Files
PlanetFleet/jet.h
T
2022-01-13 20:21:42 +02:00

42 lines
1.1 KiB
C++
Executable File

#pragma once
#ifndef JET_H
#define JET_H
#include <time.h>
#include "unit.h"
#include "player.h"
#include "util.h"
namespace battleship{
class AircraftCarrier;
class Jet : public Unit {
public:
Jet(Player*, vb01::Vector3, int, bool);
virtual void update();
inline void setJetId(int i){this->jetId = i;}
inline void setAircraftCarrier(AircraftCarrier *a){aircraftCarrier = a;}
inline bool isOnBoard(){return onBoard;}
inline int getJetId(){return jetId;}
inline AircraftCarrier* getAircraftCarrier(){return aircraftCarrier;}
inline vb01::Vector3 getOffsetPos(){return offsetPos;}
private:
int jetId;
vb01::Vector3 destDir,offsetPos;
float horAngle = 0, pitchSpeed;
void turnAround();
void pitch(float);
void lap(vb01::Vector3);
protected:
AircraftCarrier *aircraftCarrier = nullptr;
vb01::Vector3 landingPos;
bool onBoard = true, toTurnPoint = false, landing = false;
void move(Order, float = 0.);
void takeOff();
void land();
};
}
#endif