#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: QuestMiniTile

#include "Basic.hpp"

#include "QuestMiniTile_classes.hpp"
#include "QuestMiniTile_parameters.hpp"


namespace SDK
{

// Function QuestMiniTile.QuestMiniTile_C.HandleQuestTileHovered__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItemDefinition*         QuestItemDef                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestMiniTile_C::HandleQuestTileHovered__DelegateSignature(class UFortQuestItemDefinition* QuestItemDef)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "HandleQuestTileHovered__DelegateSignature");

	Params::QuestMiniTile_C_HandleQuestTileHovered__DelegateSignature Parms{};

	Parms.QuestItemDef = QuestItemDef;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.HandleQuestTileUnhovered__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItemDefinition*         QuestItemDef                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestMiniTile_C::HandleQuestTileUnhovered__DelegateSignature(class UFortQuestItemDefinition* QuestItemDef)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "HandleQuestTileUnhovered__DelegateSignature");

	Params::QuestMiniTile_C_HandleQuestTileUnhovered__DelegateSignature Parms{};

	Parms.QuestItemDef = QuestItemDef;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.ExecuteUbergraph_QuestMiniTile
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestMiniTile_C::ExecuteUbergraph_QuestMiniTile(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "ExecuteUbergraph_QuestMiniTile");

	Params::QuestMiniTile_C_ExecuteUbergraph_QuestMiniTile Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)

void UQuestMiniTile_C::Construct()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "Construct");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestMiniTile.QuestMiniTile_C.BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_4_CommonSelectedStateChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    Selected                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UQuestMiniTile_C::BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_4_CommonSelectedStateChanged__DelegateSignature(class UCommonButton* Button, bool Selected)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_4_CommonSelectedStateChanged__DelegateSignature");

	Params::QuestMiniTile_C_BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_4_CommonSelectedStateChanged__DelegateSignature Parms{};

	Parms.Button = Button;
	Parms.Selected = Selected;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestMiniTile_C::BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");

	Params::QuestMiniTile_C_BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_126_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestMiniTile_C::BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_126_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_126_CommonButtonClicked__DelegateSignature");

	Params::QuestMiniTile_C_BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_126_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_113_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UQuestMiniTile_C::BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_113_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_113_CommonButtonClicked__DelegateSignature");

	Params::QuestMiniTile_C_BndEvt__ButtonQuest_K2Node_ComponentBoundEvent_113_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool                                    IsDesignTime                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UQuestMiniTile_C::PreConstruct(bool IsDesignTime)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "PreConstruct");

	Params::QuestMiniTile_C_PreConstruct Parms{};

	Parms.IsDesignTime = IsDesignTime;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.Init
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UQuestMiniTile_C::Init()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "Init");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestMiniTile.QuestMiniTile_C.SetState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItem*                   InCurrentQuest                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool                                    QuestFound                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UQuestMiniTile_C::SetState(class UFortQuestItem* InCurrentQuest, bool* QuestFound)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "SetState");

	Params::QuestMiniTile_C_SetState Parms{};

	Parms.InCurrentQuest = InCurrentQuest;

	UObject::ProcessEvent(Func, &Parms);

	if (QuestFound != nullptr)
		*QuestFound = Parms.QuestFound;
}


// Function QuestMiniTile.QuestMiniTile_C.ToggleCurrentQuestTileTimer
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    IsEnabled                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UQuestMiniTile_C::ToggleCurrentQuestTileTimer(bool IsEnabled)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "ToggleCurrentQuestTileTimer");

	Params::QuestMiniTile_C_ToggleCurrentQuestTileTimer Parms{};

	Parms.IsEnabled = IsEnabled;

	UObject::ProcessEvent(Func, &Parms);
}


// Function QuestMiniTile.QuestMiniTile_C.PlayTileAnimation
// (Public, BlueprintCallable, BlueprintEvent)

void UQuestMiniTile_C::PlayTileAnimation()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "PlayTileAnimation");

	UObject::ProcessEvent(Func, nullptr);
}


// Function QuestMiniTile.QuestMiniTile_C.SetStateAndFindIncompleteQuest
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    QuestFound                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UQuestMiniTile_C::SetStateAndFindIncompleteQuest(bool* QuestFound)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "SetStateAndFindIncompleteQuest");

	Params::QuestMiniTile_C_SetStateAndFindIncompleteQuest Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (QuestFound != nullptr)
		*QuestFound = Parms.QuestFound;
}


// Function QuestMiniTile.QuestMiniTile_C.HandleSizeOverrides
// (Public, BlueprintCallable, BlueprintEvent)

void UQuestMiniTile_C::HandleSizeOverrides()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("QuestMiniTile_C", "HandleSizeOverrides");

	UObject::ProcessEvent(Func, nullptr);
}

}

