Files
Slender/Assets/Material/Optimized Bark Material_0.mat
2026-05-23 14:12:25 +02:00

53 lines
1.4 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 3
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Optimized Bark Material
m_Shader: {fileID: 4800000, guid: 5b268e2d2fe76064998c7fa72e398fa0, type: 1}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 2b16b024e6d763c4d9fb5dca5121d34e, type: 1}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _TranslucencyMap
second:
m_Texture: {fileID: 2800000, guid: 7cfc9e419761de64b911a4d1a1afe50f, type: 1}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpSpecMap
second:
m_Texture: {fileID: 2800000, guid: 736ec07e553e014458085d7a221ee9ec, type: 1}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _SquashAmount
second: 1
m_Colors:
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SpecColor
second: {r: 0.5, g: 0.5, b: 0.5, a: 1}
data:
first:
name: _Scale
second: {r: 1, g: 1, b: 1, a: 1}