#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: AthenaLobbyPlayerPanelActions

#include "Basic.hpp"

#include "AthenaLobbyPlayerPanelActions_classes.hpp"
#include "AthenaLobbyPlayerPanelActions_parameters.hpp"


namespace SDK
{

// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.OnGadgetsClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)

void UAthenaLobbyPlayerPanelActions_C::OnGadgetsClicked__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "OnGadgetsClicked__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.OnEmoteClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)

void UAthenaLobbyPlayerPanelActions_C::OnEmoteClicked__DelegateSignature()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "OnEmoteClicked__DelegateSignature");

	UObject::ProcessEvent(Func, nullptr);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.ExecuteUbergraph_AthenaLobbyPlayerPanelActions
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::ExecuteUbergraph_AthenaLobbyPlayerPanelActions(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "ExecuteUbergraph_AthenaLobbyPlayerPanelActions");

	Params::AthenaLobbyPlayerPanelActions_C_ExecuteUbergraph_AthenaLobbyPlayerPanelActions Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.BndEvt__ButtonMute_K2Node_ComponentBoundEvent_46_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::BndEvt__ButtonMute_K2Node_ComponentBoundEvent_46_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "BndEvt__ButtonMute_K2Node_ComponentBoundEvent_46_CommonButtonClicked__DelegateSignature");

	Params::AthenaLobbyPlayerPanelActions_C_BndEvt__ButtonMute_K2Node_ComponentBoundEvent_46_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.BndEvt__ViewProfileButton_K2Node_ComponentBoundEvent_51_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::BndEvt__ViewProfileButton_K2Node_ComponentBoundEvent_51_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "BndEvt__ViewProfileButton_K2Node_ComponentBoundEvent_51_CommonButtonClicked__DelegateSignature");

	Params::AthenaLobbyPlayerPanelActions_C_BndEvt__ViewProfileButton_K2Node_ComponentBoundEvent_51_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.BndEvt__ButtonInviteParty_K2Node_ComponentBoundEvent_121_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::BndEvt__ButtonInviteParty_K2Node_ComponentBoundEvent_121_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "BndEvt__ButtonInviteParty_K2Node_ComponentBoundEvent_121_CommonButtonClicked__DelegateSignature");

	Params::AthenaLobbyPlayerPanelActions_C_BndEvt__ButtonInviteParty_K2Node_ComponentBoundEvent_121_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.BndEvt__ButtonAddFriend_K2Node_ComponentBoundEvent_103_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::BndEvt__ButtonAddFriend_K2Node_ComponentBoundEvent_103_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "BndEvt__ButtonAddFriend_K2Node_ComponentBoundEvent_103_CommonButtonClicked__DelegateSignature");

	Params::AthenaLobbyPlayerPanelActions_C_BndEvt__ButtonAddFriend_K2Node_ComponentBoundEvent_103_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.BndEvt__ButtonManage_K2Node_ComponentBoundEvent_86_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::BndEvt__ButtonManage_K2Node_ComponentBoundEvent_86_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "BndEvt__ButtonManage_K2Node_ComponentBoundEvent_86_CommonButtonClicked__DelegateSignature");

	Params::AthenaLobbyPlayerPanelActions_C_BndEvt__ButtonManage_K2Node_ComponentBoundEvent_86_CommonButtonClicked__DelegateSignature Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.OnButtonHovered
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton*                    Button                                                 (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::OnButtonHovered(class UCommonButton* Button)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "OnButtonHovered");

	Params::AthenaLobbyPlayerPanelActions_C_OnButtonHovered Parms{};

	Parms.Button = Button;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.Initialize
// (Public, BlueprintCallable, BlueprintEvent)

void UAthenaLobbyPlayerPanelActions_C::Initialize()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "Initialize");

	UObject::ProcessEvent(Func, nullptr);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.Refresh
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UAthenaLobbyPlayerPanelActions_C::Refresh()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "Refresh");

	UObject::ProcessEvent(Func, nullptr);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.IsLocalPlayer
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    bIsLocalPlayer                                         (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::IsLocalPlayer(bool* bIsLocalPlayer)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "IsLocalPlayer");

	Params::AthenaLobbyPlayerPanelActions_C_IsLocalPlayer Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (bIsLocalPlayer != nullptr)
		*bIsLocalPlayer = Parms.bIsLocalPlayer;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.IsMissionLocalPlayersOutpost
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    IsLocalPlayersOutpost                                  (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::IsMissionLocalPlayersOutpost(bool* IsLocalPlayersOutpost)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "IsMissionLocalPlayersOutpost");

	Params::AthenaLobbyPlayerPanelActions_C_IsMissionLocalPlayersOutpost Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (IsLocalPlayersOutpost != nullptr)
		*IsLocalPlayersOutpost = Parms.IsLocalPlayersOutpost;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.CanFriendInviteOrAccept
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    bCanFriend                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::CanFriendInviteOrAccept(bool* bCanFriend)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "CanFriendInviteOrAccept");

