#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: SM_FORT_Floors_Generic_BasicTile

#include "Basic.hpp"

#include "FortniteGame_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass SM_FORT_Floors_Generic_BasicTile.SM_FORT_Floors_Generic_BasicTile_C
// 0x0000 (0x0BE8 - 0x0BE8)
class ASM_FORT_Floors_Generic_BasicTile_C final : public ABuildingFloor
{
public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"SM_FORT_Floors_Generic_BasicTile_C">();
	}
	static class ASM_FORT_Floors_Generic_BasicTile_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<ASM_FORT_Floors_Generic_BasicTile_C>();
	}
};
static_assert(alignof(ASM_FORT_Floors_Generic_BasicTile_C) == 0x000008, "Wrong alignment on ASM_FORT_Floors_Generic_BasicTile_C");
static_assert(sizeof(ASM_FORT_Floors_Generic_BasicTile_C) == 0x000BE8, "Wrong size on ASM_FORT_Floors_Generic_BasicTile_C");

}

