#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: QuestMinusRewardCards

#include "Basic.hpp"

#include "QuestMinusRewardCards_classes.hpp"
#include "QuestMinusRewardCards_parameters.hpp"


namespace SDK
{

// Function Quest-RewardCards.Quest-RewardCards_C.ExecuteUbergraph_Quest-RewardCards
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestMinusRewardCards_C::ExecuteUbergraph_QuestMinusRewardCards(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Quest-RewardCards_C", "ExecuteUbergraph_Quest-RewardCards");

	Params::QuestMinusRewardCards_C_ExecuteUbergraph_QuestMinusRewardCards Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function Quest-RewardCards.Quest-RewardCards_C.UpdateCosmeticListDisplay
// (Event, Public, BlueprintEvent)

void UQuestMinusRewardCards_C::UpdateCosmeticListDisplay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Quest-RewardCards_C", "UpdateCosmeticListDisplay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Quest-RewardCards.Quest-RewardCards_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UQuestMinusRewardCards_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Quest-RewardCards_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Quest-RewardCards.Quest-RewardCards_C.HandleIntroComplete
// (BlueprintCallable, BlueprintEvent)

void UQuestMinusRewardCards_C::HandleIntroComplete()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Quest-RewardCards_C", "HandleIntroComplete");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Quest-RewardCards.Quest-RewardCards_C.WidgetSetUp
// (Public, BlueprintCallable, BlueprintEvent)

void UQuestMinusRewardCards_C::WidgetSetUp()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Quest-RewardCards_C", "WidgetSetUp");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Quest-RewardCards.Quest-RewardCards_C.PopulateCards
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UFortItemDefinition*>      InItemDefinitions                                      (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)

void UQuestMinusRewardCards_C::PopulateCards(TArray<class UFortItemDefinition*>& InItemDefinitions)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Quest-RewardCards_C", "PopulateCards");

	Params::QuestMinusRewardCards_C_PopulateCards Parms{};

	Parms.InItemDefinitions = std::move(InItemDefinitions);

	UObject::ProcessEvent(Func, &Parms);

	InItemDefinitions = std::move(Parms.InItemDefinitions);
}


// Function Quest-RewardCards.Quest-RewardCards_C.PlayBounceLoop
// (Public, BlueprintCallable, BlueprintEvent)

void UQuestMinusRewardCards_C::PlayBounceLoop()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Quest-RewardCards_C", "PlayBounceLoop");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Quest-RewardCards.Quest-RewardCards_C.PlayIntro
// (Public, BlueprintCallable, BlueprintEvent)

void UQuestMinusRewardCards_C::PlayIntro()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Quest-RewardCards_C", "PlayIntro");

	UObject::ProcessEvent(Func, nullptr);
}

}

