Files
PlanetFleet/optionsButton.cpp
T
devZoGok 179f4c28ac factored out a state manager
using GameManager via a singleton
2021-10-30 08:09:30 +03:00

204 lines
11 KiB
C++
Executable File

#include "optionsButton.h"
#include "stateManager.h"
#include "util.h"
using namespace game::core;
using namespace game::util;
using namespace irr::core;
using namespace irr::io;
using namespace irr::video;
using namespace irr::gui;
namespace game{
namespace gui{
OptionsButton::OkButton::OkButton() :Button(vector2d<s32>(50, GameManager::getSingleton()->getHeight() - 150), vector2d<s32>(140, 50), "Ok", true) {
this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
}
void OptionsButton::OkButton::onClick() {
}
OptionsButton::DefaultsButton::DefaultsButton() :Button(vector2d<s32>(200, GameManager::getSingleton()->getHeight() - 150), vector2d<s32>(140, 50), "Restore defaults", true) {
this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
}
void OptionsButton::DefaultsButton::onClick() {
}
OptionsButton::BackButton::BackButton() :Button(vector2d<s32>(350, GameManager::getSingleton()->getHeight() - 150), vector2d<s32>(140, 50), "Back", true) {
this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
}
void OptionsButton::BackButton::onClick() {
GameManager *gm = GameManager::getSingleton();
gm->detachAllBitmapTexts();
gm->detachAllImages();
state->removeAllListboxes();
state->removeAllCheckboxes();
state->removeAllSliders();
state->removeAllTextboxes();
state->removeButton("Ok");
state->removeButton("Restore defaults");
OptionsButton *optionsButton = new OptionsButton(vector2d<s32>(), vector2d<s32>(), "Options", true);
optionsButton->onClick();
state->removeButton("Back");
}
OptionsButton::TabButton::TabButton(vector2d<s32> pos, vector2d<s32> size, stringw name) :Button(pos, size, name, true) {
this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
}
void OptionsButton::TabButton::onClick() {
state->removeButton("Back");
OkButton *okButton = new OkButton();
DefaultsButton *defaultsButton = new DefaultsButton();
BackButton *returnButton = new BackButton();
defaultsButton->moveText(-25, 0);
state->addButton(okButton);
state->addButton(defaultsButton);
state->addButton(returnButton);
}
OptionsButton::ControlsTab::ControlsTab() : TabButton(
vector2d<s32>(GameManager::getSingleton()->getWidth() / 4,
GameManager::getSingleton()->getHeight() / 10),
vector2d<s32>(100, 50),
"Controls"
) {}
void OptionsButton::ControlsTab::onClick() {
TabButton::onClick();
std::vector<stringw> lines=readFile(std::string((PATH+path("../options.cfg")).c_str()));
GameManager *gm = GameManager::getSingleton();
Listbox *listbox = new Listbox(vector2d<s32>(gm->getWidth() / 4, gm->getHeight() / 10), vector2d<s32>(360, 20), lines, lines.size()<5?lines.size():5,true);
listbox->openUp();
state->addListbox(listbox);
state->removeButton("Mouse");
state->removeButton("Video");
state->removeButton("Audio");
state->removeButton("Multiplayer");
state->removeButton("Controls");
}
OptionsButton::MouseTab::MouseTab() : TabButton(
vector2d<s32>(GameManager::getSingleton()->getWidth() / 4, GameManager::getSingleton()->getHeight() / 10 + 60),
vector2d<s32>(100, 50),
"Mouse"
) {}
void OptionsButton::MouseTab::onClick() {
TabButton::onClick();
GameManager *gm = GameManager::getSingleton();
vector2d<s32> pos(gm->getWidth() / 3, gm->getHeight() / 4);
IGUIFont *font = gm->getDevice()->getGUIEnvironment()->getFont(PATH + "Fonts/fonthaettenschweiler.bmp");
Slider *mouseSensitivitySlider = new Slider(vector2d<s32>(pos.X, pos.Y), vector2d<s32>(300, 10), .1, 3.);
Textbox *mouseSensitivityTextbox = new Textbox(vector2d<s32>(pos.X + 320, pos.Y - 10), vector2d<s32>(100, 20));
Checkbox *reverseMouseCheckbox = new Checkbox(vector2d<s32>(pos.X, pos.Y + 50));
gm->attachBitmapText(new BitmapText("MouseSensitivity", vector2d<s32>(gm->getWidth() / 3 - 90, gm->getHeight() / 4 - 5), font));
gm->attachBitmapText(new BitmapText("ReverseMouse", vector2d<s32>(gm->getWidth() / 3 + 20, gm->getHeight() / 4 + 50), font));
state->addTextbox(mouseSensitivityTextbox);
state->addSlider(mouseSensitivitySlider);
state->addCheckbox(reverseMouseCheckbox);
state->removeButton("Controls");
state->removeButton("Video");
state->removeButton("Audio");
state->removeButton("Multiplayer");
state->removeButton("Mouse");
}
OptionsButton::VideoTab::VideoTab() :TabButton(vector2d<s32>(GameManager::getSingleton()->getWidth() / 4, GameManager::getSingleton()->getHeight() / 10 + 120), vector2d<s32>(100, 50), "Video") {}
