Files
PlanetFleet/gameManager.cpp
T
2022-06-24 17:23:03 +03:00

49 lines
1.0 KiB
C++
Executable File

#include <algorithm>
#include <root.h>
#include <stateManager.h>
#include <inputManager.h>
#include <assetManager.h>
#include "gameManager.h"
#include "guiAppState.h"
using namespace std;
using namespace vb01;
using namespace gameBase;
namespace battleship{
static GameManager *gameManager = nullptr;
GameManager* GameManager::getSingleton(){
if(!gameManager)
gameManager = new GameManager();
return gameManager;
}
GameManager::GameManager() {
}
GameManager::~GameManager() {}
void GameManager::start(int width, int height) {
this->width = width;
this->height = height;
Root *root = Root::getSingleton();
root->start(width, height, "../../vb01/", "Battleship");
stateManager = new StateManager();
inputManager = new InputManager(stateManager, root->getWindow());
}
void GameManager::update() {
Root::getSingleton()->update();
inputManager->update();
stateManager->update();
}
}