	Params::AthenaLobbyPlayerPanelActions_C_CanFriendInviteOrAccept Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (bCanFriend != nullptr)
		*bCanFriend = Parms.bCanFriend;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.CanInviteToParty
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    bCanInviteToParty                                      (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::CanInviteToParty(bool* bCanInviteToParty)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "CanInviteToParty");

	Params::AthenaLobbyPlayerPanelActions_C_CanInviteToParty Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (bCanInviteToParty != nullptr)
		*bCanInviteToParty = Parms.bCanInviteToParty;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.IsInvitationPending
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    bIsInvitationPending                                   (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::IsInvitationPending(bool* bIsInvitationPending)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "IsInvitationPending");

	Params::AthenaLobbyPlayerPanelActions_C_IsInvitationPending Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (bIsInvitationPending != nullptr)
		*bIsInvitationPending = Parms.bIsInvitationPending;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.CanManage
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    bCanManage                                             (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::CanManage(bool* bCanManage)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "CanManage");

	Params::AthenaLobbyPlayerPanelActions_C_CanManage Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (bCanManage != nullptr)
		*bCanManage = Parms.bCanManage;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.GetFirstActiveActionButton
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UIconTextButton_C*                IconTextButton                                         (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::GetFirstActiveActionButton(class UIconTextButton_C** IconTextButton)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "GetFirstActiveActionButton");

	Params::AthenaLobbyPlayerPanelActions_C_GetFirstActiveActionButton Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (IconTextButton != nullptr)
		*IconTextButton = Parms.IconTextButton;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.HasValidActions
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    bHasValidActions                                       (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::HasValidActions(bool* bHasValidActions)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "HasValidActions");

	Params::AthenaLobbyPlayerPanelActions_C_HasValidActions Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (bHasValidActions != nullptr)
		*bHasValidActions = Parms.bHasValidActions;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.Focus
// (Public, BlueprintCallable, BlueprintEvent)

void UAthenaLobbyPlayerPanelActions_C::Focus()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "Focus");

	UObject::ProcessEvent(Func, nullptr);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.InitializeContextEvents
// (Public, BlueprintCallable, BlueprintEvent)

void UAthenaLobbyPlayerPanelActions_C::InitializeContextEvents()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "InitializeContextEvents");

	UObject::ProcessEvent(Func, nullptr);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.OnPartyInvitesCountChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   InvitesCount                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::OnPartyInvitesCountChanged(int32 InvitesCount)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "OnPartyInvitesCountChanged");

	Params::AthenaLobbyPlayerPanelActions_C_OnPartyInvitesCountChanged Parms{};

	Parms.InvitesCount = InvitesCount;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.OnActiveFriendsCountUpdated
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32                                   ActiveFriendsCount                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::OnActiveFriendsCountUpdated(int32 ActiveFriendsCount)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "OnActiveFriendsCountUpdated");

	Params::AthenaLobbyPlayerPanelActions_C_OnActiveFriendsCountUpdated Parms{};

	Parms.ActiveFriendsCount = ActiveFriendsCount;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.SetTeamMemberInfo
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortTeamMemberInfo              Param_TeamMemberInfo                                   (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)

void UAthenaLobbyPlayerPanelActions_C::SetTeamMemberInfo(const struct FFortTeamMemberInfo& Param_TeamMemberInfo)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "SetTeamMemberInfo");

	Params::AthenaLobbyPlayerPanelActions_C_SetTeamMemberInfo Parms{};

	Parms.Param_TeamMemberInfo = std::move(Param_TeamMemberInfo);

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.IsTeamMemberLocalPlayer
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    ReturnValue                                            (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)

bool UAthenaLobbyPlayerPanelActions_C::IsTeamMemberLocalPlayer()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "IsTeamMemberLocalPlayer");

	Params::AthenaLobbyPlayerPanelActions_C_IsTeamMemberLocalPlayer Parms{};

	UObject::ProcessEvent(Func, &Parms);

	return Parms.ReturnValue;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.CanViewProfile
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool                                    CanView                                                (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::CanViewProfile(bool* CanView)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "CanViewProfile");

	Params::AthenaLobbyPlayerPanelActions_C_CanViewProfile Parms{};

	UObject::ProcessEvent(Func, &Parms);

	if (CanView != nullptr)
		*CanView = Parms.CanView;
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.OnMutingChanged
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FUniqueNetIdRepl                 NewParam                                               (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// bool                                    NewParam1                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UAthenaLobbyPlayerPanelActions_C::OnMutingChanged(const struct FUniqueNetIdRepl& NewParam, bool NewParam1)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "OnMutingChanged");

	Params::AthenaLobbyPlayerPanelActions_C_OnMutingChanged Parms{};

	Parms.NewParam = std::move(NewParam);
	Parms.NewParam1 = NewParam1;

	UObject::ProcessEvent(Func, &Parms);
}


// Function AthenaLobbyPlayerPanelActions.AthenaLobbyPlayerPanelActions_C.RefreshAddFriendButton
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)

void UAthenaLobbyPlayerPanelActions_C::RefreshAddFriendButton()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("AthenaLobbyPlayerPanelActions_C", "RefreshAddFriendButton");

	UObject::ProcessEvent(Func, nullptr);
}

}

