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https://github.com/ApfelTeeSaft/PlanetFleet.git
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47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#ifndef GAME_MANAGER_H
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#define GAME_MANAGER_H
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#include "util.h"
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#include <mapping.h>
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#include <vector>
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#include <string>
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namespace gameBase{
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class InputManager;
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class StateManager;
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}
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namespace battleship{
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class GameManager {
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public:
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static GameManager* getSingleton();
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void start(std::string);
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void update();
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inline int getWidth(){return width;}
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inline int getHeight(){return height;}
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inline std::string getPath(){return path;}
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inline gameBase::InputManager* getInputManager(){return inputManager;}
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inline bool isServerSide(){return serverSide;}
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inline bool isRunning(){return running;}
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inline void setRunning(bool r){this->running = r;}
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inline gameBase::StateManager* getStateManager(){return stateManager;}
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private:
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GameManager(){}
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~GameManager(){}
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void registerMembers();
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void initLua(std::string);
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gameBase::StateManager *stateManager = nullptr;
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gameBase::InputManager *inputManager = nullptr;
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int width, height;
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std::string path = "";
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bool serverSide, running = false;
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};
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}
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#endif
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