#pragma once #ifndef GAME_MANAGER_H #define GAME_MANAGER_H #include "util.h" #include #include #include namespace gameBase{ class InputManager; class StateManager; } namespace battleship{ class GameManager { public: static GameManager* getSingleton(); void start(int, int); void update(); inline int getWidth(){return width;} inline int getHeight(){return height;} inline gameBase::InputManager* getInputManager(){return inputManager;} inline bool isServerSide(){return serverSide;} inline gameBase::StateManager* getStateManager(){return stateManager;} private: GameManager(); ~GameManager(); gameBase::StateManager *stateManager = nullptr; gameBase::InputManager *inputManager = nullptr; int width, height; bool serverSide; }; } #endif