#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: PlayerPawn_Athena_Generic

#include "Basic.hpp"

#include "PlayerPawn_Athena_Generic_classes.hpp"
#include "PlayerPawn_Athena_Generic_parameters.hpp"


namespace SDK
{

// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimNotify_Begin__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    bActive                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void APlayerPawn_Athena_Generic_C::AnimNotify_Begin__DelegateSignature(bool bActive)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimNotify_Begin__DelegateSignature");

	Params::PlayerPawn_Athena_Generic_C_AnimNotify_Begin__DelegateSignature Parms{};

	Parms.bActive = bActive;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimNotify_End__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::AnimNotify_End__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimNotify_End__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ExecuteUbergraph_PlayerPawn_Athena_Generic
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::ExecuteUbergraph_PlayerPawn_Athena_Generic(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ExecuteUbergraph_PlayerPawn_Athena_Generic");

	Params::PlayerPawn_Athena_Generic_C_ExecuteUbergraph_PlayerPawn_Athena_Generic Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.Reapplied
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_Reapplied(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.Reapplied");

	Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_Reapplied Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.Destroyed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_Destroyed(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.Destroyed");

	Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_Destroyed Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Damage.Shielded
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APlayerPawn_Athena_Generic_C::GameplayCue_Damage_Shielded(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Damage.Shielded");

	Params::PlayerPawn_Athena_Generic_C_GameplayCue_Damage_Shielded Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Shield.PotionConsumed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APlayerPawn_Athena_Generic_C::GameplayCue_Shield_PotionConsumed(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Shield.PotionConsumed");

	Params::PlayerPawn_Athena_Generic_C_GameplayCue_Shield_PotionConsumed Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.SpookyMist.Loop
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_SpookyMist_Loop(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.SpookyMist.Loop");

	Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_SpookyMist_Loop Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsDisable
// (Event, Public, BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::AnimTrailsDisable()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsDisable");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsSetup
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UParticleSystem*                  ParticleSystemReference                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             FirstSocketName                                        (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             SecondSocketName                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float                                   Width                                                  (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UParticleSystemComponent*         OverrideParticleComp                                   (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             OverideFirstSocketName                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName                             OverideSecondSocketName                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::AnimTrailsSetup(class UParticleSystem* ParticleSystemReference, class FName FirstSocketName, class FName SecondSocketName, float Width, class UParticleSystemComponent* OverrideParticleComp, class FName OverideFirstSocketName, class FName OverideSecondSocketName)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsSetup");

	Params::PlayerPawn_Athena_Generic_C_AnimTrailsSetup Parms{};

	Parms.ParticleSystemReference = ParticleSystemReference;
	Parms.FirstSocketName = FirstSocketName;
	Parms.SecondSocketName = SecondSocketName;
	Parms.Width = Width;
	Parms.OverrideParticleComp = OverrideParticleComp;
	Parms.OverideFirstSocketName = OverideFirstSocketName;
	Parms.OverideSecondSocketName = OverideSecondSocketName;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.AnimTrailsNotify
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    bActive                                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void APlayerPawn_Athena_Generic_C::AnimTrailsNotify(bool bActive)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "AnimTrailsNotify");

	Params::PlayerPawn_Athena_Generic_C_AnimTrailsNotify Parms{};

	Parms.bActive = bActive;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.BindOnDestroyed
// (BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::BindOnDestroyed()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "BindOnDestroyed");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.CharacterDestroyed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           DestroyedActor                                         (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::CharacterDestroyed(class AActor* DestroyedActor)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "CharacterDestroyed");

	Params::PlayerPawn_Athena_Generic_C_CharacterDestroyed Parms{};

	Parms.DestroyedActor = DestroyedActor;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Entered WaterVolume
// (BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::Entered_WaterVolume()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Entered WaterVolume");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnDeathServer
// (BlueprintAuthorityOnly, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float                                   Damage                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer            DamageTags                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FVector                          Momentum                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult                       HitInfo                                                (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class AController*                      InstigatedBy                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor*                           DamageCauser                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayEffectContextHandle     EffectContext                                          (BlueprintVisible, BlueprintReadOnly, Parm)

void APlayerPawn_Athena_Generic_C::OnDeathServer(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AController* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnDeathServer");

	Params::PlayerPawn_Athena_Generic_C_OnDeathServer Parms{};

