#include "loadMapButton.h" #include "concreteGuiManager.h" #include "gameManager.h" #include "mapEditorAppState.h" #include namespace battleship{ using namespace std; using namespace vb01; using namespace vb01Gui; using namespace gameBase; LoadMapButton::OkButton::OkButton(vb01::Vector3 pos, vb01::Vector2 size, vb01Gui::Listbox *listbox) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){ this->listbox = listbox; } void LoadMapButton::OkButton::onClick(){ StateManager *sm = GameManager::getSingleton()->getStateManager(); string name = wstringToString(listbox->getContents()[listbox->getSelectedOption()]); sm->attachAppState(new MapEditorAppState(name, Vector2::VEC_ZERO, false)); ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditor.lua"); } LoadMapButton::LoadMapButton(Vector3 pos, Vector2 size) : Button(pos, size, "Load map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){} void LoadMapButton::onClick(){ ConcreteGuiManager::getSingleton()->readLuaScreenScript("loadMap.lua"); } }