mirror of
https://github.com/ApfelTeeSaft/PlanetFleet.git
synced 2026-08-26 19:33:38 +00:00
595 lines
18 KiB
Lua
595 lines
18 KiB
Lua
--TYPE = {ATTACK = 0, BUILD = 1, MOVE = 2, GARRISON = 3, EJECT = 4, PATROL = 5, LAUNCH = 6};
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UnitId = {
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WAR_MECH = 0,
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TANK = 1,
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ARTILLERY = 2,
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ENGINEER = 3,
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SCOUT_TRANSPORT = 4,
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HOVER_TRANSPORT = 5,
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RESOURCE_ROVER = 6,
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TACTICAL_CRUISER = 7,
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DEFENSIVE_CRUISER = 8,
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CHEAP_CRUISER = 9,
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TRANSPORT_CRUISER = 10,
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HEAVY_CARRIER = 11,
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CHAMPION_CARRIER = 12,
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MISSILE_SUBMARINE = 13,
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STEALTH_SUBMARINE = 14,
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LAND_FACTORY = 15,
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NAVAL_FACTORY = 16,
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TRADE_CENTER = 17,
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LAB = 18,
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POINT_DEFENSE = 19,
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EXTRACTOR = 20,
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REFINERY = 21,
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FORT = 22
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}
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WeaponClass = {HITSCAN = 0, SHELL = 1, TORPEDO = 2, CRUISE_MISSILE = 3, HACK = 4}
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UnitClass = {
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WAR_MECH = 0,
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TANK = 1,
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ARTILLERY = 2,
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ENGINEER = 3,
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TRANSPORT = 4,
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RESOURCE_ROVER = 5,
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CRUISER = 6,
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CARRIER = 7,
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SUBMARINE = 8,
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LAND_FACTORY = 9,
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NAVAL_FACTORY = 10,
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TRADE_CENTER = 11,
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LAB = 12,
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POINT_DEFENSE = 13,
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EXTRACTOR = 14,
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REFINERY = 15,
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FORT = 16
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}
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UnitType = {UNDERWATER = 0, SEA_LEVEL = 1, HOVER = 2, LAND = 3, AIR = 4}
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ArmorType = {CAST = 0, COMBINED = 1, MECHANIC = 2, SHELL = 3, STEEL = 4}
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modelPrefix = "Models/GameObjects/"
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vehiclePrefix = modelPrefix .. "Units/Vehicles/"
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structurePrefix = modelPrefix .. "Units/Structures/"
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units = {
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 100, fireSfx = PATH .. 'Sounds/Units/WarMechs/fire.ogg', damage = 50, maxRange = 10}},
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unitClass = UnitClass.WAR_MECH,
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unitType = UnitType.LAND,
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armor = {ArmorType.MECHANIC},
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2.9, y = 8.22, z = 2.42},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 20,
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name = 'War mech',
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basePath = PATH .. vehiclePrefix .. 'WarMechs/',
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meshPath = 'warMech.xml',
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selectionSfx = PATH .. 'Sounds/Units/WarMechs/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 1
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 500, fireSfx = PATH .. 'Sounds/Units/Tanks/attack.ogg', damage = 200, maxRange = 25}},
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unitClass = UnitClass.TANK,
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unitType = UnitType.LAND,
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armor = {ArmorType.STEEL},
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2.9, y = 8.22, z = 2.42},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 25,
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name = 'Tank',
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basePath = PATH .. vehiclePrefix .. 'Tanks/',
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meshPath = 'tank.xml',
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selectionSfx = PATH .. 'Sounds/Units/Tanks/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 2
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 2000, fireSfx = PATH .. 'Sounds/Units/Tanks/attack.ogg', damage = 5000, maxRange = 30}},
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unitClass = UnitClass.ARTILLERY,
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unitType = UnitType.LAND,
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armor = {ArmorType.MECHANIC},
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2.9, y = 8.22, z = 2.42},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 30,
