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21 lines
677 B
C++
21 lines
677 B
C++
#include "unitButton.h"
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#include "gameManager.h"
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#include "activeGameState.h"
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#include <stateManager.h>
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namespace battleship{
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using namespace std;
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using namespace vb01;
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using namespace vb01Gui;
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using namespace gameBase;
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UnitButton::UnitButton(Vector2 pos, Vector2 size, string name, string fontPath, int trigger, string imagePath, int uid) : Button(pos, size, name, fontPath, trigger, true, imagePath), unitId(uid){
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StateManager *stateManager = GameManager::getSingleton()->getStateManager();
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ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
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if(activeState)
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activeState->addButton(this);
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}
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}
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