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16 lines
320 B
C++
16 lines
320 B
C++
#pragma once
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#ifndef EXPLOSION_H
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#define EXPLOSION_H
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#include <vector.h>
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namespace battleship{
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class InGameAppState;
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void detonate(InGameAppState*, vb01::Vector3, vb01::Vector3);
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void detonateDepthCharge(InGameAppState*, vb01::Vector3);
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void detonateTorpedo(InGameAppState*, vb01::Vector3);
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}
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#endif
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