Files
2026-05-23 14:12:25 +02:00

60 lines
1.2 KiB
C#

using System;
using UnityEngine;
[Serializable]
[ExecuteInEditMode]
[RequireComponent(typeof(Camera))]
[AddComponentMenu("Image Effects/Fisheye")]
public class Fisheye : PostEffectsBase
{
public float strengthX;
public float strengthY;
public Shader fishEyeShader;
private Material fisheyeMaterial;
public Fisheye()
{
strengthX = 0.05f;
strengthY = 0.05f;
}
public virtual void OnDisable()
{
if ((bool)fisheyeMaterial)
{
UnityEngine.Object.DestroyImmediate(fisheyeMaterial);
}
}
public override bool CheckResources()
{
CheckSupport(false);
fisheyeMaterial = CheckShaderAndCreateMaterial(fishEyeShader, fisheyeMaterial);
if (!isSupported)
{
ReportAutoDisable();
}
return isSupported;
}
public virtual void OnRenderImage(RenderTexture source, RenderTexture destination)
{
if (!CheckResources())
{
Graphics.Blit(source, destination);
return;
}
float num = 5f / 32f;
float num2 = (float)source.width * 1f / ((float)source.height * 1f);
fisheyeMaterial.SetVector("intensity", new Vector4(strengthX * num2 * num, strengthY * num, strengthX * num2 * num, strengthY * num));
Graphics.Blit(source, destination, fisheyeMaterial);
}
public override void Main()
{
}
}