Files
Slender/Assets/Scripts/Assembly-UnityScript/FirstPersonControl.cs
T
2026-05-23 14:12:25 +02:00

172 lines
3.6 KiB
C#

using System;
using UnityEngine;
[Serializable]
[RequireComponent(typeof(CharacterController))]
public class FirstPersonControl : MonoBehaviour
{
public Joystick moveTouchPad;
public Joystick rotateTouchPad;
public Transform cameraPivot;
public float forwardSpeed;
public float backwardSpeed;
public float sidestepSpeed;
public float jumpSpeed;
public float inAirMultiplier;
public Vector2 rotationSpeed;
public float tiltPositiveYAxis;
public float tiltNegativeYAxis;
public float tiltXAxisMinimum;
private Transform thisTransform;
private CharacterController character;
private Vector3 cameraVelocity;
private Vector3 velocity;
private bool canJump;
public FirstPersonControl()
{
forwardSpeed = 4f;
backwardSpeed = 1f;
sidestepSpeed = 1f;
jumpSpeed = 8f;
inAirMultiplier = 0.25f;
rotationSpeed = new Vector2(50f, 25f);
tiltPositiveYAxis = 0.6f;
tiltNegativeYAxis = 0.4f;
tiltXAxisMinimum = 0.1f;
canJump = true;
}
public virtual void Start()
{
thisTransform = (Transform)GetComponent(typeof(Transform));
character = (CharacterController)GetComponent(typeof(CharacterController));
GameObject gameObject = GameObject.Find("PlayerSpawn");
if ((bool)gameObject)
{
thisTransform.position = gameObject.transform.position;
}
}
public virtual void OnEndGame()
{
moveTouchPad.Disable();
if ((bool)rotateTouchPad)
{
rotateTouchPad.Disable();
}
enabled = false;
}
public virtual void Update()
{
Vector3 motion = thisTransform.TransformDirection(new Vector3(moveTouchPad.position.x, 0f, moveTouchPad.position.y));
motion.y = 0f;
motion.Normalize();
Vector2 vector = new Vector2(Mathf.Abs(moveTouchPad.position.x), Mathf.Abs(moveTouchPad.position.y));
if (!(vector.y <= vector.x))
{
if (!(moveTouchPad.position.y <= 0f))
{
motion *= forwardSpeed * vector.y;
}
else
{
motion *= backwardSpeed * vector.y;
}
}
else
{
motion *= sidestepSpeed * vector.x;
}
if (character.isGrounded)
{
bool flag = false;
Joystick joystick = null;
joystick = ((!rotateTouchPad) ? moveTouchPad : rotateTouchPad);
if (!joystick.IsFingerDown())
{
canJump = true;
}
if (canJump && joystick.tapCount >= 2)
{
flag = true;
canJump = false;
}
if (flag)
{
velocity = character.velocity;
velocity.y = jumpSpeed;
}
}
else
{
velocity.y += Physics.gravity.y * Time.deltaTime;
motion.x *= inAirMultiplier;
motion.z *= inAirMultiplier;
}
motion += velocity;
motion += Physics.gravity;
motion *= Time.deltaTime;
character.Move(motion);
if (character.isGrounded)
{
velocity = Vector3.zero;
}
if (!character.isGrounded)
{
return;
}
Vector2 vector2 = Vector2.zero;
if ((bool)rotateTouchPad)
{
vector2 = rotateTouchPad.position;
}
else
{
Vector3 acceleration = Input.acceleration;
float num = Mathf.Abs(acceleration.x);
if (!(acceleration.z >= 0f) && !(acceleration.x >= 0f))
{
if (!(num < tiltPositiveYAxis))
{
vector2.y = (num - tiltPositiveYAxis) / (1f - tiltPositiveYAxis);
}
else if (!(num > tiltNegativeYAxis))
{
vector2.y = (0f - (tiltNegativeYAxis - num)) / tiltNegativeYAxis;
}
}
if (!(Mathf.Abs(acceleration.y) < tiltXAxisMinimum))
{
vector2.x = (0f - (acceleration.y - tiltXAxisMinimum)) / (1f - tiltXAxisMinimum);
}
}
vector2.x *= rotationSpeed.x;
vector2.y *= rotationSpeed.y;
vector2 *= Time.deltaTime;
thisTransform.Rotate(0f, vector2.x, 0f, Space.World);
cameraPivot.Rotate(0f - vector2.y, 0f, 0f);
}
public virtual void Main()
{
}
}