Files
PlanetFleet/abstractAppState.cpp
T
2021-10-27 21:37:09 +03:00

66 lines
2.2 KiB
C++

#include "abstractAppState.h"
#include "defConfigs.h"
#include "util.h"
#include <irrlicht.h>
#include <algorithm>
#include <sstream>
#include <iostream>
#include <iomanip>
using namespace irr::core;
using namespace game::util;
using namespace game::core;
using namespace std;
namespace game{
namespace core{
void AbstractAppState::onAttachment() {
const int stateId=(int)type,numBinds=core::numBinds[stateId];
int firstLine=0,lastLine;
for(int i=0;i<stateId;i++)
firstLine+=core::numConfBinds[i];
// firstLine++;
lastLine=firstLine+core::numConfBinds[stateId];
std::vector<stringw> lines=readFile(PATH_STR+"../options.cfg",firstLine,lastLine);
for(int i=0;i<numBinds;i++){
int trigger=core::triggers[stateId][i];
if(i<core::numConfBinds[stateId]&&stateId!=(int)AppStateTypes::GUI_STATE){
int xId=-1;
for(int i2=0;i2<lines[i].size()&&xId==-1;i2++)
if(lines[i].c_str()[i2]=='x')
xId=i2;
char ch[2];
for(int i2=0;i2<2;i2++)
ch[i2]=(char)lines[i].subString(xId+1,2).c_str()[i2];
stringstream ss;
ss<<ch;
ss>>std::hex>>trigger;
}
Bind bind=binds[stateId][i];
bool isKey=stateId>0?trigger>4:core::triggers[stateId][i],isAnalog=core::isAnalog[stateId][i];
attachedKeys.push_back(new Key(bind,trigger,isKey,isAnalog));
}
attached = true;
}
void AbstractAppState::onDetachment() {
attached = false;
}
void AbstractAppState::detachKey(Key *key) {
for (int i = 0; i < attachedKeys.size(); i++)
if (key == attachedKeys[i]) {
delete key;
attachedKeys.erase(attachedKeys.begin() + i);
}
}
void AbstractAppState::detachAllKeys() {
while (attachedKeys.size() > 0) {
delete attachedKeys[attachedKeys.size() - 1];
attachedKeys.pop_back();
}
}
}
}