using UnityEngine; public class PickupPage : MonoBehaviour { public Transform player; public PlayerScript view; public AudioClip pagesound; public bool withinrange; public LayerMask mask; private void Update() { RaycastHit hitInfo; if (base.GetComponent().isVisible) { if ((double)Vector3.Distance(base.transform.position, player.position) <= 2.0) { if (Physics.Raycast(player.position, (base.transform.position - player.position).normalized, out hitInfo, 2f, mask)) { withinrange = true; view.nearpage = base.transform; } } else if (withinrange) { withinrange = false; view.nearpage = null; } } else if (withinrange) { withinrange = false; view.nearpage = null; } if (Input.GetMouseButtonDown(0) && withinrange && Physics.Raycast(player.position, (base.transform.position - player.position).normalized, out hitInfo, 2f, mask) && hitInfo.collider.gameObject == base.gameObject) { if ((view.pages == 0 || view.pages == 2 || view.pages == 4 || view.pages == 6 || view.pages == 7) && view.level == 0) { view.fadeinmusic = 0f; } view.pages++; view.fadeoutgui = 0; view.nearpage = null; view.toolong = 15000; view.sprscr.jogSpeed = 3.5f + (float)view.pages * 0.1f; if (view.pages < 8) { view.targetfog = 0.02f + (float)view.pages * 0.01f; } else { view.targetfog = 0.01f; } if (view.level > 0) { view.level--; } AudioSource.PlayClipAtPoint(pagesound, base.transform.position); if (view.pages < 8) { view.maxrange = 100 - (view.pages + view.level) * 11; view.minrange = 80 - (view.pages + view.level) * 10; } else { view.maxrange = 20f; view.minrange = 10f; view.finaldelay = 750; } Object.Destroy(base.gameObject); } } }