AbilityType = { SPEED = 0, HEALTH = 1, LINE_OF_SIGHT = 1, MAX_TURN_ANGLE = 2, DIRECT_HIT_DAMAGE = 3, EXPLOSION_RADIUS = 4, EXPLOSION_DAMAGE = 5, CAPACITY = 6, LOAD_RATE = 7, LOAD_SPEED = 8, DRAW_RATE = 9, DRAW_SPEED = 10, HACK_RANGE = 11 } abilities = { {type = AbilityType.SPEED, gameObjType = 0, ammount = .4, gameObjIds = {UnitId.WAR_MECH}} }