Complete Upgrade

This commit is contained in:
ApfelTeeSaft
2026-05-23 14:12:25 +02:00
parent 426a40e01d
commit 82fd6c1923
765 changed files with 106326 additions and 0 deletions
@@ -0,0 +1,96 @@
using System;
using UnityEngine;
[Serializable]
[RequireComponent(typeof(CharacterController))]
public class SidescrollControl : MonoBehaviour
{
public Joystick moveTouchPad;
public Joystick jumpTouchPad;
public float forwardSpeed;
public float backwardSpeed;
public float jumpSpeed;
public float inAirMultiplier;
private Transform thisTransform;
private CharacterController character;
private Vector3 velocity;
private bool canJump;
public SidescrollControl()
{
forwardSpeed = 4f;
backwardSpeed = 4f;
jumpSpeed = 16f;
inAirMultiplier = 0.25f;
canJump = true;
}
public virtual void Start()
{
thisTransform = (Transform)GetComponent(typeof(Transform));
character = (CharacterController)GetComponent(typeof(CharacterController));
GameObject gameObject = GameObject.Find("PlayerSpawn");
if ((bool)gameObject)
{
thisTransform.position = gameObject.transform.position;
}
}
public virtual void OnEndGame()
{
moveTouchPad.Disable();
jumpTouchPad.Disable();
enabled = false;
}
public virtual void Update()
{
Vector3 zero = Vector3.zero;
zero = ((moveTouchPad.position.x <= 0f) ? (Vector3.right * backwardSpeed * moveTouchPad.position.x) : (Vector3.right * forwardSpeed * moveTouchPad.position.x));
if (character.isGrounded)
{
bool flag = false;
Joystick joystick = jumpTouchPad;
if (!joystick.IsFingerDown())
{
canJump = true;
}
if (canJump && joystick.IsFingerDown())
{
flag = true;
canJump = false;
}
if (flag)
{
velocity = character.velocity;
velocity.y = jumpSpeed;
}
}
else
{
velocity.y += Physics.gravity.y * Time.deltaTime;
zero.x *= inAirMultiplier;
}
zero += velocity;
zero += Physics.gravity;
zero *= Time.deltaTime;
character.Move(zero);
if (character.isGrounded)
{
velocity = Vector3.zero;
}
}
public virtual void Main()
{
}
}