Files
PlanetFleet/aircraftCarrierData.h
T
2021-11-01 11:49:56 +02:00

48 lines
1.3 KiB
C++
Executable File

#pragma once
#ifndef AIRCRAFT_CARRIER_DATA_H
#define AIRCRAFT_CARRIER_DATA_H
#include "unitData.h"
/*
0:戦艦
1:駆逐艦
2:巡洋艦
3:航空母艦
4:潜水艦
5: 戦闘機
*/
namespace battleship {
namespace unitData {
const int numJets[numberOfUnits]{0, 0, 0, 0, 0, 0, 6, 6};
const vb01::Vector3 jetPos[numberOfUnits][20]{
{},
{},
{},
{},
{},
{},
{
vb01::Vector3(0.13674, 1.60034, 7.78832),
vb01::Vector3(1.5889, 1.60034, 7.78832),
vb01::Vector3(0.13674, 1.60034, 5.47672),
vb01::Vector3(1.5889, 1.60034, 5.47672),
vb01::Vector3(0.13674, 1.60034, 3.37257),
vb01::Vector3(1.5889, 1.60034, 3.37257)
},
{
vb01::Vector3(-0.61651, 2.78469, 7.88753),
vb01::Vector3(0.40384, 2.78469, 7.88753),
vb01::Vector3(-0.61651, 2.78469, 5.82783),
vb01::Vector3(0.40384, 2.78469, 5.82783),
vb01::Vector3(-0.61651, 2.78469, 3.87186),
vb01::Vector3(0.40384, 2.78469, 3.87186)
}
};
const float runwayLenght[numberOfUnits]{0, 0, 0, 0, 0, 0, 10, 10};
}
}
#endif