#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: ItemInspectEvolutionIngredientsList

#include "Basic.hpp"

#include "ItemInspectEvolutionIngredientsList_classes.hpp"
#include "ItemInspectEvolutionIngredientsList_parameters.hpp"


namespace SDK
{

// Function ItemInspectEvolutionIngredientsList.ItemInspectEvolutionIngredientsList_C.SetIngredients
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem*                        Item                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FFortItemQuantityPair>    InIngredients                                          (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)

void UItemInspectEvolutionIngredientsList_C::SetIngredients(class UFortItem* Item, TArray<struct FFortItemQuantityPair>& InIngredients)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ItemInspectEvolutionIngredientsList_C", "SetIngredients");

	Params::ItemInspectEvolutionIngredientsList_C_SetIngredients Parms{};

	Parms.Item = Item;
	Parms.InIngredients = std::move(InIngredients);

	UObject::ProcessEvent(Func, &Parms);

	InIngredients = std::move(Parms.InIngredients);
}


// Function ItemInspectEvolutionIngredientsList.ItemInspectEvolutionIngredientsList_C.ClearIngredients
// (Public, BlueprintCallable, BlueprintEvent)

void UItemInspectEvolutionIngredientsList_C::ClearIngredients()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ItemInspectEvolutionIngredientsList_C", "ClearIngredients");

	UObject::ProcessEvent(Func, nullptr);
}


// Function ItemInspectEvolutionIngredientsList.ItemInspectEvolutionIngredientsList_C.SetupItemLevelRequirement
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem*                        Item                                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UItemInspectEvolutionIngredientsList_C::SetupItemLevelRequirement(class UFortItem* Item)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("ItemInspectEvolutionIngredientsList_C", "SetupItemLevelRequirement");

	Params::ItemInspectEvolutionIngredientsList_C_SetupItemLevelRequirement Parms{};

	Parms.Item = Item;

	UObject::ProcessEvent(Func, &Parms);
}

}