void OptionsButton::VideoTab::onClick() {
TabButton::onClick();
std::vector<stringw> lines;
for (int i = 0; i < 10; i++) {
stringw s;
s += i;
lines.push_back(s);
}
GameManager *gm = GameManager::getSingleton();
IGUIFont *font = gm->getDevice()->getGUIEnvironment()->getFont(PATH + "Fonts/fonthaettenschweiler.bmp");
vector2d<s32> pos(gm->getWidth() / 3, gm->getHeight() / 8);
Listbox *resolutionsListbox = new Listbox(vector2d<s32>(pos.X, pos.Y), vector2d<s32>(100, 20), lines, 5);
Checkbox *fullscreenCheckbox = new Checkbox(vector2d<s32>(pos.X, pos.Y + 30));
Checkbox *vsyncCheckbox = new Checkbox(vector2d<s32>(pos.X, pos.Y + 50));
Checkbox *normalMapCheckbox = new Checkbox(vector2d<s32>(pos.X, pos.Y + 70));
Checkbox *parallaxMapCheckbox = new Checkbox(vector2d<s32>(pos.X, pos.Y + 90));
Checkbox *specularMapCheckbox = new Checkbox(vector2d<s32>(pos.X, pos.Y + 110));
gm->attachBitmapText(new BitmapText("Fullscreen", vector2d<s32>(pos.X + 20, pos.Y + 30), font));
gm->attachBitmapText(new BitmapText("VSync", vector2d<s32>(pos.X + 20, pos.Y + 50), font));
gm->attachBitmapText(new BitmapText("Normal map", vector2d<s32>(pos.X + 20, pos.Y + 70), font));
gm->attachBitmapText(new BitmapText("Parallax map", vector2d<s32>(pos.X + 20, pos.Y + 90), font));
gm->attachBitmapText(new BitmapText("Specular map", vector2d<s32>(pos.X + 20, pos.Y + 110), font));
state->addListbox(resolutionsListbox);
state->addCheckbox(fullscreenCheckbox);
state->addCheckbox(vsyncCheckbox);
state->addCheckbox(normalMapCheckbox);
state->addCheckbox(parallaxMapCheckbox);
state->addCheckbox(specularMapCheckbox);
state->removeButton("Controls");
state->removeButton("Mouse");
state->removeButton("Audio");
state->removeButton("Multiplayer");
state->removeButton("Video");
}
OptionsButton::AudioTab::AudioTab() :TabButton(vector2d<s32>(GameManager::getSingleton()->getWidth() / 4, GameManager::getSingleton()->getHeight() / 10 + 180), vector2d<s32>(100, 50), "Audio") {}
void OptionsButton::AudioTab::onClick() {
TabButton::onClick();
GameManager *gm = GameManager::getSingleton();
vector2d<s32> pos(gm->getWidth() / 3, gm->getHeight() / 8);
Slider *volumeSlider = new Slider(vector2d<s32>(pos.X, pos.Y), vector2d<s32>(300, 10), 0., 2.);
Textbox *volumeTextbox = new Textbox(vector2d<s32>(pos.X + 320, pos.Y), vector2d<s32>(100, 20));
state->addTextbox(volumeTextbox);
state->addSlider(volumeSlider);
state->removeButton("Controls");
state->removeButton("Mouse");
state->removeButton("Video");
state->removeButton("Multiplayer");
state->removeButton("Audio");
}
OptionsButton::MultiplayerTab::MultiplayerTab() : TabButton(vector2d<s32>(GameManager::getSingleton()->getWidth() / 4, GameManager::getSingleton()->getHeight() / 10 + 240), vector2d<s32>(100, 50), "Multiplayer") {}
void OptionsButton::MultiplayerTab::onClick() {
TabButton::onClick();
GameManager *gm = GameManager::getSingleton();
IGUIFont *font = gm->getDevice()->getGUIEnvironment()->getFont(PATH + "Fonts/fonthaettenschweiler.bmp");
vector2d<s32> pos(gm->getWidth() / 3, gm->getHeight() / 6);
Textbox *tcpTextbox = new Textbox(vector2d<s32>(pos.X, pos.Y), vector2d<s32>(100, 20));
Textbox *udpTextbox = new Textbox(vector2d<s32>(pos.X, pos.Y + 30), vector2d<s32>(100, 20));
Textbox *playerNameTextbox = new Textbox(vector2d<s32>(pos.X, pos.Y + 60), vector2d<s32>(100, 20));
gm->attachBitmapText(new BitmapText("TCP port", vector2d<s32>(pos.X - 50, pos.Y), font));
gm->attachBitmapText(new BitmapText("UDP port", vector2d<s32>(pos.X - 50, pos.Y + 30), font));
gm->attachBitmapText(new BitmapText("Player name", vector2d<s32>(pos.X - 65, pos.Y + 60), font));
state->addTextbox(tcpTextbox);
state->addTextbox(udpTextbox);
state->addTextbox(playerNameTextbox);
state->removeButton("Controls");
state->removeButton("Mouse");
state->removeButton("Video");
state->removeButton("Audio");
state->removeButton("Multiplayer");
}
OptionsButton::OptionsButton(vector2d<s32> pos, vector2d<s32> size, stringw name, bool separate) : Button(pos, size, name, separate) {
this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
}
void OptionsButton::onClick() {
ControlsTab *controlsTab = new ControlsTab();
MouseTab *mouseTab = new MouseTab();
VideoTab *videoTab = new VideoTab();
AudioTab *audioTab = new AudioTab();
MultiplayerTab *mupltiplayerTab = new MultiplayerTab();
mupltiplayerTab->moveText(-20, 0);
state->addButton(controlsTab);
state->addButton(mouseTab);
state->addButton(videoTab);
state->addButton(audioTab);
state->addButton(mupltiplayerTab);
state->removeButton(this);
}
}
}