#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: SetBonus_MaxShield_High

#include "Basic.hpp"

#include "GameplayAbilities_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass SetBonus_MaxShield_High.SetBonus_MaxShield_High_C
// 0x0000 (0x05F0 - 0x05F0)
class USetBonus_MaxShield_High_C final : public UGameplayEffect
{
public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"SetBonus_MaxShield_High_C">();
	}
	static class USetBonus_MaxShield_High_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<USetBonus_MaxShield_High_C>();
	}
};
static_assert(alignof(USetBonus_MaxShield_High_C) == 0x000008, "Wrong alignment on USetBonus_MaxShield_High_C");
static_assert(sizeof(USetBonus_MaxShield_High_C) == 0x0005F0, "Wrong size on USetBonus_MaxShield_High_C");

}