	Parms.Damage = Damage;
	Parms.DamageTags = std::move(DamageTags);
	Parms.Momentum = std::move(Momentum);
	Parms.HitInfo = std::move(HitInfo);
	Parms.InstigatedBy = InstigatedBy;
	Parms.DamageCauser = DamageCauser;
	Parms.EffectContext = std::move(EffectContext);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ReceiveDestroyed
// (Event, Public, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::ReceiveDestroyed()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ReceiveDestroyed");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier2");

	Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier2 Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EGameplayCueEvent                       EventType                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters           Parameters                                             (BlueprintVisible, BlueprintReadOnly, Parm, ContainsInstancedReference)

void APlayerPawn_Athena_Generic_C::GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1(EGameplayCueEvent EventType, const struct FGameplayCueParameters& Parameters)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GameplayCue.Abilities.Activation.Generic.HarvestBuff.Tier1");

	Params::PlayerPawn_Athena_Generic_C_GameplayCue_Abilities_Activation_Generic_HarvestBuff_Tier1 Parms{};

	Parms.EventType = EventType;
	Parms.Parameters = std::move(Parameters);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnCharacterPartsReinitialized
// (Event, Protected, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::OnCharacterPartsReinitialized()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnCharacterPartsReinitialized");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.FootStepRight
// (Public, BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::FootStepRight()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "FootStepRight");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.FootStepLeft
// (Public, BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::FootStepLeft()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "FootStepLeft");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnWeaponEquipped
// (Event, Public, BlueprintEvent)
// Parameters:
// class AFortWeapon*                      NewWeapon                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AFortWeapon*                      PrevWeapon                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::OnWeaponEquipped(class AFortWeapon* NewWeapon, class AFortWeapon* PrevWeapon)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnWeaponEquipped");

	Params::PlayerPawn_Athena_Generic_C_OnWeaponEquipped Parms{};

	Parms.NewWeapon = NewWeapon;
	Parms.PrevWeapon = PrevWeapon;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnLanded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FHitResult                       Hit                                                    (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)

void APlayerPawn_Athena_Generic_C::OnLanded(const struct FHitResult& Hit)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnLanded");

	Params::PlayerPawn_Athena_Generic_C_OnLanded Parms{};

	Parms.Hit = std::move(Hit);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.OnDamagePlayEffects
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// float                                   Damage                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayTagContainer            DamageTags                                             (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FVector                          Momentum                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FHitResult                       HitInfo                                                (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)
// class AFortPawn*                        InstigatedBy                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class AActor*                           DamageCauser                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayEffectContextHandle     EffectContext                                          (BlueprintVisible, BlueprintReadOnly, Parm)

void APlayerPawn_Athena_Generic_C::OnDamagePlayEffects(float Damage, const struct FGameplayTagContainer& DamageTags, const struct FVector& Momentum, const struct FHitResult& HitInfo, class AFortPawn* InstigatedBy, class AActor* DamageCauser, const struct FGameplayEffectContextHandle& EffectContext)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "OnDamagePlayEffects");

	Params::PlayerPawn_Athena_Generic_C_OnDamagePlayEffects Parms{};

	Parms.Damage = Damage;
	Parms.DamageTags = std::move(DamageTags);
	Parms.Momentum = std::move(Momentum);
	Parms.HitInfo = std::move(HitInfo);
	Parms.InstigatedBy = InstigatedBy;
	Parms.DamageCauser = DamageCauser;
	Parms.EffectContext = std::move(EffectContext);

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.MeleeSwingLeft
// (BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::MeleeSwingLeft()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "MeleeSwingLeft");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.MeleeSwingRight
// (BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::MeleeSwingRight()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "MeleeSwingRight");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::UserConstructionScript()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "UserConstructionScript");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Create and Duplicate Effect Skeletal Meshes Parent
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortCustomPartType                     BodyType                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USkeletalMeshComponent*           DuplicatedSkeletalMeshComponent                        (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInterface*               Material_to_Apply                                      (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UMaterialInstanceDynamic*> Empty_MID_Array                                        (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// int32                                   TranslucentSortPriority                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::Create_and_Duplicate_Effect_Skeletal_Meshes_Parent(EFortCustomPartType BodyType, class USkeletalMeshComponent*& DuplicatedSkeletalMeshComponent, class UMaterialInterface* Material_to_Apply, TArray<class UMaterialInstanceDynamic*>& Empty_MID_Array, int32 TranslucentSortPriority)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Create and Duplicate Effect Skeletal Meshes Parent");

	Params::PlayerPawn_Athena_Generic_C_Create_and_Duplicate_Effect_Skeletal_Meshes_Parent Parms{};

