#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: B_BGA_BotTurret_Parent

#include "Basic.hpp"

#include "Engine_structs.hpp"
#include "FBotTurretData_structs.hpp"
#include "FortniteGame_classes.hpp"


namespace SDK
{

// BlueprintGeneratedClass B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C
// 0x0080 (0x07E8 - 0x0768)
class AB_BGA_BotTurret_Parent_C final : public ABuildingGameplayActor
{
public:
	struct FPointerToUberGraphFrame               UberGraphFrame;                                    // 0x0768(0x0008)(ZeroConstructor, Transient, DuplicateTransient)
	class UParticleSystemComponent*               ExplosionBuildUP_Flashes;                          // 0x0770(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class UAudioComponent*                        Bot_Self_Destruct_Beep;                            // 0x0778(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class USkeletalMeshComponent*                 SK_Bot_Turret;                                     // 0x0780(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
	class USceneComponent*                        DefaultSceneRoot;                                  // 0x0788(0x0008)(BlueprintVisible, ZeroConstructor, InstancedReference, IsPlainOldData, NonTransactional, NoDestructor, HasGetValueTypeHash)
	UMulticastDelegateProperty_                   BotFired;                                          // 0x0790(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
	class AFortAIPawn*                            Target;                                            // 0x07A0(0x0008)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	struct FFBotTurretData                        BotData;                                           // 0x07A8(0x0018)(Edit, BlueprintVisible, Net, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, RepNotify, NoDestructor, HasGetValueTypeHash)
	int32                                         Left_Right_Gun;                                    // 0x07C0(0x0004)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
	uint8                                         Pad_7C4[0x4];                                      // 0x07C4(0x0004)(Fixing Size After Last Property [ Dumper-7 ])
	UMulticastDelegateProperty_                   BotExplosionWarning;                               // 0x07C8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
	UMulticastDelegateProperty_                   BotExplode;                                        // 0x07D8(0x0010)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)

public:
	void BotFired__DelegateSignature(int32 Left);
	void BotExplosionWarning__DelegateSignature();
	void BotExplode__DelegateSignature();
	void ExecuteUbergraph_B_BGA_BotTurret_Parent(int32 EntryPoint);
	void BindOnDestroyed();
	void Destroyed(class AActor* DestroyedActor);
	void Ready();
	void SetTarget(class AFortAIPawn* Param_Target);
	void PassBotInfo(float WarmupTime, float BotDuration, float FireRate, float Radius, float RadiusDefault, bool ExplosionUpgrade);
	void UserConstructionScript();
	void SetGunSpawnRotFromSocket(class FName SocketName, const struct FVector& InVect);
	void LeftOrRightGunFired(int32 A);
	void OnRep_BotData();
	void GetPlayerPawn(class AFortPlayerPawn** AsFort_Player_Pawn);

public:
	static class UClass* StaticClass()
	{
		return StaticBPGeneratedClassImpl<"B_BGA_BotTurret_Parent_C">();
	}
	static class AB_BGA_BotTurret_Parent_C* GetDefaultObj()
	{
		return GetDefaultObjImpl<AB_BGA_BotTurret_Parent_C>();
	}
};
static_assert(alignof(AB_BGA_BotTurret_Parent_C) == 0x000008, "Wrong alignment on AB_BGA_BotTurret_Parent_C");
static_assert(sizeof(AB_BGA_BotTurret_Parent_C) == 0x0007E8, "Wrong size on AB_BGA_BotTurret_Parent_C");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, UberGraphFrame) == 0x000768, "Member 'AB_BGA_BotTurret_Parent_C::UberGraphFrame' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, ExplosionBuildUP_Flashes) == 0x000770, "Member 'AB_BGA_BotTurret_Parent_C::ExplosionBuildUP_Flashes' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, Bot_Self_Destruct_Beep) == 0x000778, "Member 'AB_BGA_BotTurret_Parent_C::Bot_Self_Destruct_Beep' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, SK_Bot_Turret) == 0x000780, "Member 'AB_BGA_BotTurret_Parent_C::SK_Bot_Turret' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, DefaultSceneRoot) == 0x000788, "Member 'AB_BGA_BotTurret_Parent_C::DefaultSceneRoot' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, BotFired) == 0x000790, "Member 'AB_BGA_BotTurret_Parent_C::BotFired' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, Target) == 0x0007A0, "Member 'AB_BGA_BotTurret_Parent_C::Target' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, BotData) == 0x0007A8, "Member 'AB_BGA_BotTurret_Parent_C::BotData' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, Left_Right_Gun) == 0x0007C0, "Member 'AB_BGA_BotTurret_Parent_C::Left_Right_Gun' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, BotExplosionWarning) == 0x0007C8, "Member 'AB_BGA_BotTurret_Parent_C::BotExplosionWarning' has a wrong offset!");
static_assert(offsetof(AB_BGA_BotTurret_Parent_C, BotExplode) == 0x0007D8, "Member 'AB_BGA_BotTurret_Parent_C::BotExplode' has a wrong offset!");

}