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name = 'Artillery',
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basePath = PATH .. vehiclePrefix .. 'Artillery/',
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meshPath = 'artillery.xml',
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selectionSfx = PATH .. 'Sounds/Units/Tanks/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 2
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},
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{
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weapons = {
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{type = WeaponClass.HITSCAN, rateOfFire = 2000, fireSfx = PATH .. 'Sounds/Units/WarMechs/fire.ogg', damage = 20, maxRange = 8},
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},
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buildableUnits = {
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{id = UnitId.LAND_FACTORY, buildable = true},
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{id = UnitId.NAVAL_FACTORY, buildable = true},
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{id = UnitId.TRADE_CENTER, buildable = true},
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{id = UnitId.LAB, buildable = true},
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{id = UnitId.POINT_DEFENSE, buildable = true},
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{id = UnitId.FORT, buildable = false},
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},
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unitClass = UnitClass.ENGINEER,
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unitType = UnitType.HOVER,
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armor = {ArmorType.MECHANIC},
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isVehicle = true,
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health = 500,
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hackRange = 30,
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buildTime = 1000,
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hackTime = 1000,
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cost = 500,
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size = {x = 1, y = 8, z = 13.45},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 20,
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name = 'Engineer',
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basePath = PATH .. vehiclePrefix .. 'Engineers/',
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meshPath = 'engineer.xml',
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guiScreen = 'engineerCommands.lua',
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selectionSfx = PATH .. 'Sounds/Units/Engineers/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 2000, fireSfx = PATH .. 'Sounds/Units/WarMechs/fire.ogg', damage = 50, maxRange = 20}},
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unitClass = UnitClass.TRANSPORT,
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unitType = UnitType.HOVER,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2, y = 8.25, z = 2},
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garrisonCapacity = {2, 2, 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Scout transport',
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basePath = PATH .. vehiclePrefix .. 'Transports/',
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meshPath = 'scoutTransport.xml',
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selectionSfx = PATH .. 'Sounds/Units/Transports/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 2000, fireSfx = PATH .. 'Sounds/Units/Tanks/attack.ogg', damage = 100, maxRange = 25}},
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unitClass = UnitClass.TRANSPORT,
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unitType = UnitType.HOVER,
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armor = {ArmorType.MECHANIC},
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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garrisonCapacity = {2, 2, 2},
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Hover transport',
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basePath = PATH .. vehiclePrefix .. 'Transports/',
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meshPath = 'hoverTransport.xml',
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selectionSfx = PATH .. 'Sounds/Units/Transports/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {},
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unitClass = UnitClass.RESOURCE_ROVER,
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unitType = UnitType.HOVER,
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armor = {ArmorType.CAST},
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capacity = 3000,
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loadRate = 1,
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loadSpeed = 5,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Cargo ship',
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basePath = PATH .. vehiclePrefix .. 'Cargoships/',
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meshPath = 'cargoship.xml',
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selectionSfx = PATH .. 'Sounds/Units/Cargoships/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 200, fireSfx = PATH .. 'Sounds/Units/Cruisers/fire.ogg', damage = 300, maxRange = 15}},
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unitClass = UnitClass.CRUISER,
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unitType = UnitType.SEA_LEVEL,
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armor = {ArmorType.STEEL},
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Tactical cruiser',
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basePath = PATH .. vehiclePrefix .. 'Cruisers/',
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meshPath = 'tacticalCruiser.xml',
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selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 200, fireSfx = PATH .. 'Sounds/Units/Cruisers/fire.ogg', damage = 300, maxRange = 15}},
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unitClass = UnitClass.CRUISER,
