mirror of
https://github.com/ApfelTeeSaft/PlanetFleet.git
synced 2026-08-26 19:33:38 +00:00
75 lines
1.9 KiB
Lua
75 lines
1.9 KiB
Lua
for i = 1, #game.cpuPlayers do
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game.cpuPlayers[i]:init()
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game.cpuPlayers[i].behaviour = {
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type = BTNodeType.SEQUENCE,
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children = {
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{type = BTNodeType.FUNCTION, func = 'buildLandFactory'},
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{type = BTNodeType.FUNCTION, func = 'trainEngineers'},
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{
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type = BTNodeType.PARALLEL,
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children = {
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{type = BTNodeType.FUNCTION, func = 'buildRefinery'},
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{
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type = BTNodeType.SEQUENCE,
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children = {
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{type = BTNodeType.FUNCTION, func = 'buildExtractor'},
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{type = BTNodeType.FUNCTION, func = 'buildHarvester'},
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}
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}
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}
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},
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{
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type = BTNodeType.SEQUENCE,
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children = {
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{type = BTNodeType.FUNCTION, func = 'buildLandDefForce'},
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{type = BTNodeType.FUNCTION, func = 'buildPointDefenseRing'}
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}
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},
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--[[
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]]--
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--[[
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{
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type = BTNodeType.SELECTOR,
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children = {
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{type = BTNodeType.FUNCTION, func = 'hasLandRouteToAllSpawnPoints'},
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{
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type = BTNodeType.SEQUENCE,
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children = {
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{type = BTNodeType.FUNCTION, func = 'buildNavalFactory'},
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{type = BTNodeType.FUNCTION, func = 'buildNavalForce'}
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}
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},
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}
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},
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{
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type = BTNodeType.SELECTOR,
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children = {
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{type = BTNodeType.FUNCTION, func = 'hasLandRouteToSpawnPoint'},
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{
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type = BTNodeType.SEQUENCE,
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children = {
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{type = BTNodeType.FUNCTION, func = 'boardTransports'},
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{type = BTNodeType.FUNCTION, func = 'moveTransports'}
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{type = BTNodeType.FUNCTION, func = 'unloadTransports'}
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}
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},
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}
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},
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{type = BTNodeType.FUNCTION, func = 'occupySpawnpoint'},
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{
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type = BTNodeType.PARALLEL,
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children = {
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{type = BTNodeType.FUNCTION, func = 'buildTaskForces'},
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{
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type = BTNodeType.PARALLEL,
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numMinSuccesses = 2,
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children = game.cpuPlayers[i]:generateTaskforceActions()
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},
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}
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},
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]]--
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}
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}
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end
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