Files
PlanetFleet/missile.cpp
T
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00

28 lines
685 B
C++

#include "missile.h"
#include "unit.h"
#include "destructable.h"
namespace battleship{
using namespace vb01;
Missile::Missile(Unit *un, int id, Vector3 tp, Vector3 pos, Quaternion rot) :
Projectile(un, id, pos, rot),
targetPos(tp)
{
destructable = new Destructable(this);
}
Missile::~Missile(){delete destructable;}
void Missile::update(){
Vector3 targDir = (targetPos - Projectile::pos).norm();
float angle = targDir.getAngleBetween(Projectile::dirVec);
float ra = (rotAngle < angle ? rotAngle : angle);
orientAt(Quaternion(ra, Projectile::dirVec.cross(targDir)) * Projectile::rot);
Projectile::update();
destructable->update();
checkCollision();
}
}