#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: LF_SurvivorShelterIndoor

#include "Basic.hpp"

#include "FortniteGame_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass LF_SurvivorShelterIndoor.LF_SurvivorShelterIndoor_C
// 0x0000 (0x0E20 - 0x0E20)
class ALF_SurvivorShelterIndoor_C final : public ABuildingFoundation5x5
{
public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"LF_SurvivorShelterIndoor_C">();
	}
	static class ALF_SurvivorShelterIndoor_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ALF_SurvivorShelterIndoor_C>();
	}
};
static_assert(alignof(ALF_SurvivorShelterIndoor_C) == 0x000010, "Wrong alignment on ALF_SurvivorShelterIndoor_C");
static_assert(sizeof(ALF_SurvivorShelterIndoor_C) == 0x000E20, "Wrong size on ALF_SurvivorShelterIndoor_C");

}

