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22 lines
219 B
C++
22 lines
219 B
C++
#include "fx.h"
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#include <particleEmitter.h>
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#include <node.h>
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#include <SFML/Audio.hpp>
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namespace battleship{
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using namespace vb01;
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void Fx::activate(){
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if(sfx)
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sfx->play();
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if(peNode){
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}
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}
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}
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