#include "tabButton.h" #include "concreteGuiManager.h" #include "gameManager.h" namespace battleship{ using namespace std; using namespace vb01; using namespace vb01Gui; TabButton::TabButton(Vector3 pos, Vector2 size, string name, string screenScript) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) { this->screenScript = screenScript; } void TabButton::onClick() { ConcreteGuiManager::getSingleton()->readLuaScreenScript(screenScript); } }