Files
Slender/Assets/Scripts/Assembly-UnityScript/PlayerRelativeControl.cs
T
2026-05-23 14:12:25 +02:00

128 lines
2.9 KiB
C#

using System;
using UnityEngine;
[Serializable]
[RequireComponent(typeof(CharacterController))]
public class PlayerRelativeControl : MonoBehaviour
{
public Joystick moveJoystick;
public Joystick rotateJoystick;
public Transform cameraPivot;
public float forwardSpeed;
public float backwardSpeed;
public float sidestepSpeed;
public float jumpSpeed;
public float inAirMultiplier;
public Vector2 rotationSpeed;
private Transform thisTransform;
private CharacterController character;
private Vector3 cameraVelocity;
private Vector3 velocity;
public PlayerRelativeControl()
{
forwardSpeed = 4f;
backwardSpeed = 1f;
sidestepSpeed = 1f;
jumpSpeed = 8f;
inAirMultiplier = 0.25f;
rotationSpeed = new Vector2(50f, 25f);
}
public virtual void Start()
{
thisTransform = (Transform)GetComponent(typeof(Transform));
character = (CharacterController)GetComponent(typeof(CharacterController));
GameObject gameObject = GameObject.Find("PlayerSpawn");
if ((bool)gameObject)
{
thisTransform.position = gameObject.transform.position;
}
}
public virtual void OnEndGame()
{
moveJoystick.Disable();
rotateJoystick.Disable();
enabled = false;
}
public virtual void Update()
{
Vector3 motion = thisTransform.TransformDirection(new Vector3(moveJoystick.position.x, 0f, moveJoystick.position.y));
motion.y = 0f;
motion.Normalize();
Vector3 zero = Vector3.zero;
Vector2 vector = new Vector2(Mathf.Abs(moveJoystick.position.x), Mathf.Abs(moveJoystick.position.y));
if (!(vector.y <= vector.x))
{
if (!(moveJoystick.position.y <= 0f))
{
motion *= forwardSpeed * vector.y;
}
else
{
motion *= backwardSpeed * vector.y;
zero.z = moveJoystick.position.y * 0.75f;
}
}
else
{
motion *= sidestepSpeed * vector.x;
zero.x = (0f - moveJoystick.position.x) * 0.5f;
}
if (character.isGrounded)
{
if (rotateJoystick.tapCount == 2)
{
velocity = character.velocity;
velocity.y = jumpSpeed;
}
}
else
{
velocity.y += Physics.gravity.y * Time.deltaTime;
zero.z = (0f - jumpSpeed) * 0.25f;
motion.x *= inAirMultiplier;
motion.z *= inAirMultiplier;
}
motion += velocity;
motion += Physics.gravity;
motion *= Time.deltaTime;
character.Move(motion);
if (character.isGrounded)
{
velocity = Vector3.zero;
}
Vector3 localPosition = cameraPivot.localPosition;
localPosition.x = Mathf.SmoothDamp(localPosition.x, zero.x, ref cameraVelocity.x, 0.3f);
localPosition.z = Mathf.SmoothDamp(localPosition.z, zero.z, ref cameraVelocity.z, 0.5f);
cameraPivot.localPosition = localPosition;
if (character.isGrounded)
{
Vector2 position = rotateJoystick.position;
position.x *= rotationSpeed.x;
position.y *= rotationSpeed.y;
position *= Time.deltaTime;
thisTransform.Rotate(0f, position.x, 0f, Space.World);
cameraPivot.Rotate(position.y, 0f, 0f);
}
}
public virtual void Main()
{
}
}