Files
PlanetFleet/unitButton.cpp
T
devZoGok d43a40221b keeping unit buttons when pausing the game
removing unit buttons when deselecting units
2023-09-24 10:42:28 +03:00

21 lines
655 B
C++

#include "unitButton.h"
#include "gameManager.h"
#include "activeGameState.h"
#include <stateManager.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
UnitButton::UnitButton(Vector2 pos, Vector2 size, string name, string fontPath, int trigger, string imagePath) : Button(pos, size, name, fontPath, true, trigger, imagePath){
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
if(activeState)
activeState->addButton(this);
}
}