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unitType = UnitType.SEA_LEVEL,
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armor = {ArmorType.CAST},
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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garrisonCapacity = {2, 2, 2},
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Defensive cruiser',
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basePath = PATH .. vehiclePrefix .. 'Cruisers/',
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meshPath = 'defensiveCruiser.xml',
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selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 200, fireSfx = PATH .. 'Sounds/Units/Cruisers/fire.ogg', damage = 300, maxRange = 15}},
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unitClass = UnitClass.CRUISER,
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unitType = UnitType.SEA_LEVEL,
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armor = {ArmorType.CAST},
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Cheap cruiser',
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basePath = PATH .. vehiclePrefix .. 'Cruisers/',
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meshPath = 'cheapCruiser.xml',
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selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 200, fireSfx = PATH .. 'Sounds/Units/Cruisers/fire.ogg', damage = 300, maxRange = 15}},
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unitClass = UnitClass.CRUISER,
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unitType = UnitType.SEA_LEVEL,
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armor = {ArmorType.STEEL, ArmorType.COMBINED},
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Transport cruiser',
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basePath = PATH .. vehiclePrefix .. 'Cruisers/',
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meshPath = 'transportCruiser.xml',
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selectionSfx = PATH .. 'Sounds/Units/Cruisers/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 100, fireSfx = PATH .. 'Sounds/Units/WarMechs/fire.ogg', damage = 80, maxRange = 100}},
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unitClass = UnitClass.CARRIER,
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unitType = UnitType.SEA_LEVEL,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Heavy carrier',
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basePath = PATH .. vehiclePrefix .. 'Carriers/',
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meshPath = 'heavyCarrier.xml',
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selectionSfx = PATH .. 'Sounds/Units/Carriers/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {
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{type = WeaponClass.HITSCAN, rateOfFire = 300, fireSfx = PATH .. 'Sounds/Units/Tanks/attack.ogg', damage = 500, maxRange = 100},
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{
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type = WeaponClass.CRUISE_MISSILE,
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rateOfFire = 500,
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fireSfx = PATH .. 'Sounds/Units/Submarines/missile.ogg',
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maxRange = 30,
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projectile = {id = ProjectileId.CRUISE_MISSILE, pos = {x = 0, y = 1, z = 0}, rot = {w = .707, x = -.707, y = 0, z = 0}}
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}
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},
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unitClass = UnitClass.CARRIER,
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unitType = UnitType.SEA_LEVEL,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Champion carrier',
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basePath = PATH .. vehiclePrefix .. 'Carriers/',
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meshPath = 'championCarrier.xml',
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selectionSfx = PATH .. 'Sounds/Units/Carriers/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {
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{
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type = WeaponClass.TORPEDO,
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rateOfFire = 500,
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fireSfx = PATH .. 'Sounds/Units/Submarines/fire.ogg',
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damage = 200,
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maxRange = 20,
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projectile = {id = ProjectileId.TORPEDO, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}}
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},
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{
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type = WeaponClass.CRUISE_MISSILE,
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rateOfFire = 500,
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fireSfx = PATH .. 'Sounds/Units/Submarines/missile.ogg',
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maxRange = 30,
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projectile = {id = ProjectileId.CRUISE_MISSILE, pos = {x = 0, y = 2.44, z = -3.5}, rot = {w = .707, x = -.707, y = 0, z = 0}}
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},
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},
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unitClass = UnitClass.SUBMARINE,
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unitType = UnitType.UNDERWATER,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 2, y = 8.25, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Missile submarine',
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basePath = PATH .. vehiclePrefix .. 'Submarines/',
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meshPath = 'missileSubmarine.xml',
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selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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speed = .1,
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destinationOffset = .1,
