#pragma once

/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/

// Package: GA_Athena_ZipLine_Smash

#include "Basic.hpp"

#include "GA_Athena_ZipLine_Smash_classes.hpp"
#include "GA_Athena_ZipLine_Smash_parameters.hpp"


namespace SDK
{

// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.ExecuteUbergraph_GA_Athena_ZipLine_Smash
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32                                   EntryPoint                                             (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UGA_Athena_ZipLine_Smash_C::ExecuteUbergraph_GA_Athena_ZipLine_Smash(int32 EntryPoint)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "ExecuteUbergraph_GA_Athena_ZipLine_Smash");

	Params::GA_Athena_ZipLine_Smash_C_ExecuteUbergraph_GA_Athena_ZipLine_Smash Parms{};

	Parms.EntryPoint = EntryPoint;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.HandleZiplineStateChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool                                    bIsZiplining                                           (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)

void UGA_Athena_ZipLine_Smash_C::HandleZiplineStateChanged(bool bIsZiplining)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "HandleZiplineStateChanged");

	Params::GA_Athena_ZipLine_Smash_C_HandleZiplineStateChanged Parms{};

	Parms.bIsZiplining = bIsZiplining;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.RemoveFallDamageImmunity
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FHitResult                       Hit                                                    (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference)

void UGA_Athena_ZipLine_Smash_C::RemoveFallDamageImmunity(const struct FHitResult& Hit)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "RemoveFallDamageImmunity");

	Params::GA_Athena_ZipLine_Smash_C_RemoveFallDamageImmunity Parms{};

	Parms.Hit = std::move(Hit);

	UObject::ProcessEvent(Func, &Parms);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.SurroundingsCheck
// (BlueprintCallable, BlueprintEvent)

void UGA_Athena_ZipLine_Smash_C::SurroundingsCheck()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "SurroundingsCheck");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.HandleMovementModeChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class ACharacter*                       Character                                              (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EMovementMode                           PrevMovementMode                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// uint8                                   PreviousCustomMode                                     (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UGA_Athena_ZipLine_Smash_C::HandleMovementModeChanged(class ACharacter* Character, EMovementMode PrevMovementMode, uint8 PreviousCustomMode)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "HandleMovementModeChanged");

	Params::GA_Athena_ZipLine_Smash_C_HandleMovementModeChanged Parms{};

	Parms.Character = Character;
	Parms.PrevMovementMode = PrevMovementMode;
	Parms.PreviousCustomMode = PreviousCustomMode;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.K2_ActivateAbilityFromEvent
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGameplayEventData               EventData                                              (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)

void UGA_Athena_ZipLine_Smash_C::K2_ActivateAbilityFromEvent(const struct FGameplayEventData& EventData)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "K2_ActivateAbilityFromEvent");

	Params::GA_Athena_ZipLine_Smash_C_K2_ActivateAbilityFromEvent Parms{};

	Parms.EventData = std::move(EventData);

	UObject::ProcessEvent(Func, &Parms);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.BreakNearbyStructures
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortPlayerPawn*                  Param_PlayerPawn                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UGA_Athena_ZipLine_Smash_C::BreakNearbyStructures(class AFortPlayerPawn* Param_PlayerPawn)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "BreakNearbyStructures");

	Params::GA_Athena_ZipLine_Smash_C_BreakNearbyStructures Parms{};

	Parms.Param_PlayerPawn = Param_PlayerPawn;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.SpawnMotor
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor*                           Param_PlayerPawn                                       (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)

void UGA_Athena_ZipLine_Smash_C::SpawnMotor(class AActor* Param_PlayerPawn)
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "SpawnMotor");

	Params::GA_Athena_ZipLine_Smash_C_SpawnMotor Parms{};

	Parms.Param_PlayerPawn = Param_PlayerPawn;

	UObject::ProcessEvent(Func, &Parms);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.CheckMotor
// (Public, BlueprintCallable, BlueprintEvent)

void UGA_Athena_ZipLine_Smash_C::CheckMotor()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "CheckMotor");

	UObject::ProcessEvent(Func, nullptr);
}


// Function GA_Athena_ZipLine_Smash.GA_Athena_ZipLine_Smash_C.CheckForQuestProgress
// (Public, BlueprintCallable, BlueprintEvent)

void UGA_Athena_ZipLine_Smash_C::CheckForQuestProgress()
{
	static class UFunction* Func = nullptr;

	if (Func == nullptr)
		Func = Class->GetFunction("GA_Athena_ZipLine_Smash_C", "CheckForQuestProgress");

	UObject::ProcessEvent(Func, nullptr);
}

}

