#pragma once #ifndef SHELL_H #define SHELL_H #include "gameManager.h" #include "projectile.h" namespace battleship { class Shell : public Projectile { public: Shell(Unit*, vb01::Vector3, vb01::Vector3, vb01::Vector3, vb01::Vector3, int, int, int); ~Shell(){} virtual void update(); protected: s64 initTime; virtual void updateVecs(vb01::Vector3, float); }; } #endif