprintCallable, BlueprintEvent)

void AFortnitePartyHeroSelect_Camera_C::HandleMouseRelease()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "HandleMouseRelease");

	UObject::ProcessEvent(Func, nullptr);
}


// Function FortnitePartyHeroSelect_Camera.FortnitePartyHeroSelect_Camera_C.HandleMousePress
// (Public, BlueprintCallable, BlueprintEvent)

void AFortnitePartyHeroSelect_Camera_C::HandleMousePress()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("FortnitePartyHeroSelect_Camera_C", "HandleMousePress");

	UObject::ProcessEvent(Func, nullptr);
}

}

