Files
PlanetFleet/inGameAppState.h
T

153 lines
5.3 KiB
C++
Executable File

#pragma once
#ifndef IN_GAME_APP_STATE_H
#define IN_GAME_APP_STATE_H
#include "gameManager.h"
#include "player.h"
#include "map.h"
#include "activeGameState.h"
#include "guiAppState.h"
#include "exitButton.h"
#include "optionsButton.h"
#include <vector>
namespace battleship{
struct Fx {
s64 initTime, time;
sf::Sound *sfx = nullptr;
};
class InGameAppState : public gameBase::AbstractAppState {
public:
InGameAppState(std::vector<std::string>, std::vector<std::string>, std::string);
~InGameAppState();
void onAttached();
void onDettached();
void update();
void onAction(int, bool);
void onAnalog(int, float);
std::vector<Unit*> getSelectedUnits(Player*);
inline std::vector<Player*> getPlayers() {return players;}
inline std::vector<Projectile*>& getProjectiles(){return projectiles;}
inline void addFx(Fx fx){this->fx.push_back(fx);}
inline void addProjectile(Projectile *p){projectiles.push_back(p);}
private:
class ResumeButton : public vb01Gui::Button {
public:
ResumeButton(GuiAppState*, InGameAppState*, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
GuiAppState *getGuiState();
private:
GuiAppState *guiState;
InGameAppState *inGameState;
};
class ConsoleButton : public vb01Gui::Button {
public:
ConsoleButton(GuiAppState*, InGameAppState*, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
private:
GuiAppState *guiState;
InGameAppState *inGameState;
};
class MainMenuButton : public vb01Gui::Button {
public:
MainMenuButton(GuiAppState*, InGameAppState*, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
private:
GuiAppState *guiState;
InGameAppState *inGameState;
};
class InGameOptionsButton : public OptionsButton {
public:
InGameOptionsButton(GuiAppState*, InGameAppState*, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
private:
class ReturnButton : public vb01Gui::Button {
public:
ReturnButton(GuiAppState*, InGameAppState*, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
private:
GuiAppState *guiState;
InGameAppState *inGameState;
};
GuiAppState *guiState;
InGameAppState *inGameState;
ReturnButton *returnButton;
};
class UnitCreationButton : public vb01Gui::Button {
public:
UnitCreationButton(std::string, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
void update();
private:
};
class BattleshipCreationButton : public UnitCreationButton {
public:
BattleshipCreationButton(std::string, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
};
class DestroyerCreationButton : public UnitCreationButton {
public:
DestroyerCreationButton(std::string, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
};
class CruiserCreationButton : public UnitCreationButton {
public:
CruiserCreationButton(std::string, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
};
class CarrierCreationButton : public UnitCreationButton {
public:
CarrierCreationButton(std::string, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
};
class SubmarineCreationButton : public UnitCreationButton {
public:
SubmarineCreationButton(std::string, vb01::Vector2, vb01::Vector2, std::string, bool);
void onClick();
};
ResumeButton *resumeButton;
ConsoleButton *consoleButton;
InGameOptionsButton *optionsButton;
MainMenuButton *mainMenuButton;
ExitButton *exitButton;
BattleshipCreationButton *bcb;
DestroyerCreationButton *dcb;
CruiserCreationButton *crcb;
CarrierCreationButton *ccb;
SubmarineCreationButton *scb;
bool isMainMenuActive = false;
void toggleMainMenu();
void attachGui();
void detachGui();
std::vector<Player*> players;
std::vector<std::string> difficultyLevels, factions;
std::vector<Projectile*> projectiles;
std::vector<Fx> fx;
Player *mainPlayer;
Map *map;
int playerId;
ActiveGameState* activeState;
GuiAppState* guiState;
public:
inline void setResumeButton(ResumeButton *r){this->resumeButton=r;}
inline void setConsoleButton(ConsoleButton *c){this->consoleButton=c;}
inline void setOptionsButton(InGameOptionsButton *o){this->optionsButton=o;}
inline void setMainMenuButton(MainMenuButton *m){this->mainMenuButton=m;}
inline void setExitButton(ExitButton *e){this->exitButton=e;}
};
}
#endif