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2026-05-23 14:12:25 +02:00

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Shader "Skin/Diffuse" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Specular Color", Color) = (0.5,0.5,0.5,1)
_Shininess ("Shininess", Range(0.01,1)) = 0.078125
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
_RimTex ("Rim ramp (GRB) Fresnel ramp (A)", 2D) = " grey" {}
_WrapTex ("Wrap ramp (RGBA)", 2D) = "grey" {}
}
Fallback " Diffuse"
}