Files
PlanetFleet/util.h
T

36 lines
875 B
C++
Executable File

#pragma once
#ifndef UTIL_BATTLESHIP_H
#define UTIL_BATTLESHIP_H
#include <iostream>
#include <fstream>
#include <vector>
#include <string>
#include <chrono>
namespace game{
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
typedef char s8;
typedef short s16;
typedef int s32;
typedef long long s64;
namespace core{
class GameManager;
class GuiAppState;
}
namespace util{
void makeTitlescreenButtons(core::GuiAppState*);
/*
bool isWithinRect(irr::core::vector3df,irr::core::vector3df,irr::core::vector3df,irr::core::vector3df);
bool isWithinCuboid(irr::core::vector3df,irr::core::vector3df,irr::core::vector3df,irr::core::vector3df,irr::core::vector3df);
*/
}
}
#endif