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PlanetFleet/guidedMissileData.h
T

31 lines
835 B
C++
Executable File

#pragma once
#ifndef GUIDED_MISSILE_DATA_H
#define GUIDED_MISSILE_DATA_H
#include "projectileData.h"
namespace game
{
namespace content{
namespace projectileData {
const vb01::Vector3 guidedMissilePos[unitData::numberOfUnits][6]{
{},
{},
{},
{},
{
vb01::Vector3(0.24482, 1.14985, 1.32775),
vb01::Vector3(0.24482, 1.14985, 1.62698),
vb01::Vector3(0.24482, 1.14985, 1.88017),
vb01::Vector3(-0.24482, 1.14985, 1.32775),
vb01::Vector3(-0.24482, 1.14985, 1.62698),
vb01::Vector3(-0.24482, 1.14985, 1.88017)
},
{vb01::Vector3(0.17192, 0.57858, 0.64471), vb01::Vector3(-0.17192, 0.57858, 0.64471)}
};
}
}
}
#endif