Files
PlanetFleet/gameManager.cpp
T

79 lines
2.0 KiB
C++
Executable File

#include <algorithm>
#include <root.h>
#include "gameManager.h"
#include "guiAppState.h"
#include "stateManager.h"
#include "eventListener.h"
using namespace std;
using namespace game::gui;
using namespace vb01;
namespace game{
namespace core{
GameManager *gameManager = nullptr;
GameManager* GameManager::getSingleton(){
if(!gameManager)
gameManager = new GameManager();
return gameManager;
}
GameManager::GameManager() {
Root *root = Root::getSingleton();
root->start(800, 600, "Battleship", "../vb01");
}
GameManager::~GameManager() {}
/*
stateManager = new StateManager();
listener = new EventListener(this);
void GameManager::detachBitmapText(AbstractBitmapText *bitmapText) {
for (int i = 0; i < bitmapTexts.size(); i++)
if (bitmapText == bitmapTexts[i]) {
delete bitmapText;
bitmapTexts.erase(bitmapTexts.begin() + i);
}
}
void GameManager::detachAllBitmapTexts() {
while (bitmapTexts.size() > 0) {
delete bitmapTexts[bitmapTexts.size() - 1];
bitmapTexts.pop_back();
}
}
void GameManager::detachImage(AbstractImage *image) {
for (int i = 0; i < images.size(); i++)
if (image == images[i]) {
delete image;
images.erase(images.begin() + i);
}
}
void GameManager::detachAllImages() {
while (images.size() > 0) {
delete images[images.size() - 1];
images.pop_back();
}
}
*/
void GameManager::update() {
listener->update();
stateManager->update();
/*
for (BitmapText *b : bitmapTexts)
b->update();
for (Image *i : images)
i->update();
*/
}
}
}