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anglePrecision = .1,
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maxTurnAngle = .1,
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garrisonCategory = 3
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},
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{
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weapons = {
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{
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type = WeaponClass.TORPEDO,
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rateOfFire = 500,
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fireSfx = PATH .. 'Sounds/Units/Submarines/fire.ogg',
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damage = 200,
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maxRange = 20,
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projectile = {id = ProjectileId.TORPEDO, pos = {x = 0, y = -.27, z = 4.6}, rot = {w = 1, x = 0, y = 0, z = 0}}
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}
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},
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unitClass = UnitClass.SUBMARINE,
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unitType = UnitType.UNDERWATER,
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isVehicle = true,
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health = 500,
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buildTime = 1000,
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cost = 500,
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size = {x = 1, y = 1.15, z = 2},
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hitboxOffset = {x = 0, y = 0, z = 0},
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lineOfSight = 5,
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name = 'Stealth submarine',
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basePath = PATH .. vehiclePrefix .. 'Submarines/',
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meshPath = 'stealthSubmarine.xml',
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selectionSfx = PATH .. 'Sounds/Units/Submarines/selection.ogg',
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deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
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|
speed = .1,
|
|
destinationOffset = .1,
|
|
anglePrecision = .1,
|
|
maxTurnAngle = .1,
|
|
garrisonCategory = 3
|
|
},
|
|
{
|
|
buildableUnits = {
|
|
{id = UnitId.WAR_MECH, buildable = true},
|
|
{id = UnitId.TANK, buildable = true},
|
|
{id = UnitId.ARTILLERY, buildable = true},
|
|
{id = UnitId.RESOURCE_ROVER, buildable = true}
|
|
},
|
|
unitClass = UnitClass.LAND_FACTORY,
|
|
unitType = UnitType.LAND,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 1, y = 1.15, z = 2},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Land factory',
|
|
basePath = PATH .. structurePrefix .. 'LandFactories/',
|
|
meshPath = 'landFactory.xml',
|
|
guiScreen = 'landFactoryCommands.lua',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
|
|
},
|
|
{
|
|
unitClass = UnitClass.NAVAL_FACTORY,
|
|
unitType = UnitType.SEA_LEVEL,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 1, y = 1.15, z = 2},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Naval factory',
|
|
basePath = PATH .. structurePrefix .. 'NavalFactories/',
|
|
meshPath = 'navalFactory.xml',
|
|
guiScreen = 'navalFactoryCommands.lua',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
|
|
},
|
|
{
|
|
unitClass = UnitClass.TRADE_CENTER,
|
|
unitType = UnitType.LAND,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 1, y = 1.15, z = 2},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Trade center',
|
|
basePath = PATH .. structurePrefix .. 'TradeCenters/',
|
|
meshPath = 'tradeCenter.xml',
|
|
guiScreen = 'tradingCenterCommands.lua',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
|
|
},
|
|
{
|
|
unitClass = UnitClass.LAB,
|
|
unitType = UnitType.LAND,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 1, y = 1.15, z = 2},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 5,
|
|
generationRate = 100,
|
|
generationSpeed = 10,
|
|
researchCost = 1,
|
|
name = 'Lab',
|
|
basePath = PATH .. structurePrefix .. 'Labs/',
|
|
meshPath = 'lab.xml',
|
|
guiScreen = 'researchStructCommands.lua',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
|
|
},
|
|
{
|
|
weapons = {{type = WeaponClass.HITSCAN, rateOfFire = 100, fireSfx = PATH .. 'Sounds/Units/WarMechs/fire.ogg', damage = 50, maxRange = 50}},
|
|
unitClass = UnitClass.POINT_DEFENSE,
|
|
unitType = UnitType.LAND,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 2, y = 10, z = 2},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 55,
|
|
name = 'Point defense',
|
|
basePath = PATH .. structurePrefix .. 'PointDefenses/',
|
|
meshPath = 'pointDefense.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
|
|
},
|
|
{
|
|
unitClass = UnitClass.EXTRACTOR,
|
|
unitType = UnitType.LAND,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
drawRate = 1,
|
|
drawSpeed = 5,
|
|
cost = 500,
|
|
size = {x = 4, y = 1.15, z = 4},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Extractor',
|
|
basePath = PATH .. structurePrefix .. 'Extractors/',
|
|
meshPath = 'extractor.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
|
|
},
|
|
{
|
|
unitClass = UnitClass.REFINERY,
|
|
unitType = UnitType.LAND,
|
|
isVehicle = false,
|
|
health = 500,
|
|
buildTime = 1000,
|
|
cost = 500,
|
|
size = {x = 1, y = 1.15, z = 2},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Refinery',
|
|
basePath = PATH .. structurePrefix .. 'Refineries/',
|
|
meshPath = 'refinery.xml',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
|
|
},
|
|
{
|
|
buildableUnits = {{id = UnitId.ENGINEER, buildable = true}},
|
|
unitClass = UnitClass.FORT,
|
|
unitType = UnitType.LAND,
|
|
isVehicle = false,
|
|
health = 1000,
|
|
buildTime = 1000,
|
|
cost = 1000,
|
|
size = {x = 1, y = 1.15, z = 2},
|
|
hitboxOffset = {x = 0, y = 0, z = 0},
|
|
lineOfSight = 5,
|
|
name = 'Fort',
|
|
basePath = PATH .. structurePrefix .. 'Forts/',
|
|
meshPath = 'fort.xml',
|
|
guiScreen = 'fortCommands.lua',
|
|
selectionSfx = PATH .. 'Sounds/Units/Sample/selection.ogg',
|
|
deathSfx = PATH .. 'Sounds/SFX/Explosions/explosion01.ogg',
|
|
},
|
|
}
|