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https://github.com/ApfelTeeSaft/PlanetFleet.git
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46 lines
1.9 KiB
C++
Executable File
46 lines
1.9 KiB
C++
Executable File
#include "Map.h"
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#include "DefConfigs.h"
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using namespace irr::core;
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using namespace irr::video;
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using namespace irr::scene;
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using namespace irr::video;
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using namespace game::core;
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namespace game{
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namespace content{
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Map::Map(GameManager *gM) {
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gameManager = gM;
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size = vector2d<s32>(50, 50);
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}
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Map::~Map() {
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}
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void Map::update() {
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}
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void Map::load() {
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ISceneManager *smgr = gameManager->getDevice()->getSceneManager();
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smgr->setAmbientLight(SColor(255, 100, 100, 100));
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IVideoDriver *driver = gameManager->getDevice()->getVideoDriver();
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// sunLight=smgr->addLightSceneNode(0,vector3df(0,20,0),SColor(255,255,255,255));
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// sunLight->setLightType(E_LIGHT_TYPE::ELT_COUNT);
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ISceneNode *skybox = smgr->addSkyBoxSceneNode(driver->getTexture(PATH + "Textures/up.jpg")
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, driver->getTexture(PATH + "Textures/down.jpg")
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, driver->getTexture(PATH + "Textures/left.jpg")
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, driver->getTexture(PATH + "Textures/right.jpg")
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, driver->getTexture(PATH + "Textures/front.jpg")
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, driver->getTexture(PATH + "Textures/back.jpg"));
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waterMesh = smgr->addHillPlaneMesh("", dimension2d<float>(1, 1), dimension2d<u32>(30, 30), 0, .1, dimension2d<float>(2., 2.), dimension2d<float>(10, 10));
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waterNode = smgr->addWaterSurfaceSceneNode(waterMesh, .1, 900, 3);
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waterNode->setPosition(vector3df(0, 0, 0));
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waterNode->setMaterialTexture(0, driver->getTexture(PATH + "Textures/water-texture.png"));
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waterNode->setMaterialFlag(EMF_LIGHTING, true);
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waterNode->setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL);
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}
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void Map::unload() {}
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}
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}
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