#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: Fortnite_M_Avg_Player_MenusScreen_AnimBP

#include "Basic.hpp"

#include "Fortnite_M_Avg_Player_MenusScreen_AnimBP_classes.hpp"
#include "Fortnite_M_Avg_Player_MenusScreen_AnimBP_parameters.hpp"


namespace SDK
{

// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP
// (Final, UbergraphFunction)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP");

	Params::Fortnite_M_Avg_Player_MenusScreen_AnimBP_C_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.BlueprintUpdateAnimation
// (Event, Public, BlueprintEvent)
// Parameters:
// float                                   DeltaTimeX                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::BlueprintUpdateAnimation(float DeltaTimeX)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "BlueprintUpdateAnimation");

	Params::Fortnite_M_Avg_Player_MenusScreen_AnimBP_C_BlueprintUpdateAnimation Parms{};

	Parms.DeltaTimeX = DeltaTimeX;

	UObject::ProcessEvent(Func, &Parms);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_53B8C117420CB0F1D06CF7BB2D0F611F
// (BlueprintEvent)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_53B8C117420CB0F1D06CF7BB2D0F611F()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_53B8C117420CB0F1D06CF7BB2D0F611F");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_63200C884B8BFFB1AB40C7BA4AE4764A
// (BlueprintEvent)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_63200C884B8BFFB1AB40C7BA4AE4764A()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_63200C884B8BFFB1AB40C7BA4AE4764A");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_863AEA3C426E5A0975CC67A91E44BA76
// (BlueprintEvent)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_863AEA3C426E5A0975CC67A91E44BA76()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_863AEA3C426E5A0975CC67A91E44BA76");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_9B548FD24DD8CA302DBE0493C9C73F98
// (BlueprintEvent)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_9B548FD24DD8CA302DBE0493C9C73F98()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_9B548FD24DD8CA302DBE0493C9C73F98");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_D53EBE274630FE146FC57C9C40922FA4
// (BlueprintEvent)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_D53EBE274630FE146FC57C9C40922FA4()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_D53EBE274630FE146FC57C9C40922FA4");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_DD721A434BAE1DC3B4791ABEF2973E96
// (BlueprintEvent)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_DD721A434BAE1DC3B4791ABEF2973E96()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_DD721A434BAE1DC3B4791ABEF2973E96");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_F1DB3E5A42B9996B6785308036E85FAE
// (BlueprintEvent)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_F1DB3E5A42B9996B6785308036E85FAE()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_F1DB3E5A42B9996B6785308036E85FAE");

	UObject::ProcessEvent(Func, nullptr);
}


// Function Fortnite_M_Avg_Player_MenusScreen_AnimBP.Fortnite_M_Avg_Player_MenusScreen_AnimBP_C.EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_FCD8E69443C0A585805514BA49F1D848
// (BlueprintEvent)

void UFortnite_M_Avg_Player_MenusScreen_AnimBP_C::EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_FCD8E69443C0A585805514BA49F1D848()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("Fortnite_M_Avg_Player_MenusScreen_AnimBP_C", "EvaluateGraphExposedInputs_ExecuteUbergraph_Fortnite_M_Avg_Player_MenusScreen_AnimBP_AnimGraphNode_TransitionResult_FCD8E69443C0A585805514BA49F1D848");

	UObject::ProcessEvent(Func, nullptr);
}

}