	Parms.BodyType = BodyType;
	Parms.DuplicatedSkeletalMeshComponent = DuplicatedSkeletalMeshComponent;
	Parms.Material_to_Apply = Material_to_Apply;
	Parms.Empty_MID_Array = std::move(Empty_MID_Array);
	Parms.TranslucentSortPriority = TranslucentSortPriority;

	UObject::ProcessEvent(Func, &Parms);

	DuplicatedSkeletalMeshComponent = Parms.DuplicatedSkeletalMeshComponent;
	Empty_MID_Array = std::move(Parms.Empty_MID_Array);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.SlaveAMeshToTheBody
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class USkeletalMeshComponent*           Param_Mesh                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class USkeletalMeshComponent*           Master                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::SlaveAMeshToTheBody(class USkeletalMeshComponent* Param_Mesh, class USkeletalMeshComponent* Master)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "SlaveAMeshToTheBody");

	Params::PlayerPawn_Athena_Generic_C_SlaveAMeshToTheBody Parms{};

	Parms.Param_Mesh = Param_Mesh;
	Parms.Master = Master;

	UObject::ProcessEvent(Func, &Parms);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Create and Duplicate Effect Poseable Skeletal Mesh
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortCustomPartType                     BodyType                                               (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UMaterialInterface*               Material_to_Apply                                      (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UMaterialInstanceDynamic*> Empty_MID_Array                                        (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// int32                                   TranslucentSortPriority                                (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPoseableMeshComponent*           PoseableMesh                                           (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::Create_and_Duplicate_Effect_Poseable_Skeletal_Mesh(EFortCustomPartType BodyType, class UMaterialInterface* Material_to_Apply, TArray<class UMaterialInstanceDynamic*>& Empty_MID_Array, int32 TranslucentSortPriority, class UPoseableMeshComponent*& PoseableMesh)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Create and Duplicate Effect Poseable Skeletal Mesh");

	Params::PlayerPawn_Athena_Generic_C_Create_and_Duplicate_Effect_Poseable_Skeletal_Mesh Parms{};

	Parms.BodyType = BodyType;
	Parms.Material_to_Apply = Material_to_Apply;
	Parms.Empty_MID_Array = std::move(Empty_MID_Array);
	Parms.TranslucentSortPriority = TranslucentSortPriority;
	Parms.PoseableMesh = PoseableMesh;

	UObject::ProcessEvent(Func, &Parms);

	Empty_MID_Array = std::move(Parms.Empty_MID_Array);
	PoseableMesh = Parms.PoseableMesh;
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.DisableWaterLevelTick
// (Public, BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::DisableWaterLevelTick()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "DisableWaterLevelTick");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Are the wind and water RTT passes enabled
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    NewParam                                               (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void APlayerPawn_Athena_Generic_C::Are_the_wind_and_water_RTT_passes_enabled(bool* NewParam)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Are the wind and water RTT passes enabled");

	Params::PlayerPawn_Athena_Generic_C_Are_the_wind_and_water_RTT_passes_enabled Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (NewParam != nullptr)
		*NewParam = Parms.NewParam;
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.GetHitPoint FXLocation
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           Object                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector                          OutputLocation                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::GetHitPoint_FXLocation(class AActor* Object, struct FVector* OutputLocation)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "GetHitPoint FXLocation");

	Params::PlayerPawn_Athena_Generic_C_GetHitPoint_FXLocation Parms{};

	Parms.Object = Object;

	UObject::ProcessEvent(Func, &Parms);

	if (OutputLocation != nullptr)
		*OutputLocation = std::move(Parms.OutputLocation);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.ReInitFrontendPetDisplay
// (Public, BlueprintCallable, BlueprintEvent)

void APlayerPawn_Athena_Generic_C::ReInitFrontendPetDisplay()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "ReInitFrontendPetDisplay");

	UObject::ProcessEvent(Func, nullptr);
}


// Function PlayerPawn_Athena_Generic.PlayerPawn_Athena_Generic_C.Melee_Effect_Color
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector                          Melee_Color_Set                                        (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void APlayerPawn_Athena_Generic_C::Melee_Effect_Color(struct FVector* Melee_Color_Set)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("PlayerPawn_Athena_Generic_C", "Melee_Effect_Color");

	Params::PlayerPawn_Athena_Generic_C_Melee_Effect_Color Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (Melee_Color_Set != nullptr)
		*Melee_Color_Set = std::move(Parms.Melee_Color_Set);
}

}

