Files
PlanetFleet/player.h
T

42 lines
1.4 KiB
C++
Executable File

#pragma once
#ifndef PLAYER_H
#define PLAYER_H
#include <vector>
#include "gameManager.h"
#include "unit.h"
namespace battleship{
class Player {
public:
Player(int, int, int, vb01::Vector3 = vb01::Vector3::VEC_ZERO);
~Player();
void update();
void issueOrder(Order::TYPE, std::vector<Order::Target>, bool);
void deselectUnit(int);
void deselectUnits();
bool isThisPlayersUnit(Unit*);
const inline std::vector<Unit*>& getSelectedUnits(){return selectedUnits;}
inline Unit* getSelectedUnit(int i){return selectedUnits[i];}
inline int getNumSelectedUnits(){return selectedUnits.size();}
inline void selectUnit(Unit *u){selectedUnits.push_back(u);}
inline void selectUnits(std::vector<Unit*> units){selectedUnits = units;}
inline void addUnit(Unit *u){units.push_back(u);}
inline Unit* getUnit(int i){return units[i];}
inline std::vector<Unit*>& getUnits(){return units;}
inline void setId(int i){id=i;}
inline int getId(){return id;}
inline int getNumberOfUnits(){return units.size();}
inline int getFaction(){return faction;}
inline int getSide(){return side;}
inline vb01::Vector3 getSpawnPoint(){return spawnPoint;}
private:
int credits, faction, difficulty,side,id;
std::vector<Unit*> units, selectedUnits;
vb01::Vector3 spawnPoint;
};
}
#endif