using UnityEngine; public class StaticScript : MonoBehaviour { public PlayerScript view; public LoseScript final; private void Start() { } private void FixedUpdate() { Color color = base.GetComponent().material.color; if (!view.lost) { if (view.flicker <= 0) { color.a = 0.25f - view.sanity / 400f; } else { color.a = 1f; } } else if (final.timeleft >= 250) { color.a = (450f - (float)final.timeleft) / 200f; } else { color.a = 0f; } base.GetComponent().material.color = color; base.GetComponent().material.mainTextureOffset = new Vector2(Random.value, Random.value); } }