Files
PlanetFleet/Assets/Scripts/Core/playerInit.lua
T
2026-03-15 15:21:11 +02:00

75 lines
1.9 KiB
Lua

for i = 1, #game.cpuPlayers do
game.cpuPlayers[i]:init()
game.cpuPlayers[i].behaviour = {
type = BTNodeType.SEQUENCE,
children = {
{type = BTNodeType.FUNCTION, func = 'buildLandFactory'},
{type = BTNodeType.FUNCTION, func = 'trainEngineers'},
{
type = BTNodeType.PARALLEL,
children = {
{type = BTNodeType.FUNCTION, func = 'buildRefinery'},
{
type = BTNodeType.SEQUENCE,
children = {
{type = BTNodeType.FUNCTION, func = 'buildExtractor'},
{type = BTNodeType.FUNCTION, func = 'buildHarvester'},
}
}
}
},
{
type = BTNodeType.SEQUENCE,
children = {
{type = BTNodeType.FUNCTION, func = 'buildLandDefForce'},
{type = BTNodeType.FUNCTION, func = 'buildPointDefenseRing'}
}
},
--[[
]]--
--[[
{
type = BTNodeType.SELECTOR,
children = {
{type = BTNodeType.FUNCTION, func = 'hasLandRouteToAllSpawnPoints'},
{
type = BTNodeType.SEQUENCE,
children = {
{type = BTNodeType.FUNCTION, func = 'buildNavalFactory'},
{type = BTNodeType.FUNCTION, func = 'buildNavalForce'}
}
},
}
},
{
type = BTNodeType.SELECTOR,
children = {
{type = BTNodeType.FUNCTION, func = 'hasLandRouteToSpawnPoint'},
{
type = BTNodeType.SEQUENCE,
children = {
{type = BTNodeType.FUNCTION, func = 'boardTransports'},
{type = BTNodeType.FUNCTION, func = 'moveTransports'}
{type = BTNodeType.FUNCTION, func = 'unloadTransports'}
}
},
}
},
{type = BTNodeType.FUNCTION, func = 'occupySpawnpoint'},
{
type = BTNodeType.PARALLEL,
children = {
{type = BTNodeType.FUNCTION, func = 'buildTaskForces'},
{
type = BTNodeType.PARALLEL,
numMinSuccesses = 2,
children = game.cpuPlayers[i]:generateTaskforceActions()
},
}
},
]]--
}
}
end