using System; using UnityEngine; [Serializable] public class FollowTransform : MonoBehaviour { public Transform targetTransform; public bool faceForward; private Transform thisTransform; public virtual void Start() { thisTransform = transform; } public virtual void Update() { thisTransform.position = targetTransform.position; if (faceForward) { thisTransform.forward = targetTransform.forward; } } public virtual void Main() { } }