#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GCL_IntelPack_Highlight

#include "Basic.hpp"

#include "GCL_IntelPack_Highlight_classes.hpp"
#include "GCL_IntelPack_Highlight_parameters.hpp"


namespace SDK
{

// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.ExecuteUbergraph_GCL_IntelPack_Highlight
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AGCL_IntelPack_Highlight_C::ExecuteUbergraph_GCL_IntelPack_Highlight(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "ExecuteUbergraph_GCL_IntelPack_Highlight");

	Params::GCL_IntelPack_Highlight_C_ExecuteUbergraph_GCL_IntelPack_Highlight Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.Set Pawn Location
// (BlueprintCallable, BlueprintEvent)

void AGCL_IntelPack_Highlight_C::Set_Pawn_Location()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "Set Pawn Location");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.ReceiveEndPlay
// (Event, Public, BlueprintEvent)
// Parameters:
// EEndPlayReason                          EndPlayReason                                          (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void AGCL_IntelPack_Highlight_C::ReceiveEndPlay(EEndPlayReason EndPlayReason)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "ReceiveEndPlay");

	Params::GCL_IntelPack_Highlight_C_ReceiveEndPlay Parms{};

	Parms.EndPlayReason = EndPlayReason;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)

void AGCL_IntelPack_Highlight_C::ReceiveBeginPlay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "ReceiveBeginPlay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GCL_IntelPack_Highlight.GCL_IntelPack_Highlight_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void AGCL_IntelPack_Highlight_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GCL_IntelPack_Highlight_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}

}

