Files
PlanetFleet/unitButton.cpp

36 lines
1.2 KiB
C++

#include "unitButton.h"
#include "gameManager.h"
#include "activeGameState.h"
#include <stateManager.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
UnitButton::UnitButton(Vector3 pos, Vector2 size, string name, string fontPath, int trigger, string imagePath, int uid) : Button(pos, size, name, fontPath, trigger, true, imagePath), unitId(uid){
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
if(activeState)
activeState->addButton(this);
}
//TODO optimize this code
vector<Unit*> UnitButton::getUnits(int unitId){
vector<Unit*> units;
ActiveGameState *activeState = (ActiveGameState*)(GameManager::getSingleton()->getStateManager()->getAppStateByType((int)AppStateType::ACTIVE_STATE));
Player *player = activeState->getPlayer();
vector<Unit*> selUnits = player->getSelectedUnits(), researchStructs = player->getUnitsById(unitId);
for(Unit *rs : researchStructs)
if(find(selUnits.begin(), selUnits.end(), rs) != selUnits.end())
units.push_back(rs);
return units;
}
}