using UnityEngine; public class LoseScript : MonoBehaviour { public Transform player; public PlayerScript view; public bool onthistime; public int timeleft; public Light l1; public Light l2; public AudioSource san1; public AudioSource san2; public AudioSource san3; public Camera original; public GUIStyle credits; public bool quitted; public Light sun; public Material daysky; public Material nightsky; public Vector3 oldposition; public int mhdelay; private void Start() { nightsky = RenderSettings.skybox; base.transform.parent.GetComponent().enabled = false; Color color = base.GetComponent().material.color; color.a = 0.4f; base.GetComponent().material.color = color; } private void OnGUI() { if (view.pages >= 8) { if (view.mh) { if (timeleft >= 1100 && timeleft < 1350) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 25, 600f, 50f), "The tape ends there.", credits); } else if (timeleft >= 1500 && timeleft < 1900) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 65, 600f, 50f), "There was no sign of who had", credits); GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 25, 600f, 50f), "filmed it, only a label on the", credits); GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 15, 600f, 50f), "tape which read 'WATCH THIS'.", credits); } else if (timeleft >= 2050 && timeleft < 2300) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 25, 600f, 50f), "Someone is trying to help me.", credits); } } if (timeleft >= 1050 + mhdelay && timeleft < 1300 + mhdelay) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 75, 600f, 50f), "Game Design & Programming", credits); GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 25, 600f, 50f), "Mark J. Hadley", credits); } else if (timeleft >= 1400 + mhdelay && timeleft < 1650 + mhdelay) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 75, 600f, 50f), "Music & Sound", credits); GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 25, 600f, 50f), "Mark J. Hadley", credits); } else if (timeleft >= 1750 + mhdelay && timeleft < 2250 + mhdelay) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 75, 600f, 50f), "Models", credits); if (timeleft < 1850 + mhdelay) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 25, 600f, 50f), "Pau Cano", credits); } else if (timeleft < 1950 + mhdelay) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 25, 600f, 50f), "Universal Image", credits); } else if (timeleft < 2050 + mhdelay) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 25, 600f, 50f), "VIS Games", credits); } else if (timeleft < 2150 + mhdelay) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 25, 600f, 50f), "Profi Developers", credits); } else { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 25, 600f, 50f), "Unity Technology", credits); } } else if (timeleft >= 2350 + mhdelay && timeleft < 2600 + mhdelay) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 25, 600f, 50f), "Thanks for playing", credits); } return; } if (view.mh) { if (timeleft >= 300 && timeleft < 550) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 25, 600f, 50f), "The tape ends there.", credits); } else if (timeleft >= 700 && timeleft < 1100) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 65, 600f, 50f), "There was no label on the", credits); GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 25, 600f, 50f), "tape, nor any indication", credits); GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 15, 600f, 50f), "as to who had filmed it.", credits); } else if (timeleft >= 1250 && timeleft < 1500) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 25, 600f, 50f), "But I intend to find out.", credits); } } if (timeleft >= 250 + mhdelay && !quitted) { GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 - 75, 600f, 50f), "Pages: " + view.pages + "/8", credits); GUI.Label(new Rect(Screen.width / 2 - 300, Screen.height / 2 + 25, 600f, 50f), "Click to continue", credits); } } private void Update() { if (view.pages < 8 && timeleft >= 250 && Input.GetMouseButtonDown(0)) { quitted = true; Application.LoadLevel(0); } } private void FixedUpdate() { base.transform.parent.position = new Vector3(0f, -180f, 0f); if (view.startgame.timer == 1599 && view.daytime) { RenderSettings.skybox = daysky; } if (!view.lost) { return; } if (timeleft == 0) { original.enabled = false; base.transform.parent.GetComponent().enabled = true; oldposition = player.position; player.position = new Vector3(0f, -2000f, 0f); RenderSettings.ambientLight = Color.black; sun.enabled = false; if (view.mh) { mhdelay = 1400; } view.dust.Stop(); } base.GetComponent().material.mainTextureOffset = new Vector2(Random.value, Random.value); if (timeleft < 20 || timeleft > 120) { onthistime = false; } else if ((double)Random.value < 0.7) { onthistime = true; } else { onthistime = false; } if (onthistime) { l1.intensity = 1f; l2.intensity = 1f; san1.volume = 1f; san2.volume = 1f; san3.volume = 1f; } else if (timeleft < 250) { l1.intensity = 0f; l2.intensity = 0f; san1.volume = 0f; san2.volume = 0f; san3.volume = 0f; } if (timeleft < 250 + mhdelay || (timeleft < 2700 + mhdelay && view.pages >= 8)) { timeleft++; } if (timeleft == 250) { san1.volume = 0f; san2.volume = 0f; san3.volume = 0f; } if (timeleft == 251 && view.pages >= 8) { onthistime = false; if (view.daytime) { RenderSettings.skybox = nightsky; RenderSettings.ambientLight = Color.black; view.torch.enabled = true; sun.enabled = false; } else { RenderSettings.skybox = daysky; RenderSettings.ambientLight = Color.gray; sun.enabled = true; if (!view.mh) { PlayerPrefs.SetInt("daytime", 1); } } if (view.dustyair && view.daytime) { view.dust.Play(); } original.enabled = true; base.transform.parent.GetComponent().enabled = false; player.position = oldposition; player.LookAt(new Vector3(view.endfix.position.x, player.position.y, view.endfix.position.z)); } if (timeleft >= 950 && view.pages >= 8) { original.enabled = false; base.transform.parent.GetComponent().enabled = true; l1.intensity = 0f; l2.intensity = 0f; sun.enabled = false; RenderSettings.ambientLight = Color.black; player.position = new Vector3(0f, -2000f, 0f); } if (timeleft > 250 && view.pages >= 8) { if (view.mh) { if ((float)timeleft < 425f) { san1.volume = (450f - (float)timeleft) / 100f; san2.volume = (350f - (float)timeleft) / 100f; san3.volume = 0f; } else if (timeleft < 950) { san1.volume = 0.25f; san2.volume = 0f; san3.volume = 0f; } else { san1.volume = 0f; san2.volume = 0f; san3.volume = 0f; } } else { san1.volume = (450f - (float)timeleft) / 100f; san2.volume = (350f - (float)timeleft) / 100f; san3.volume = 0f; } } if (timeleft >= 2700 + mhdelay && view.pages >= 8) { quitted = true; Application.LoadLevel(0); } if (timeleft == 250 + mhdelay && view.pages >= 8) { view.fadeinmusic = 0f; } if (timeleft == 2500 + mhdelay && view.pages >= 8) { view.fadeinmusic = 0f; } } }