#include "addResourceCommand.h" #include "game.h" #include "player.h" namespace battleship{ void AddResourceCommand::validate(){ if(arguments.size() != 3) return; playerId = atoi(arguments[0].c_str()); if(playerId != 0 && playerId != 1) return; resourceId = atoi(arguments[1].c_str()); if(!(0 <= resourceId && resourceId <= 2)) return; resourceAmmount = atoi(arguments[2].c_str()); } void AddResourceCommand::addResource(){ Player *player = Game::getSingleton()->getPlayer(playerId); switch(resourceId){ case 0: player->addRefineds(resourceAmmount); break; case 1: player->addWealth(resourceAmmount); break; case 2: player->addResearch(resourceAmmount); break; } } void AddResourceCommand::execute(){ AbstractCommand::handle(); validate(); addResource(); } }