#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: AnimationBudgetAllocator

#include "Basic.hpp"

#include "AnimationBudgetAllocator_classes.hpp"
#include "AnimationBudgetAllocator_parameters.hpp"


namespace SDK
{

// Function AnimationBudgetAllocator.SkeletalMeshComponentBudgeted.SetAutoRegisterWithBudgetAllocator
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool                                    bInAutoRegisterWithBudgetAllocator                     (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)

void USkeletalMeshComponentBudgeted::SetAutoRegisterWithBudgetAllocator(bool bInAutoRegisterWithBudgetAllocator)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("SkeletalMeshComponentBudgeted", "SetAutoRegisterWithBudgetAllocator");

	Params::SkeletalMeshComponentBudgeted_SetAutoRegisterWithBudgetAllocator Parms{};

	Parms.bInAutoRegisterWithBudgetAllocator = bInAutoRegisterWithBudgetAllocator;

	auto Flgs = Func->FunctionFlags;
	Func->FunctionFlags |= 0x400;

	UObject::ProcessEvent(Func, &Parms);

	Func->FunctionFlags = Flgs;
}

}

