Files
PlanetFleet/loadMapButton.cpp
T
2023-07-02 11:55:09 +03:00

29 lines
1.1 KiB
C++

#include "loadMapButton.h"
#include "concreteGuiManager.h"
#include "gameManager.h"
#include "mapEditorAppState.h"
#include <stateManager.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
LoadMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Listbox *listbox) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){ this->listbox = listbox; }
void LoadMapButton::OkButton::onClick(){
StateManager *sm = GameManager::getSingleton()->getStateManager();
string name = wstringToString(listbox->getContents()[listbox->getSelectedOption()]);
sm->attachAppState(new MapEditorAppState(name, Vector2::VEC_ZERO, false));
ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua");
}
LoadMapButton::LoadMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "Load map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
void LoadMapButton::onClick(){
ConcreteGuiManager::getSingleton()->readLuaScreenScript("loadMap.lua");
}
}