#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: B_PlayerShieldDamage_LensEffect_Direction

#include "Basic.hpp"

#include "FortniteGame_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass B_PlayerShieldDamage_LensEffect_Direction.B_PlayerShieldDamage_LensEffect_Direction_C
// 0x0000 (0x0420 - 0x0420)
class AB_PlayerShieldDamage_LensEffect_Direction_C final : public AFortEmitterCameraLensEffectDirectional
{
public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"B_PlayerShieldDamage_LensEffect_Direction_C">();
	}
	static class AB_PlayerShieldDamage_LensEffect_Direction_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<AB_PlayerShieldDamage_LensEffect_Direction_C>();
	}
};
static_assert(alignof(AB_PlayerShieldDamage_LensEffect_Direction_C) == 0x000010, "Wrong alignment on AB_PlayerShieldDamage_LensEffect_Direction_C");
static_assert(sizeof(AB_PlayerShieldDamage_LensEffect_Direction_C) == 0x000420, "Wrong size on AB_PlayerShieldDamage_LensEffect_Direction_C");

}

