#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GC_Perk_Outlander_AntiMaterialCharge_Active

#include "Basic.hpp"

#include "FortniteGame_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass GC_Perk_Outlander_AntiMaterialCharge_Active.GC_Perk_Outlander_AntiMaterialCharge_Active_C
// 0x0000 (0x0880 - 0x0880)
class AGC_Perk_Outlander_AntiMaterialCharge_Active_C final : public AFortGameplayCueNotify_Loop
{
public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"GC_Perk_Outlander_AntiMaterialCharge_Active_C">();
	}
	static class AGC_Perk_Outlander_AntiMaterialCharge_Active_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<AGC_Perk_Outlander_AntiMaterialCharge_Active_C>();
	}
};
static_assert(alignof(AGC_Perk_Outlander_AntiMaterialCharge_Active_C) == 0x000008, "Wrong alignment on AGC_Perk_Outlander_AntiMaterialCharge_Active_C");
static_assert(sizeof(AGC_Perk_Outlander_AntiMaterialCharge_Active_C) == 0x000880, "Wrong size on AGC_Perk_Outlander_AntiMaterialCharge_Active_C");

}

