Files
PlanetFleet/pathfinderTest.cpp
T

45 lines
1.7 KiB
C++

#include "pathfinderTest.h"
#include "pathfinder.h"
#include "map.h"
#include <util.h>
#include <vector>
namespace battleship{
using namespace std;
using namespace vb01;
void PathfinderTest::testFindPath(){
vector<Map::Cell> cells = vector<Map::Cell>{
Map::Cell(Vector3::VEC_ZERO, Map::Cell::Type::LAND, vector<Map::Edge>{Map::Edge(0, 0, 0), Map::Edge(2, 0, 1), Map::Edge(4, 0, 2)}),
Map::Cell(Vector3::VEC_ZERO, Map::Cell::Type::LAND, vector<Map::Edge>{Map::Edge(0, 1, 1), Map::Edge(1, 1, 2), Map::Edge(9, 1, 3), Map::Edge(13, 1, 4)}),
Map::Cell(Vector3::VEC_ZERO, Map::Cell::Type::LAND, vector<Map::Edge>{Map::Edge(0, 2, 2), Map::Edge(2, 2, 1), Map::Edge(4, 2, 4), Map::Edge(5, 2, 5)}),
Map::Cell(Vector3::VEC_ZERO, Map::Cell::Type::LAND, vector<Map::Edge>{Map::Edge(0, 3, 3), Map::Edge(1, 3, 6)}),
Map::Cell(Vector3::VEC_ZERO, Map::Cell::Type::LAND, vector<Map::Edge>{Map::Edge(0, 4, 4), Map::Edge(1, 4, 0), Map::Edge(1, 4, 3), Map::Edge(3, 4, 6)}),
Map::Cell(Vector3::VEC_ZERO, Map::Cell::Type::LAND, vector<Map::Edge>{Map::Edge(0, 5, 5), Map::Edge(9, 5, 4), Map::Edge(2, 5, 6)}),
Map::Cell(Vector3::VEC_ZERO, Map::Cell::Type::LAND, vector<Map::Edge>{Map::Edge(0, 6, 6)})
};
int size = cells.size();
const u16 INF = u16(0 - 1);
pathfinder->setImpassibleNodeVal(INF);
vector<int> path = pathfinder->findPath(cells, 0, size - 1);
CPPUNIT_ASSERT(path == vector<int>({0, 1, 2, 4, 3, 6}));
int sumPathWeights = 0;
for(int i = 1; i < path.size(); i++)
sumPathWeights += cells[path[i - 1]].getEdgeWeight(path[i]);
CPPUNIT_ASSERT(sumPathWeights == 9);
}
void PathfinderTest::setUp(){
pathfinder = Pathfinder::getSingleton();
}
void PathfinderTest::tearDown(){
}
}